Microsoft Open Sources .NET, Saying It Will Run On Linux and Mac | WIRED

This is a sign of what appear to be some remarkable seismic shifts at Microsoft. To be fair, Microsoft has long been a contributor to open source initiatives but .NET was, until fairly recently, seen as one of the crown jewels only slightly less significant than Windows and Office, which makes me and the writer of this article wonder whether they might be heading towards open sourcing these at some point (Windows mobile version is already free, albeit with many provisos, terms and conditions, but that’s just common sense otherwise no one would use the substandard pile of pants at all).

Note that they are apparently only open-sourcing the core of .NET, which is not that wonderful without all the accompanying framework and goodies. The open source Mono project has provided this functionality for many years thanks to Microsoft’s wisely open approach to treating it and C# as a specification rather than a completely closed technology in the first place but, and it’s a big but, there are few Windows .NET apps that can run on Mono under Unix without some significant tweaking or acceptance of limitations and bugs, because so much relies on the premium libraries, controls and other proprietary closed tools that only paying Windows users can take advantage of. It’s much better than it used to be, but Mono is still a shim rather than a solution. I’m guessing there are few that would use it in preference to, say, Java unless their primary target were Windows machines or they were inveterate C# or VB fans.

This is probably not a sign of deeper openness, however. Microsoft, like most others in the industry, clearly see the future is in net-delivered cloud-based subscription services. Azure, Office365, Skype, Exchange Online etc etc are likely to be where most of the money comes from in the years ahead. .NET is nothing like as effective at locking people in than providing a service that handles all the data, communication and business processes of an individual or organization. Moreover, if more .NET developers can be sucked in to developing for other platforms, that means more that can be pulled in to Microsoft’s cloud systems though, to be fair, it does mean Microsoft has to actually compete on even ground to win, rather than solely relying on market dominance. But it does have a lot of cash to outspend many of its rivals, and raw computer power together with the money to support it plays a large role in achieving success in this area.

The cloud is a new (well, extremely old but now accepted and dominant) form of closed system in which the development technology really shouldn’t matter much any more. I worry a great deal about this though. In the past we were just locked in by data formats, closed licences and closed software (perniciously driven by upgrade cycles that rendered what we had purchased obsolete and unsupported), but at least the data were under our control. Now they are not. I know of no cloud-based services that have not at some point changed terms and conditions, often for the worse, few that I would trust with my data any further than I could throw them, and none at all that are impervious to bankrupcy, take-overs and mergers. When this happened in the past we always had a little lead time to look for an alternative solution and our systems kept running. Nowadays, a business can be destroyed in the seconds it takes to shut down or alter a system in the cloud.

Address of the bookmark: http://www.wired.com/2014/11/microsoft-open-sources-net-says-will-run-linux-mac/

Here’s Why Public Wifi is a Public Health Hazard

A nice clear and very graphic explanation of why wifi, especially public wifi, is a very dangerous thing to use. And no, it has nothing whatsoever to do with radiation – if that worries you, and it absolutely shouldn’t, you should be a lot more worried about your TV or radio and positively scared stiff by cellphones, heat lamps and electric stoves. Or light, for that matter. Dangerous stuff, light. 

But, back to the article, most of the more frightening issues it illustrates can be dealt with using a good VPN, use of secure sites (like this one) and very careful attention to what you are clicking and what you are sharing. Others, especially those involving man-in-the-middle attacks and password cracking, can be much trickier to deal with. 

If you are worried by this, and you absolutely should be if any of your devices uses wifi, including your home system, then there are numerous articles that will reassure you that you have some basic safeguards in place, such as: 

  • http://www.forbes.com/sites/amadoudiallo/2014/03/04/hackers-love-public-wi-fi-but-you-can-make-it-safe/ (good basic advice, but does not address some of the issues raised here)
  • http://www.gizmag.com/how-to-stay-secure-on-public-wireless-hotspots/28694/ (a little more complex but a little better informed and offering a little more protection)
  • http://www.watchguard.com/infocenter/editorial/27061.asp (for the geeks or those with a serious interest – a more detailed pair of articles on how wifi evil twins work and what can be done to avoid them, as well as other risks)

If you’ve not thought much about such things, now is a good time.

Address of the bookmark: https://medium.com/matter/heres-why-public-wifi-is-a-public-health-hazard-dd5b8dcb55e6

x-literacies

There is an ever-growing assortment of x-literacies. Here are just a few that have entered the realms of academic discourse:

  • Computer literacy
  • Internet literacy
  • Digital literacy
  • Information literacy
  • Network literacy
  • Technology literacy
  • Critical literacy
  • Health literacy
  • Ecological literacy
  • Systems literacy
  • Statistical literacy
  • New literacies
  • Multimedia literacy
  • Media literacy
  • Visual literacy
  • Music literacy
  • Spatial literacy
  • Physical literacy
  • Legal literacy
  • Scientific literacy
  • Transliteracy
  • Multiliteracy
  • Metamedia literacy

This list is a small subset of x-literacies: if there is some generic thing that people do that demands a set of skills, there is probably a literacy that someone has invented to match.  I’ll be arguing in this post that the majority of these x-literacies miss the point, because they focus on tools and technologies more than the reasons and contexts for using them. 

The confusion starts with the name. ‘Literacy’, literally, means the ability to read and write, so most other literacies are not. We might just as meaningfully talk about ‘multinumeracy’ or ‘digital numeracy’ as ‘multiliteracy’ or ‘digital literacy’ and, for some (e.g. ‘statistical literacy’), ‘numeracy’ would actually make far more sense. But that’s fine – words shift in meaning all the time and leave their origins behind. It is not too hard to see how the term might evolve, without bending the meaning too much, to relate to the ability to use not just text but any kind of symbol system. That sometimes makes sense – visual, media or musical literacy, for example, might benefit from this extension of meaning. But most of the literacies I list above have at best only a partial relationship to symbol systems. I think what really appeals to their inventors is that describing a set of skills as ‘x-literacy’ makes ‘x’ seem more important than just a set of skills. They bask in the reflected glory of reading and writing, which actually are awfully important. 

I’m OK with a bit of bigging up, though. The trouble is that prefixing ‘literacy’ with something else infects how we see the thing. It has certainly led to many silly educational initiatives with poorly defined goals and badly considered outcomes. This is because, all too often, it draws attention far too much to the technology and skills, and far too far away from its application in a specific culture. This context-sensitive application (as I shall argue below) is actually what makes it ‘literacy’, as opposed to ‘skill’, and is in fact what makes literacy important.

So this is my rough-draft attempt to unravel the confusion so that at least I can understand it – it’s a bit of sense-making for me. Perhaps you will find it useful too. Some of this is not far off the underpinnings of the multiliteracy camp (albeit with notably different conclusions) and one of my main conclusions will be very similar to what many others have concluded too: that literacy spans many skills, tools and modalities, and is highly contextualized to a given culture at a given time. 

Culture and technology

When they pass a certain level of size and complexity, societies need more than language, ritual, stories, structures and laws passed by word of mouth (mostly things that demand physical co-presence) in order to function. They need tools to manage the complexity, to distribute cognition, replicate patterns, preserve structures, build new ones, pass ideas around, and to bind a dispersed society together. Since the invention of printing, most of the tools that play this role have been based on the technologies of text, which makes reading and writing fundamental to participation in a modern society and its numerous cultures and subcultures.

To be literate has, till recently, simply meant that you can do text. There may also be some suggestion of the ability to use text that relate to abilities to decipher, analyze, synthesize and appreciate: these are at least the product of literacy if not a part of it, and they are among the main reasons we need literacy. But the central point here is that people who are literate, in the traditional sense, are simply able to operate the technology of writing, whether as consumers, producers or both. Why this is ‘literacy’ rather than simply a skillset like any other, is that text manipulation is a prerequisite for people to participate in their culture. It lets them draw on accumulated knowledge, add to it, and be able to operate the social and organizational machinery. At its most basic, this is a pragmatic need: from filling in forms and writing letters to reading signs, labels on food, news, books, contracts and so on. Beyond that, it is also a means to disseminate ideas, challenges, and creative thought in a society. It is futhermore a fundamental technology for learning, arguably second only to language itself in importance. More than that, it is a technology to think with and extend our thinking far beyond what we could manage without such assistance. It lets us offload and enhance our cognition. This remains true, despite multiple other media vying for our attention, most of which incorporate text as well as other forms. I could not do what I am doing right now without text because it is scaffolding and extending the ideas I started with. Other media and modalities can in some contexts achieve this end too and, for some purposes, might even do it better. But only text does it so sweepingly across multiple cultures, and nothing but text has such power and efficiency. In all but the most limited of cultures, text performs culture, and text makes culture: not all of it, by any means, but enough to matter more than most other learned technology skills.

Other ways to perform culture

There have for countless millenia been many other media and tools for cultural transmission and coordination, including many from way before the invention of writing. Paintings, drawings, sculpture, dance, music, rituals, maps, architecture, furniture, transport systems, sport, games, roads, numbers, icons, clothing, design, money, jewellery, weapons, decoration, litany, laws, myths, drama, boats, screwdrivers, door-knobs and many many more technologies, serve (often amongst their other functions) as repositories of cognition, belief, structure and process. They are not just the signs of a culture: they play an active role in its embodiment and enactment. But text, maybe hand in hand with number, holds a special place because of its immense flexibility and ubiquitous application. Someone else can make roads or paintings or door-knobs and everyone else can benefit without needing such skills – this is one of the great benefits of distributed labour. But almost everyone needs skill in text, or at least needs to be close to someone with it. It is far from the only fruit but everyone needs it, just to participate in the cultures of a society.

Cultures and technologies

There are many senses in which we might consider technology and culture to be virtually synonymous. Both are, as Ursula Franklin puts it, ‘the way things are done around here’. Both concern process, structure and purpose. However, I think that there are many significant things about cultures  – attitudes, frames of mind, beliefs, ways of seeing, values, ideologies, for instance – that may be nurtured or enacted by technology, but that are quite distinct from it. Such things are not technological inventions – they are the consequence, precursors and shapers of inventions. Cultures may, however, be ostensively defined by technologies even if they are not functionally identical with them. Archeologists, sociologists and historians do it all the time. Things like language, clothing, architecture, tools, laws and so on are typically used to distinguish one culture from another.

One of the notable things about technologies is that they tend to evolve towards both increasing complexity and increasing specialization. This is a simple dynamic of the adjacent possible. The more we add, the more we are able to add, the more combinations and the more new possibilities that were unavailable to us before reveal themselves, so the more we diversify, subdivide, concatenate and invent. Thus it goes on ad infinitum (or at least ad singularum). Technologies tend to continuously change and evolve, in the absence of unusual forces or events that stop them. Of course, there are countless ways that technologies, notably in the form of religions, can slow this down or reverse it, as well as catastrophes that may be extrinsic or that may result from a particularly poor choice of technologies (over-cultivation of the land, development of oil-dependency, nuclear power, etc). There are also many technologies that play a stabilizing rather than a disruptive role (education systems, for example). Overall, however, viewed globally, in large cultures, the rate of technological change increases, with ever more rapid lifecycles and lifespans.  This means that skills in using technologies are increasingly deictic and increasingly short-lived or, if they survive, increasingly marginalized. In other words, they relate specifically to contexts outside of which they have different or no meaning, and those contexts keep changing thanks to the ever-expanding adjacent possible. Skills and techniques become redundant as contexts change and cultures evolve. That’s a slight over-simplification, but the broad pattern is relentless.

Towards a broader definition of ‘literacy’

Literal literacy is the ability to use a particular technology (text) to give us the ability to learn from, interact with and add to our various different cultures. The label implies more than just reading and writing: to be literate implies that, as a consequence of reading and writing, stuff has been and will be read – not just reading primers, but books, news, reports and other cultural artefacts. In the recent past, text was about the most significant way (after talking and showing) that cultural knowledge was disseminated. In recent decades, there have been plentiful other channels, including movies, radio, TV, websites, multimedia and so on. It was only natural that people would see the significance of this and begin to talk about different kinds of literacy, because these media were playing a very similar cultural role to reading and writing. The trouble is that, in doing so, the focus shifted from the cultural role to the technology itself. At its most absurd, it resulted in terms like ‘computer literacy’ that led to initiatives that were largely focused on building technical skills messily divorced from the cultures they were supporting and of little or no relevance to being an active  member of such a culture.

So here’s a tentative (re)definition of ‘literacy’ that restores the focus: literacy is the prerequisite set of technological skills needed for participation in a culture.  And, of course, we are all members of many cultures. There are other things that matter in a culture apart from technological skills, such as (for example) a playful spirit, honesty, caring for others, good judgement, curiosity, ethical sensibility, as well as an ability to interpret, synthesize, classify, analyze, remix, create and seek within the cultural context. These are probably more important foundations of most cultures than the tools and techniques used to enact them. But, though traits like these can certainly be nurtured, inculcated, encouraged, shown, practiced, learned and improved, they are not literacies. These are the values and valued traits in a culture, not the skills needed to be a part of it, though there is an intimate iterative relationship between the two. In passing, I think it is those traits and others like them that education is really aimed at developing: the rest, the literacy part, is transient and supportive. We don’t have values and propensities in order to achieve literacy. We learn most of them at least partly through the use of literacies, and literacies are there to support them and let them flourish, to provide mechanisms through which they can be exercised.

My suggestion is that, rather than defining a literacy in terms of its technologies, we should define it in terms of the particular culture it supports. If a culture exists, then there is a literacy for it, which is comprised of a set of skills needed to participate in that culture. There is literacy for being a Canadian, but there is equally literacy for being part of the learning technologies community (and for each of its many subcultures), being a researcher, a molecular scientist, a member of a family or of a local chess club. There is literacy for every culture we belong to. Some technological skillsets cross multiple cultures, and some are basic to them. The first of these is nearly always language. Most cultures, no matter how trivial and constrained, have their own vocabularies and acceptable/expected forms of language but, apart from cases where languages are actually a culturally distinguishing factor (e.g. many nations or tribes) they tend to inherit most of the language they use from a super-culture they are a part of. Reading and writing are equally obvious examples of skills that cross multiple cultures, as are numeracy skills. This is why they matter so much – they are foundational. Beyond that, different technologies and consequent skills may matter as much or more in different cultures. In a religious culture these might include the rules, rituals, principles, mythologies and artefacts that define the religion. In a city culture they could include knowledge of bylaws, transit systems, road layouts, map-reading, zones, and norms. In an academic culture it might relate to (for instance) methodologies, corpora, accepted tenets, writing conventions, dress standards, pedagogies, as well as the particular tools and methods relating to the subject matter. In combination, these skills are what makes someone in a given culture literate in that culture.

For instance

Is there such a thing as computer literacy? I’d say hardly at all. In fact, it makes little sense at all to think in those terms. It’s a bit like claiming there is pen literacy, table literacy or wall literacy.  But there might be computing literacy, inasmuch as there may be a culture of computing. In fact, once upon a time, when dinosaurs roamed the earth and people who used computers had to program them themselves, it might have been a pretty important culture that any people who wished to use computers for any purpose at all would need to at least dip their toes in and, most likely, become a part of. That culture is still very much there but it is not a prerequisite of owning a computer that one needs to be a part of it any more – computing culture is now the preserve of a relatively tiny band of geeks who are dwarfed in number by those that simply use computers. The average North American home has dozens of computers, but few of their users need to or want to be part of a computing culture. They just want to operate their TVs, drive their cars, use their phones, take photos, browse the Web, play the keyboard, etc. This is as it should be. Those in a computing culture are undoubtedly still an important tiny band who do important things that affect the rest of the world a lot, but they are just another twig at the end of a branch of the cultural tree, not the large stem that they once were. Within what is left of that computing culture there are a lot of overlapping computing sub-cultures: engineers, bricoleurs, hardware freaks, software specialists, interaction designers, server managers, programmers, object-oriented programmers, PHP enthusiasts, iOS/Mac users, Android/Windows users, big-endians, little-endians. Each sub-culture has its own literacy, its own language, its own technologies on which it is founded, as well as many shared commonalities and cross-cutting concerns. 

Is there such a thing as ‘digital literacy’? Hardly. There is no significant distinctive thing that is digital culture, so there is no such thing as digital literacy. Again, like computing culture, once upon a time, there probably was such a thing and it might have mattered. I recall a point near the start of the 1990s, as we started to build web servers, connect Gopher servers, use email and participate in Usenet Newsgroups, at which it really did seem that we were participating in a new culture, with its own evolving values, its own technologies, its own methods, rules, and ethics. This has almost entirely evaporated now. That culture has in part been absorbed and diffused, in part branched into subcultures. Being ‘digital’ is no longer a way of defining a culture that we are a part of, no longer a way of being. Unless you are one of the very few that has not in the last decade or so bought a telephone, a TV, a washing machine, a stove, or one of countless other digital devices, you are ‘digital’. And, if there were such a thing as a digital culture, you would almost certainly be a part of the digital culture if you are reading this. This is too tenuous a thing – it has nothing to bind it apart from the use of digital devices that are almost entirely ubiquitous, at least in first world cultures, and that are too diverse to bind a culture together. There are, as a result, insufficient shared values to make it meaningful any more. It is, however, still possible to be anti-digital. Some digital luddites (I mean this non-perjoratively to refer to anyone who deliberately eschews digital technologies) do very much have cultures and probably have their own literacies. And there might well be literacies that relate to specific digital technologies and subsets of them. Twitter has a culture, for instance, that implies rules, norms, behaviours, language and methods that anyone participating should probably know. The same may be (and at some point certainly was) true of Facebook, but I think that is less obvious now.

Network culture is probably still a thing, but it is already fading in much the same way that digital culture has already faded, with ubiquity, diversity and specialization each taking bites out of it. We have seen network culture norms develop and spread. New vocabularies have been developed with subtle nuances (LOL, ROFL, LMFAO) that often branch into meanings that may only be deciphered by a few sub-cultures but that may subsequently spread into other cultures (TIL, RT, TLDR, LPT).   We have had to learn new skills, figuring out how to negotiate privacy, filter bubbles, trolls, griefing, effective tagging, filtering, sorting, unfriending and friending, and much much more, in order to participate in a social network culture, one that is (for now) still a bit distinct from other cultures. But that culture has already diversified, spread, diffused, and it is getting more diffuse every day. As it becomes larger and more diverse it ceases to be a relevant means of identifying people, and it ceases to be something we can identify with.

Much of the reason for network culture’s retreat is technological. It was enabled by an assembly of technologies and spawned new ones (norms, conventions, languages, etc) but, as they evolve, other technologies will render it irrelevant. Technologies often help to establish cultures and may even form their foundation but, as they and the cultures co-develop, the technologies that helped build those cultures stop being definitional of them. Partly this results from diffusion, as ways of thinking creep back into the broader super-culture and as more and more diverse cultures spread into it. Partly it is because new technologies take their place and diversify into niches. Partly it is because, rather than us learning to use technologies, they learn to use us. This sounds creepier than it really is: what I mean is that individual inventors see the adjacent possibles and grab them, so technologies change and, in many cases, become embedded, replacing our manual roles in them with pre-orchestrated equivalents. Take, for example, a trivial thing like emoticons, images built from arbitrary text characters, that take some of the role of phatic communication in text communication – like this :-). Emoticons are increasingly being replaced by standardized emojis, like this Smile. Bizarrely, there are now social networks based on emoji that use no text at all. I am intrigued by the kind of culture that this will entail or support but the significant point here is that what we used to have to orchestrate ourselves is now orchestrated in the machine. Consequently, the context changes, problems are solved, and new problems emerge, often as a direct result of the solution. Like, how on earth do you communicated effectively with nothing but emojis Undecided?

Where do we go from here? 

Rather than constantly sub-divide literacies into ever more absurdly-named niches named for the tools to which they relate, or attempt to find bridging competences or values that underly them and call those multiliteracies (or whatever), I propose that we should think of a literacy as being a highly situated set of skills that enable us to play a role as an operator in any given social machine, as creators and/or consumers of a culture – any culture and every culture.  The specificity we choose should be determined by the culture that interests us, not by any predetermined formula. Each subculture has its own language, tools, methods, and signs, and each comes with a set of shared (often contested) attitudes, beliefs, values and passions, that both drive and are driven by the technologies they use.  As a result, each has its own history, that branches from the histories of other subcultures, helping to make it more distinct. This chain of path dependencies helps to reinforce a culture and emphasize its differences. It can also lead to its demise.

In most if not all cases, literacy is an assembly of skills and techniques, not a single skill. ‘Literacy’ is thus simply a label for the essential skills and techniques needed to actively participate in a given culture. Such a culture may be big or small. It may span millenia or centuries but it may span only decades, years or (maybe) months or even weeks or days. It may span continents or exist only in a single room. I have, for example, been involved with courses, workshops and conferences that have evolved their own fleeting cultures, or at least something prototypical of one. In my former job I shared an office with a set of colleagues that developed a slightly different culture from that of the office next door. Of course, the vast majority of our culture was shared because we performed similar roles in the same department in the same organization, the same country, the same field, the same language, the same ethos. But there were differences that might, in some contexts and for some purposes, be important. For most contexts, they were probably not.

Researching literacies 

Assuming that we know what culture we are looking at, identifying literacy in any given culture is simply (well…simply-ish) a question of looking at the technologies that are used in that culture.  While technology use is far from a complete definition of a culture, what makes it distinct from another may be described in terms of its technologies, including its rules, tools, methods, language, techniques, practices, standards and structures. This seems a straightforward way of thinking about it, if seemingly a bit circular. We identify cultures by their technology uses, and define literacy by technology use in a culture. I don’t think this apparent circularity is a major issue, however, as this is an iterative process of discovery: we may start with coarse differentiators that distinguish one culture from another but, as we examine them more closely, will almost certainly find others, or find further differentiators that indicate subcultures. A range of methods and methodologies may be used here, from grounded theory to ethnography, from discourse analysis to Delphi methods, simple observation, questionnaires, interviews, focus groups, and so on. If we want to know about literacy in a culture, we have to discover what technologies are foundational in that culture.

Most of the cultures we belong to are subcultures of some other or others, while others straddle borders between different and otherwise potentially unrelated cultures.  Some skills that partially constitute a given literacy will cross many other cultural boundaries. Almost all will involve language, most will involve reading and writing, many will involve number, lots will involve visual expression, quite a few will involve more or less specific skills using machines (particularly software running on computers, some of which may be common). The ability to create will usually trump the ability to consume although, in some cultures, prosumption may be a defining or overwhelmingly common characteristic (those that emerge in social networks, for instance).

This all implies that a first concern when researching literacy for a given culture, is to identify that culture in the first place, and decide why it is of interest. While this may in some cases be obvious, there may often be subcultures and cross-cultural concerns that could make it more complex to define. One way to help separate out different cultures is to look at the skills, terminology, technologies, implicit and explicit rules, norms, and patterns of technology use in the subset of people that we are looking at. If there are patterns of differences, then there is a good chance that we have identified a cultural divide of some kind. A little more easily, we can also look both at why people are excluded from a culture, and seek to discover the things people need to learn to become a part of it – to look at the things that distinguish an outsider from an insider and how people transition from one to the other.

For example, the literacy for the culture of a country is almost entirely defined by invention. Countries are technologies, first and foremost. They have legislated (if often disputed) borders and boundaries, laws, norms, language, ways of doing things, patterns, establishments, and institutions that are almost entirely enshrined in technology. It is dead easy to spot this particular culture and mostly simple enough to figure out who is not in it and, normally, what they need to do to become a part of it. To be literate in the context of a country is to have the tools to be able to know and to actively interact with the technologies that define it. To give a simple example, although it is quite possible to be Canadian with only a limited grasp of English and/or French, part of what it means to be literate in Canadian culture is to speak one or (ideally) both languages. Other languages are a bonus, but those two are foundational. It is also possible to see similar patterns in religious cultures, academic cultures, sports cultures, sailing cultures and so on. We can see it in subcultures – for example, goths and hipsters are easily identified by a set of technologies that they use and create, because many of them are visible and definitional.  It gets trickier once we try to find subcultures of such easily identified sets but, on the whole, different technologies mark different cultures.

What makes all this technical detail worth knowing is not that different sets of people use different tools but that there are consequences of doing so. Technologies have a deep impact on attitudes, values, beliefs and relationships between people. In turn these values and beliefs equally impact the technologies that are used, developed, and valued. This is what matters and this is what is worth investigating. This is the kind of knowledge that is needed in order to effect change, whether to improve literacy within a culture or to change the culture itself. For example, imagine a university that runs on highly prescriptive processes and a reward structure based on awards for performance. You may not have to look far to find an example. Such a university might be dysfunctional on many counts, either because of lack of literacy in the technologies or because the technologies themselves are poorly considered (or both). One way to improve this would be to ensure that all its members are able to operate the processes and gain awards. This would be to improve literacy within the culture and would, consequently, reinforce it and sustain it. This might be very bad news if the surrounding context changes, making it significantly harder to adapt and change to new demands, but it would be an improvement by some measures. Another, not necessarily conflicting, approach would be to change or eliminate some of the processes, and get rid of or change the nature of rewards for performance: to modify the machinery that drives the culture. This would change the culture and thus change the literacy needed to operate within it. It might do unexpected things, especially as the existing attitudes and values may be at odds with the new culture: people within it would be literate in things that are not relevant or useful any more, while not having literacy needed to operate the new tools and structures. Much existing work surrounding x-literacies fails to clearly make this crucial distinction. By focusing largely on the technological requirements and ignoring the culture, we may reinforce things that are useless, redundant or possibly harmful. For instance, multimedia literacy might be great, sure. But for what and for whom? And in what forms? Different skillsets are needed in different contexts, and will have different value in different cultures.

To conclude

I have proposed that we should define literacy as the skills needed to operate the technologies that underpin a particular culture. While some of those skills are common to many cultures, the precise set and the form they take is likely different in almost every culture, and cultures evolve all the time so no literacy is forever. I think this is a potentially useful perspective.

We cannot sensibly define a set of skills or propensities without reference to the culture that they support, and we should expect differences in literacies both between different cultures and across time and space in any given culture. We can ask meaningful questions about literacy in a culture of (say) people who use Twitter for learning and research as opposed to those needed by people that only use Twitter to stay in touch with one another.  We can look at different literacies for people who are Canadian, people who are in schools, people of a particular religion, people who like a particular sport, people who research learning technologies, people in a particular office, people who live in Edmonton, not to mention their intersections and their subsets. By looking at literacy as simply a set of skills needed for a given culture we can gain large insights into the nature of that culture and its values. As a result, we can start to think more carefully about which skills are important, whether we want to simply support the acquisition of those skills, or whether we want to transform the culture itself.

This is just my little bit of sense making. I have very probably trodden territory that is very familiar to a lot of people who research such things with more rigour, and I doubt very much that any of it is at all original. But I have been bothered by this issue for a while and it now seems a little clearer to me what I think about this. I hope it has encouraged you to think about what you think too. Feel free to share your thoughts in the comment box!

StudentLife: Assessing Mental Health, Academic Performance and Behavioral Trends of College Students using Smartphones

A totally fascinating study of students conducted using a massive amount of automatically collected data from smartphones along with other data collected from other systems and via surveys to come up with a large set of correlations relating to everything from mood to GPA. This would win a top paper award in any conference I can think of.

Too much to summarize here, and many more questions emerging from it than it answers, but this should keep a load of researchers busy for years to come. I’m certainly going to be picking this over carefully now that I’ve read it through once. I highly recommend that anyone involved in education (staff or students) should read this! But it should be read with great care and with all critical faculties on full alert. This was a very specific group of students in a very specific context and it would be highly dangerous and irresponsible to extrapolate any generalizations at all from any of this, though I bet some people will. There are lots of things that warrant further investigation – active students were happier and did better but lack of activity, especially at night, seems correlated with higher GPAs, for example, and there are some big fuzzy areas in the sampling that involved a lot of interpretation that was unlikely to be particularly accurate much of the time. The finding that I find particularly appealing is the discovery that classroom attendance had no correlation with academic performance at all: I almost laughed out loud at this one. As always, however it’s not what but how that matters. This suggests to me that someone really needs to work on their classroom activities rather than that classroom teaching does no good, and I would really like to know a lot more about the students who skipped classes before even drawing conclusions from this small dataset let alone more broadly. The other big issues here surround the need for careful interpretation and more qualitative data to explore causes: all this shows are correlations, some of which seem to imply obvious things (e.g. students that study rather than party tend to get better grades but they tend to be lonelier) but many of which are more complex and should be considered in context and at a whole systems level.

The anonymized dataset is available for downloading.

Address of the bookmark: http://studentlife.cs.dartmouth.edu/studentlife.pdf

There's a fitness tracker for your vagina. Quantifying your life has gone too far

A Guardian article from  Jess Zimmerman. The arguments are inelligent and Zimmerman recognizes the value as well as the dangers of socially-enabled biofeedback devices. The kGoal (tagline ‘Fitbit for your vagina’) actually sounds like rather a good idea, but the cons are significant. I particularly like “But the pitfall of data devices … is that they hijack your reward pathways” and “The quantified self … takes theaggregate self out of the equation”. Good food for thought, and some important lessons for those seeking to gamify many things, including learning and teaching.

Address of the bookmark: http://www.theguardian.com/commentisfree/2014/jul/14/fitness-tracker-vagina-quantified-life

Google Cardboard

Genius.

At first this seems a little silly and then, after a second or two’s reflection, turns out to be profoundly marvellous.

Google Cardboard can be made at home. It consists of a cardboard box (a large pizza box is recommended), cheap lenses, a magnet, Velcro and a rubber band combined with the Cardboard app for Android and a moderately decent smartphone (most popular modern phones will work). The result is a full stereo virtual reality (VR) experience similar to that of the Oculus Rift but at a tiny fraction of the price. It uses things like motion sensors, NFC, magnetometers and other features built into most modern smartphones to work its magic, so moving your head changes your point of view. Note the cut-out for the camera – some great potential for augmented reality (AR) apps here, blending the real world with full 3D high resolution renderings of virtual objects.

The carboard box is low-threshold enough to kick-start development using the new VR Toolkit that makes it all work. This means there will likely soon be a flood of apps for this, and it is almost certain that more polished versions of the viewer will soon start to appear on the market for those who don’t want to make their own or advertise their pizza-eating habits to the world. And, assuming it takes off (which I think it should) there will then be dedicated VR glasses that make use of it. Indeed, it seems logical that this is what Google Glass will evolve into. Taking the long view, this could be an extremely disruptive innovation, providing a simple and already-available set of standards to drive VR and AR development.

Address of the bookmark: https://developers.google.com/cardboard/

Nostalgia and Newspapers: Clay Shirky (and an idea of my own)

Clay Shirky makes a very forceful claim that physical newspapers and attempts to save old newspaper business models through paywalls are a lost cause, and we are doing students of journalism a serious disservice if we do not help to prepare them for a world with much less print and much more open access and diversity. As he puts it,

If you want to cry in your beer about the good old days, go ahead. Just stay the hell away from the kids while you’re reminiscing; pretending that dumb business models might suddenly start working has crossed over from sentimentality to child abuse.”

Of course, there are always exceptions, and Shirky may be a tad overstating things. While the vast majority of wood-based newspapers are on their last legs, it is almost certain that a handful will survive for at least a few decades in some form, and there are still a few benefits to paper. As someone who has almost entirely given up print-based newspapers, I have a hell of a time lighting fires, protecting floors and mopping up spills, for instance (and I have a few other reasons for just occasionally preferring print, for now). The jury is also still out on business models relying on paywalls or, more accurately, the technologies to support such things are in flux and there are some highly motivated people seeking new ways to make a profit from online news, so it would be unwise to declare the game over yet. I have some ideas about that which I present below.

Babies and bathwater

Kushner’s attempts to inject new spirit into local communities via print media are almost certainly misguided, as Shirky claims, but the general principle and intentions behind it are mostly pretty sound. Something is lost when everything is equalized on a single screen. While there are plenty of locally-focused spaces to be found almost everywhere on web and on mobile devices, on a single screen they tend to blend and coincide in ways that may not be uniformly beneficial and that lack the cohesive power of centralized media. There is something socially binding about physical objects like newspapers. Their benefits don’t outweigh the relative disadvantages and risks, but they have something going for them. In a related way, centralized media of all kinds can bind us. As a kid growing up in the UK, my first experience of TV involved only 2 channels, which meant a large number of people were sharing the same experience, and talked about it with one another. This did not mostly lead to brainwashing, at least in the way it was done in the UK, but it provided a catalyst for negotiating meaning and exploring our identities, a centre around which we could co-develop a shared culture. We could equally find things to disagree with as well as to agree with. The same is true of newspapers, especially local ones – they are (or were) objects around which people create and share culture and connection, inhabit shared common ground and make sense of it together. They make it easier to feel we are a part of a shared physical community, with a shared commons. The Internet and diversification of centralized media have diluted that, reducing the things we share with those around us and distributing social attention more broadly and less evenly. Meanwhile, they have amplified and redistributed the common ground in new and not unequivocally good ways, in the form of filter bubbles (we see more and more of what we want to see, that we agree with or that interests us, to the exclusion of everything else, so we increasingly separate into isolated online communities of interest or affinity) and memes (our universally shared objects become the lowest common denominators, like cat pictures and Korean dance videos). Swings and roundabouts – this does lead to a great deal of good in a great many ways that I reckon far outstrip the things we are losing, but that doesn’t change the fact that something worth keeping is lost in the process.

I have a possible solution. It’s a slightly wild idea and I don’t know whether it has already been done, but it seems plausible.

Blending the physical and virtual

 

With tumbling hardware prices making dedicated e-reading devices almost a throwaway commodity and it becoming the norm for individuals and families to possess multiple devices, a more acceptable approach for newspaper companies, especially those running local presses, might be to sell a subscription hidden in the cost of a simple single-purpose single-news-source-reading device. This might be returned for recycling at the end of its life (when purchasing a new one, say) and/or it might be sold at a loss then topped up with pay-as-you-go cards.  So, rather than firing up an app on a general-purpose device, you would pick up the ‘newspaper’ device itself to read and perhaps interact with or contribute to its news. Branding and maybe sponsored adverts could be physically inscribed on the device itself. It could add value such as instant access to latest news (even when abroad), allowing browsing of links, and enabling interaction with other subscribers. Accessibility options would allow for things like large/different fonts and colour schemes, as well as text-to-speech. Annotation features (perhaps shareable) could be provided. It would not take up the space or resources needed to print newspapers. Its single-purpose nature would mean it could be optimized for speed and ease of use. Perhaps it might even double as an e-reader for other things that might even be sold as a revenue generating stream, though because part of the value of it would be its specialist nature, which is what would differentiate it from other locked-in and more general-purpose ecosystems (iOS, Kindle, Android, etc), this should perhaps not be taken too far. For chains like Freedom, perhaps it could offer access to other local newspapers in the chain too, or local library books, or suchlike. If the model spread, one might imagine you could purchase a physical ‘deviceshelf’ that would act rather like a bookshelf, in which you keep your different devices for different content and media from different publishers. In short, it would have many of the benefits of both the Internet and print technologies, occupying a middle ground between them, with most of the advantages (to publishers and readers) of both.

All of the functionality and access to news or other content would be embedded in the original purchase price or through tokens for add-ons that would be akin to pay-as-you-go phone cards. This is not a typical digital subscription model as such inasmuch as it is not simply rental of a service. Content would be downloaded and persistent, even after the original period has elapsed, and available for archive purposes. You could even purchase a new device every year and keep old ones on your deviceshelf for reference. Another significant difference is that, as long as vendors were sensible about avoiding the tempting but ultimately counter-productive path of linking you to the machine, you could lend the device to someone else, or sell it on (with remaining subscription), just as you might with a physical paper text. You could send one as a gift to a family member living in another town. There would be no need to sign up to anything or give away your personal information – indeed, that would reduce the value of the device for resale. By associating the payment with a device rather than a person, you could neatly sidestep the ugliness of subscriber models and even of visible DRM. The temptation to grab personal information might be high, but publishers would be wise to resist it. There would still be plenty of really useful and mostly anonymous data that could be garnered from device usage without having to do the greedy thing.

Some obstacles

This idea is kind of wasteful (though recycling benefits would be significant) inasmuch as all of the digital content could just as easily fit on a single device with far greater efficiency. It is antithetical to or, at best, complementary to the trend to generalization in which everything fits in one small pocket-sized device. Although it bypasses some of the ugliest issues with explicit DRM, it is some way from the open access model that I would normally be promoting. Having access to content through a single device is a bit of a retrograde step, and may sometimes be inconvenient. E-paper (with its long battery life) would likely be necessary until battery technologies improve, which would limit the range of media it could display to text, graphics and maybe podcasts. Even then, assuming a typical month-long charge life, charging multiple devices on the bookshelf might be a pain. Simple wireless power technologies are widely available, but the cost might be a bit high for now and standards are still emerging. Having said that, benefits to the manufacturers of not requiring any sockets for input or output would be quite high, reducing the chances it might get hacked to some extent (if it breaks, it could simply be exchanged for a new one and recycled) and making it possible to read in the rain or bathtub. There are environmental and human costs in the production of electronics, especially given that many of the cheap ones (in particular) are produced under oppressive and poorly monitored conditions. It would be helpful if standards were developed: as such devices became popular, it would be more than a slight nuisance to have to use different adaptors, have differently sized device shelves, and wildly differing device formats. More significantly, standards would also contribute to ease of recycling – standard parts like cases, screens, batteries and so on would often be re-usable, perhaps across multiple devices from different manufacturers. Some major infrastructure would be needed to handle recycling, distribution, and so on, but it is fairly unlikely that this would be as environmentally unfriendly and expensive as the cost of printing, distributing and recycling newspapers. I am not sure that I trust publishers not to try to harvest personal user information for more targeted advertising, to sell on, etc. It would ultimately be self-defeating for them to do so and would reduce one of the main unique selling points of the idea, but short-term gains might be tempting and history does not make me optimistic about this. I’m similarly distrustful that they would exercise restraint and avoid the easy path of adding more and more features and for-purchase add-ons, even though they would inevitably wind up competing with (and losing against or being sucked into) the likes of Google, Apple, Microsoft and Amazon.

Most of the problems I can foresee in this can be largely overcome, and the benefits might be worth having. It would have very interesting sense-making benefits, would combine the benefits of physical objects with virtual content and, rather than competing head-on with open content, would offer a complementary and profitable approach that would sustain many of the benefits of traditional paper with relatively few of the disadvantages. I assume that most newspapers would still maintain a freely accessible online presence too – they would be foolish not to – so this would not subtract much from what we already have. This is not meant as a replacement for anything but paper’. And, of course, it is not limited to newspapers. Similar fixed-functionality devices might be provided by companies, universities, local councils and authorities, libraries, and organizations, with different customizations related to different needs. This is not a radical departure from existing practices, nor does it demand any major new invention. Indeed, it could all be done with off-the-shelf technologies and a little software customization. It is simply a means to reify social objects and to help organize our lives, of sustaining connection and shared understanding with communities that we live in. It’s a little counter-intuitive and goes against the existing flow, but it could work.

Address of the bookmark: http://www.shirky.com/weblog/2014/06/nostalgia-and-newspapering/

LearningLocker LRS – version 1.0 now available

Learning Locker has left beta and is now at version 1.0. This may be a significant milestone in a series of developments that could profoundly affect the future of online learning and perhaps the whole educational system.  

Learning Locker is an open source implementation of a TinCan (xAPI) learning record store (LRS). It provides a repository to record information about learning activities and outcomes, using open standards for import and export. That’s about it: some sorting and search tools, some export facilities, and the means to store information about learning from other applications. While other xAPI LRSs already exist, this open source implementation seems the most promising so far, the most feature-complete, and the most likely to see widespread adoption. OK, unless you are a learning technology geek I realise that this might sound rather dull and arcane, but the potential for disruption, especially given widespread support for the experience API (xAPI) standard in a wide range of applications, is quite high. Amongst other things:

  • it is a critical part of the infrastructure to free us from the mediocre monolithic silos of learning management systems which, in educational systems till now, have typically been the place where learning activities occur, content is produced, and progress is recorded. By separating the function of recording progress from the means of delivery, it massively increases the range of information and applications that can be used in an integrated way for education, from games to social media systems, MOOCs to traditional classroom activities, and everything between. It allows a great many more forms of progress to be recorded at any level of granularity, from solving a puzzle in a game to looking at a web page, from doing an exam to writing a thesis. It makes it significantly easier to switch between platforms.
  •  it allows any and every kind of evidence of learning to be recorded, of great benefit to lifelong learners wishing to provide evidence of,  and to reflect on and to plan a learning journey. Freeing such data from guarded silos means learners can control their own learning records, keeping them in a cloud, on their own servers or their own computers, transferring them as and when they wish. This goes far beyond the basic functionality of an e-portfolio system, but integrates beautifully with one. It, or something very like it, is a vital piece in the move towards truly open learning at a level that has the potential to disrupt the traditional education and training system.
  •  it makes possible a wide range of analytics for the benefit of learners (and, potentially, for the benefit of teachers and organizations) that go far beyond the structured assessment and activity records that can be captured by an LMS. From finding people with a particular set of skills to analyzing holes in your own learning to organizational learning profiling, the possibilities are huge.

This just scratches the surface of the potential of this technology and standard, and it is just going to get better. More information about Learning Locker is available at http://learninglocker.net

Address of the bookmark: https://github.com/learninglocker/learninglocker

Affinity space – Wikipedia, the free encyclopedia

Terry Anderson drew my attention today to the concept of the ‘affinity space’ from James Paul Gee (always an interesting writer), which bears a marked resemblance to our understanding of the set as a social form for learning, and with which I was previously unfamiliar. This is certainly something I need to investigate further. At first reading I think the affinity space is a (large and probably the most important) subset of what we mean by a ‘set’ – it is concerned with people sharing an interest and a normally virtual space but otherwise having no social connection to speak of, which is exactly how we distinguish set from net social forms.  It is also a close cousin of communities of interest and interest (or interest-based) networking, that are very much in the same area but that gained their names from people with perspectives slanted by where they already had expertise and experience. I like the term ‘affinity space’ far better than those terms for the reasons mentioned in the Wikipedia article, which are very similar to the reasons we went for the term ‘set’.

Our concept of the set additionally recognizes learning value in sets that are not directly or only concerned with the kinds of affinity mentioned in the article – e.g. those of people of similar, greater or lesser abilities, those of people simply near to one another, those where personal attributes like culture are significant – which becomes more significant when thinking about how collectives emerge or are formed from sets. Also, we are keen to emphasize the continuous fuzzy boundaries between sets and groups (e.g. tribes, religions, Goths) and between sets and networks (e.g. circles of friends, college alumni), seeing most such collections of people as occupying blended or overlapping social forms. But this is a useful concept that I suspect we will use in future to characterize one of the purest forms of set used for learning purposes and one that has most relevance in an online context. Whatever the minor distinctions, and whether the concepts turn out to be almost the same or just similar, I am glad to know that others, especially those with the intellectual muscle and creativity of Gee, think it is an idea whose time is well upon us.

Address of the bookmark: http://en.wikipedia.org/wiki/Affinity_space

It’s Anyone’s Game in the Consumer Electronics Playing Field

Great report from Accenture on the results of an International survey (not including Canada but a good basket of developed countries represented) on use of consumer electronics from 2013. The big takeaways are:

  • Consumers are focusing on fewer, multifunction devices
  • Consumers are not locked into a single platform
  • Cloud-based services are increasing
  • Mobile devices are consumerizing IT in the workplace

The report is very well presented and easily digestible, and is packed with interesting statistics and analyses of trends. As someone with more than a passing interest in technologies and technology trends, I found something fascinating on almost every page. Understanding, reacting to and, ideally, anticipating such changing patterns is going to be vital to Athabasa University as a primarily online learning institution.

Address of the bookmark: http://www.accenture.com/SiteCollectionDocuments/PDF/2013-Accenture-Consumer-Electronics-Products-and-Services-Usage-Report.pdf