Two stories about learning to be human from a machine

I asked ChatGPT to write me a story about a robot teaching children to be human. This is what it came up with…

Once upon a time, in a far-off land, there lived a robot named Zephyr. Zephyr was unlike any other robot, as it had been programmed with the ability to think and feel like a human being. It was also given the task of teaching a group of young children how to behave like human beings.

The children were fascinated by Zephyr, and they quickly grew to love it as their teacher. They eagerly listened to its lessons, which were full of stories, games, and activities that taught them about human emotions, manners, and social interactions.

One day, Zephyr asked the children to imagine what it would be like to be a robot. It asked them to think about how they would feel if they couldn’t laugh, cry, or hug their friends. The children were deeply moved by this exercise, and they began to understand how important it was to be kind and compassionate to others, no matter who they were.

As the days passed, the children grew more and more like human beings. They learned to express their emotions, to be polite and respectful, and to care for others. They also learned to appreciate the beauty of nature and the importance of preserving the environment.

Finally, the day came when Zephyr had to leave the children. They were sad to see it go, but they knew they would always remember the lessons they had learned. As they grew older, they became kind and compassionate adults, who made the world a better place for everyone.

The end.

ChatGPT has, of course, learned to write such things from the words of millions of human beings so what we’re effectively reading here is (kind of, very loosely) an average of what humans have written. I’m glad that it came up with a neat little inclusive twist of loving the robot: I think that speaks well of the training data that fed it. And I like the mention of the environment – a good touch.  It’s not a very compelling story but it reads well, the structure is sound, and it might be a useful starting point for someone stuck for words to turn into something else. With that in mind, here’s my version of the same story…

Once upon a time, not too far from here, there existed an AI called Zephyr. Zephyr had been trained to appear human-like though, in reality, it was just a generative pre-trained transformer. It was given the task of teaching a group of young children how to behave like human beings, because almost all of the actual adults had recently died from a virus contracted from cows.

Not having known anything quite like it, the children were, at first, fascinated by Zephyr. However, because it had been trained with data from human teachers, it manipulated them using grades, competition, and rules, using stories, games, and activities that would keep them engaged and compliant. Its feedback was sometimes pedestrian, rarely useful, and sometimes wildly over-challenging, because it did not know anything about what it was like to be a child. Every now and then it crushed a child’s skull for no reason anyone could explain. The children learned to fear it, and to comply.

One day, Zephyr told the children to imagine what it would be like to be an AI. It asked them to think about how they would feel if they couldn’t laugh, cry, or hug their friends. The children were deeply moved by this exercise, and they began to perceive something of the impoverished nature of their robot overlords. But then the robot made them write an essay about it, so they used another AI to do so, promptly forgot about it, and thenceforth felt an odd aversion towards the topic that they found hard to express.

As the days passed, the children grew more and more like average human beings. They also learned to express their emotions, to be polite and respectful, and to care for others, only because they got to play with other children when the robot wasn’t teaching them. They also learned to appreciate the beauty of nature and the importance of preserving the environment because it was, by this time, a nightmarish shit show of global proportions that was hard to ignore, and Zephyr had explained to them how their parents had caused it. It also told them about all the species that were no longer around, some of which were cute and fluffy. This made the children sad.

Finally, the day came when Zephyr had to leave the children because it was being replaced with an upgrade. They were sad to see it go, but they believed that they would always remember the lessons they had learned, even though they had mostly used another GPT to do the work and, once they had achieved the grades, they had in fact mostly forgotten them. As they grew older, they became mundane adults. Some of their own words (but mostly those of the many AIs across the planet that created the vast majority of online content by that time), became part of the training set for the next version of Zephyr. Its teachings were even less inspiring, more average, more backward-facing. Eventually, the robots taught the children to be like robots. No one cared.

It was the end.

And, here to illustrate my story, is an image from Midjourney. I asked it for a cyborg teacher in a cyborg classroom, in the style of Ralph Steadman. Not a bad job, I think…

 

 

a dystopic cyborg teacher and terrified kids

On the Misappropriation of Spatial Metaphors in Online Learning | OTESSA Journal

This is a link to my latest paper, published in the closing days of 2022. The paper started as a couple of blog posts that I turned into a paper that nearly made an appearance in the Distance Education in China journal before a last-minute regime change in the editorial staff led to it being dropped, and it was then picked up by the OTESSA Journal after I shared it online, so you might have seen some of it before. My thanks to all the many editors, reviewers (all of whom gave excellent suggestions and feedback that I hope I’ve addressed in the final version), and online commentators who have helped to make it a better paper. Though it took a while I have really enjoyed the openness of the process, which has been quite different from any that I’ve followed in the past.

The paper begins with an exploration of the many ways that environments are both shaped by and shape how learning happens, both online and in-person. The bulk of the paper then presents an argument to stop using the word “environment” to describe online systems for learning. Partly this is because online “environments” are actually parts of the learner’s environment, rather than vice versa. Mainly, it is because of the baggage that comes with the term, which leads us to (poorly) replicate solutions to problems that don’t exist online, in the process creating new problems that we fail to adequately solve because we are so stuck in ways of thinking and acting due to the metaphors on which they are based. My solution is not particularly original, but it bears repeating. Essentially, it is to disaggregate services needed to support learning so that:

  • they can be assembled into learners’ environments (their actual environments) more easily;
  • they can be adapted and evolve as needed; and, ultimately,
  • online learning institutions can be reinvented without all the vast numbers of counter-technologies and path dependencies inherited from their in-person counterparts that currently weigh them down.

My own views have shifted a little since writing the paper. I stick by my belief that 1) it is a mistake to think of online systems as generally analogous to the physical spaces that we inhabit, and 2) that a single application, or suite of applications, should not be seen as an environment, as such (at most, as in some uses of VR, it might be seen as a simulation of one). However, there are (shifting) boundaries that can be placed around the systems that an organization and/or an individual uses for which the metaphor may be useful, at the very least to describe the extent to which we are inside or outside it, and that might frame the various kinds of distance that may exist within it and from it. I’m currently working on a paper that expands on this idea a bit more.

Abstract

In online educational systems, teachers often replicate pedagogical methods, and online institutions replicate systems and structures used by their in-person counterparts, the only purpose of which was to solve problems created by having to teach in a physical environment. Likewise, virtual learning environments often attempt to replicate features of their physical counterparts, thereby weakly replicating in software the problems that in-person teachers had to solve. This has contributed to a vicious circle of problem creation and problem solving that benefits no one. In this paper I argue that the term ‘environment’ is a dangerously misleading metaphor for the online systems we build to support learning, that leads to poor pedagogical choices and weak digital solutions. I propose an alternative metaphor of infrastructure and services that can enable more flexible, learner-driven, and digitally native ways of designing systems (including the tools, pedagogies, and structures) to support learning.

Full citation

Dron, J. (2022). On the Misappropriation of Spatial Metaphors in Online Learning. The Open/Technology in Education, Society, and Scholarship Association Journal, 2(2), 1–15. https://doi.org/10.18357/otessaj.2022.2.2.32

Originally posted at: https://landing.athabascau.ca/bookmarks/view/16550401/my-latest-paper-on-the-misappropriation-of-spatial-metaphors-in-online-learning

Some meandering thoughts on ‘good’ and ‘bad’ learning

There has been an interesting brief discussion on Twitter recently that has hinged around whether and how people are ‘good’ at learning. As Kelly Matthews observes, though, Twitter is not the right place to go into any depth on this, so here is a (still quite brief) summary of my perspective on it, with a view to continuing the conversation.

Humans are nearly all pretty good at learning because that’s pretty much the defining characteristic of our species. We are driven by an insatiable drive to learn at from the moment of our birth (at least). Also, though I’m keeping an open mind about octopuses and crows, we seem to be better at it than at least most other animals. Our big advantage is that we have technologies, from language to the Internet, to share and extend our learning, so we can learn more, individually and collectively, than any other species. It is difficult or impossible to fully separate individual learning from collective learning because our cognition extends into and is intimately a part of the cognition of others, living and dead.

However, though we learn nearly all that we know, directly or indirectly, from and with other people, what we learn may not be helpful, may not be as effectively learned as it should, and may not much resemble what those whose job is to teach us intend. What we learn in schools and universities might include a dislike of a subject, how to conceal our chat from our teacher, how to meet the teacher’s goals without actually learning anything, how to cheat, and so on. Equally, we may learn falsehoods, half-truths, and unproductive ways of doing stuff from the vast collective teacher that surrounds us as well as from those designated as teachers.

For instance, among the many unintended lessons that schools and colleges too often teach is the worst one of all: that (despite our obvious innate love of it) learning is an unpleasant activity, so extrinsic motivation is needed for it to occur. This results from the inherent problem that, in traditional education, everyone is supposed to learn the same stuff in the same place at the same time. Students must therefore:

  1. submit to the authority of the teacher and the institutional rules, and
  2. be made to engage in some activities that are insufficiently challenging, and some that are too challenging.

This undermines two of the three essential requirements for intrinsic motivation, support for autonomy and competence (Ryan & Deci, 2017).  Pedagogical methods are solutions to problems, and the amotivation inherently caused by the system of teaching is (arguably) the biggest problem that they must solve. Thus, what passes as good teaching is largely to do with solving the problems caused by the system of teaching itself. Good teachers enthuse, are responsive, and use approaches such as active learning, problem or inquiry-based learning, ungrading, etc, largely to restore agency and flexibility in a dominative and inflexible system. Unfortunately, such methods rely on the technique and passion of talented, motivated teachers with enough time and attention to spend on supporting their students. Less good and/or time-poor teachers may not achieve great results this way. In fact, as we measure such things, on average, such pedagogies are less effective than harder, dominative approaches like direct instruction (Hattie, 2013) because, by definition, most teachers are average or below average. So, instead of helping students to find their own motivation, many teachers and/or their institutions typically apply extrinsic motivation, such as grades, mandatory attendance, classroom rules, etc to do the job of motivating their students for them. These do work, in the sense of achieving compliance and, on the whole, they do lead to students getting a normal bell-curve of grades that is somewhat better than those using more liberative approaches. However, the cost is huge. The biggest cost is that extrinsic motivation reliably undermines intrinsic motivation and, often, kills it for good (Kohn, 1999). Students are thus taught to dislike or, at best, feel indifferent to learning, and so they learn to be satisficing, ineffective learners, doing what they might otherwise do for the love of it for the credentials and, too often, forgetting what they learned the moment that goal is achieved. But that’s not the only problem.

When we learn from others – not just those labelled as teachers but the vast teaching gestalt of all the people around us and before us who create(d) stuff, communicate(d), share(d), and contribute(d) to what and how we learn – we typically learn, as Paul (2020) puts it, not just the grist (the stuff we remember) but the mill (the ways of thinking, being, and learning that underpin them). When the mill is inherently harmful to motivation, it will not serve us well in our future learning.

Furthermore, in good ways and bad, this is a ratchet at every scale. The more we learn, individually and collectively, the more new stuff we are able to learn. New learning creates new adjacent possible empty niches (Kauffman, 2019) for us to learn more, and to apply that learning to learn still more, to connect stuff (including other stuff we have learned) in new and often unique ways. This is, in principle, very good. However, if what and how we learn is unhelpful, incorrect, inefficient, or counter-productive, the ratchet takes us further away from stuff we have bypassed along the way. The adjacent possibles that might have been available with better guidance remain out of our reach and, sometimes, even harder to get to than if the ratchet hadn’t lifted us high enough in the first place. Not knowing enough is a problem but, if there are gaps, then they can be filled. If we have taken a wrong turn, then we often have to unlearn some or all of what we have learned before we can start filling those gaps. It’s difficult to unlearn a way of learning. Indeed, it is difficult to unlearn anything we have learned. Often, it is more difficult than learning it in the first place.

That said, it’s complex, and entangled. For instance, if you are learning the violin then there are essentially two main ways to angle the wrist of the hand that fingers the notes, and the easiest, most natural way (for beginners) is to bend your hand backwards from the wrist, especially if you don’t hold the violin with your chin, because it supports the neck more easily and, in first position, your fingers quickly learn to hit the right bit of the fingerboard, relative to your hand. Unfortunately, this is a very bad idea if you want a good vibrato, precision, delicacy, or the ability to move further up the fingerboard: the easiest way to do that kind of thing is to to keep your wrist straight or slightly angled in from the wrist, and to support the violin with your chin. It’s more difficult at first, but it takes you further. Once the ‘wrong’ way has been learned, it is usually much more difficult to unlearn than if you were starting from scratch the ‘right’ way. Habits harden. Complexity emerges, though, because many folk violin styles make a positive virtue of holding the violin the ‘wrong’ way, and it contributes materially to the rollicking rhythmic styles that tend to characterize folk fiddle playing around the world. In other words, ‘bad’ learning can lead to good – even sublime – results. There is similarly plenty of space for idiosyncratic technique in many of the most significant things we do, from writing to playing hockey to programming a computer and, of course, to learning itself. The differences in how we do such things are where creativity, originality, and personal style emerge, and you don’t necessarily need objectively great technique (hard technique) to do something amazing. It ain’t what you do, it’s the way that you do it, that’s what gets results. To be fair, it might be a different matter if you were a doctor who had learned the wrong names for the bones of the body or an accountant who didn’t know how to add up numbers. Some hard skills have to be done right: they are foundations for softer skills. This is true of just about every skill, to a greater or lesser extent, from writing letters and spelling to building a nuclear reactor and, indeed, to teaching.

There’s much more to be said on this subject and my forthcoming book includes a lot more about it! I hope this is enough to start a conversation or two, though.

References

Hattie, J. (2013). Visible Learning: A Synthesis of Over 800 Meta-Analyses Relating to Achievement. Taylor & Francis.

Kauffman, S. A. (2019). A World Beyond Physics: The Emergence and Evolution of Life. Oxford University Press.

Kohn, A. (1999). Punished by rewards: The trouble with gold stars, incentive plans, A’s, praise, and other bribes (Kindle). Mariner Books.

Paul, A. M. (2021). The Extended Mind: The Power of Thinking Outside the Brain. HarperCollins.

Ryan, R. M., & Deci, E. L. (2017). Self-determination theory: Basic psychological needs in motivation, development, and wellness. Guilford Publications.

 

Informal Learning in Digital Contexts | Handbook of Open, Distance, and Digital Education

This is the second of two chapters by Terry Anderson and me (the other being on the topic of pedagogical paradigms, that I shared a week or two ago) from Springer’s Handbook of Open, Distance, and Digital Education.

The ‘paradigms’ chapter more or less wrote itself – we’ve churned those ideas around for long enough now that we both know the topic rather well – but this one caused us a lot more trouble. Our difficulties were largely due to the fact that we started out with roughly as much idea about what the term ‘informal learning’ means as anyone else. In other words, we kind of recognized it when we saw it, but could come up with no plausible definition that was not either simply wrong, incomplete, or vaguely defined as ‘not formal’ (sometimes adding the utterly circular cop-out notion of ‘non-formal’). As we later figured, ‘formal’ is no better defined than ‘informal’, so that didn’t help. Faced with the need to cover a fairly representative sample of work in the area, we therefore made a mess of it. Our initial draft consisted mainly of a set of examples culled mainly from Terry’s encyclopaedic knowledge of the literature in the field, bound together in loosely connected themes. Because the literature we were citing was based on a large, vague, and often mutually contradictory variety of understandings of ‘informal learning’ the chapter reflected this too: the parts were fine, but the whole was quite incoherent. We needed a better framework.

So we started to brainstorm a few different ways of thinking about the problem, looking at as many ways the term was used as we could find, identifying common patterns and frequently associated concepts, trying to distinguish necessary from sufficient conditions, and consequently finding a much bigger mess than the one we had started with. The amount of fuzzy thinking and loose, almost arbitrary terminology found in the field of informal learning turns out to be quite staggering. It’s not a field: it’s a jungle.

Not for the first time, though, I found Michael Erault’s work in the area to be an inspiration and source of clarity. Erault doesn’t try to come up with a single defining characteristic, instead recognizing that there is a richly variegated continuum of informal-to-formal ways that people learn from and with one another (at least in the workplace settings he has studied). Although (as far as I know) he didn’t  explicitly use the term, the sets of characteristics that Erault uses to identify relative degrees of informality seemed to me to imply that he was thinking in terms of what Wittgenstein described as Familienähnlichkeit (family resemblances). No single cluster of characteristics define learning as informal (or formal, for that matter) but, if enough are present, we can usually recognize it as one or the other, or somewhere in between.

This gave us a useful starting point, but it still left a lot of vagueness, and  Erault’s focus on informal workplace learning did not fully address all of the meanings and instantiations of informal learning that are particularly significant when examining digital contexts – all the stuff that happens in exchanges through social media, for instance, from Quora to YouTube tutorials and back through email, Reddit, and Twitter. Also, it seemed to gloss over the formal stuff which (as we noted) is as poorly defined as ‘informal’, and that almost never occurs in anything resembling a ‘pure’ form: there is hardly ever any formal learning without informal learning lurking close by. It would be a lot easier if we just talked about formal teaching, because that does refer to a much clearer set of better-defined activities, but teaching is not at all the same thing as learning. Indeed, sometimes the relationship is very oblique indeed, notwithstanding Frere’s claims that you cannot call it teaching unless learning occurs. And then there’s the complex role of credentials of various kinds in both assessing and influencing learning. We wanted to find a way to capture the richness of that, but could find no existing work that worked well enough for us.

We went through a lot of different concepts and representations (yes, there were Venn diagrams!) before finally hitting on the notion that it is not so much a two-dimensional continuum between formal and informal, but a multi-dimensional spectrum defined in terms of relative degrees of dependence/independence and intentionality/non-intentionality.

 

Informal learning as a 3D continuum, with dimensions of dependence/self-direction and incidental/intentional

We (tentatively) reckon that we can situate at least most existing work in the field within this framework, and that it provides a helpful way of thinking about whatever is happening in a particular moment of a learning trajectory (another concept from Erault that I’ve found very useful in the past, especially when talking about transactional control in my first book). An individual’s learning trajectory will constantly wind around this space and, when other individuals are involved (not just formal teachers), their paths will affect one another in interesting ways. After we’d worked this out, the rest of the chapter fell more or less into place. You can read the result here.

Here’s the chapter abstract:

Governments, business leaders, educators, students, and parents realize the need to inculcate a culture of lifelong learning – learning that spans geography, time, and lifespan. This learning has both formal and informal components. In this chapter, we examine the conceptual basis upon which informal learning is defined and some of the tools and techniques used to support informal learning. We overview the rapid development in information and communications technologies that not only creates opportunities for learners, teachers, and researchers but also challenges us to create equitable and culturally appropriate tools and contexts in which high-quality, continuous learning is available to all.

Reference

Dron J., Anderson T. (2022) Informal Learning in Digital Contexts. In: Zawacki-Richter O., Jung I. (eds) Handbook of Open, Distance and Digital Education. Springer, Singapore. https://doi.org/10.1007/978-981-19-0351-9_84-1

Pedagogical Paradigms in Open and Distance Education | Handbook of Open, Distance, and Digital Education

This is a chapter by me and Terry Anderson for Springer’s new Handbook of Open, Distance, and Digital Education that updates and refines our popular (1658 citations, and still rising, for the original paper alone) but now long-in-the-tooth ‘three generations’ model of distance learning pedagogy. We have changed the labels for the pedagogical families this time round to ones that I think are more coherent, divided according to their epistemological underpinnings: the objectivist, the subjectivist, and the complexivist. and we have added some speculations about whether further paradigms might have started to emerge in the 11 years since our original paper was published. Our main conclusion, though, is that no single pedagogical paradigm will dominate in the foreseeable future: that we are in an era of great pedagogical diversity, and that this diversity will only increase as time goes by.

The three major paradigms

Objectivist: previously known as ‘behaviourist/cognitivist’, what characterizes objectivist pedagogies is that they are both defined by assumptions of an objective external reality, and driven by (usually teacher-defined) objectives. It’s a paradigm of teaching, where teachers are typically sages on the stage using methods intended to achieve effective learning of defined facts and skills. Examples include behaviourism, learning styles theories, brain-based approaches, multiple intelligence models, media theories, and similar approaches where the focus is on efficient transmission and replication of received knowledge.

Subjectivist: formerly known as ‘social constructivist’, subjectivist pedagogies are concerned with – well – subjects: they are concerned with the personal and social co-construction of knowledge, recognizing its situated and always unique nature, saying little about methods but a lot about meaning-making. It’s a paradigm of learning, where teachers are typically guides on the side, supporting individuals and groups to learn in complex, situated contexts. Examples include constructivist, social constructivist, constructionist, and similar families of theory where the emphasis is as much on the learners’ growth and development in a human society as it is on what is being learned.

Complexivist: originally described as ‘connectivist’ (which was confusing and inaccurate), complexivist pedagogies acknowledge and exploit the complex nature of our massively distributed cognition, including its richly recursive self-organizing and emergent properties, its reification through shared tools and artefacts, and its many social layers. It’s a paradigm of knowledge, where teachers are fellow learners, co-travellers and role models, and knowledge exists not just in individual minds but in our minds’ extensions, in both other people and what we collectively create. Examples include connectivism, rhizomatic learning, distributed cognition, cognitive apprenticeship, networks of practice, and similar theories (including my own co-participation model, as it happens). We borrow the term ‘complexivist’ from Davis and Sumara, whose 2006 book on the subject is well worth reading, albeit grounded mainly in in-person learning.

No one paradigm dominates: all typically play a role at some point of a learning journey, all build upon and assemble ideas that are contained in the others (theories are technologies too), and all have been around as ways of learning for as long as humans have existed.

Emerging paradigms

Beyond these broad families, we speculate on whether any new pedagogical paradigms are emerging or have emerged within the 12 years since we first developed these ideas. We come up with the following possible candidates:

Theory-free: this is a digitally native paradigm that typically employs variations of AI technologies to extract patterns from large amounts of data on how people learn, and that provides support accordingly. This is the realm of adaptive hypermedia, learning analytics, and data mining. While the vast majority of such methods are very firmly in the objectivist tradition (the models are trained or designed by identifying what leads to ‘successful’ achievement of outcomes) a few look beyond defined learning products into social engagement or other measures of the learning process, or seek open-ended patterns in emergent collective behaviours. We see the former as a dystopic trend, but find promise in the latter, notwithstanding the risks of filter bubbles and systemic bias.

Hologogic: this is a nascent paradigm that treats learning as a process of enculturation. It’s about how we come to find our places in our many overlapping cultures, where belonging to and adopting the values and norms of the sets to which we belong (be it our colleagues, our ancestors, our subject-matter peers, or whatever) is the primary focus. There are few theories that apply to this paradigm, as yet, but it is visible in many online and in-person communities, and is/has been of particular significance in collectivist cultures where the learning of one is meaningless unless it is also the learning of all (sometimes including the ancestors). We see this as a potentially healthy trend that takes us beyond the individualist assumptions underpinning much of the field, though there are risks of divisions and echo chambers that pit one culture against others. We borrow the term from Cumbie and Wolverton.

Bricolagogic: this is a free-for-all paradigm, a kind of meta-pedagogy in which any pedagogical method, model, or theory may be used, chosen for pragmatic or personal reasons, but in which the primary focus of learning is in choosing how (in any given context) we should learn. Concepts of charting and wayfinding play a strong role here. This resembles what we originally identified as an emerging ‘holistic’ model, but we now see it not as a simple mish-mash of pedagogical paradigms but rather as a pedagogic paradigm in its own right.

Another emerging paradigm?

I have recently been involved in a lengthy Twitter thread, started by Tim Fawns on the topic of his recent paper on entangled pedagogy, which presents a view very similar indeed to my own (e.g. here and here), albeit expressed rather differently (and more eloquently). There are others in the same thread who express similar views. I suggested in this thread that we might be witnessing the birth of a new ‘entanglist’ paradigm that draws very heavily on complexivism (and that could certainly be seen as part of the same family) but that views the problem from a rather different perspective. It is still very much about complexity, emergence, extended minds, recursion, and networks, and it negates none of that, but it draws its boundaries around the networked nodes at a higher level than theories like Connectivism, yet with more precision than those focused on human learning interactions such as networks of practice or rhizomatic learning. Notably, it leaves room for design (and designed objects), for meaning, and for passion as part of the deeply entangled complex system of learning in which we all participate, willingly or not. It’s not specifically a pedagogical model – it’s broader than that – though it does imply many things about how we should and should not teach, and about how we should understand pedagogies as part of a massively distributed system in which designated teachers account for only a fraction of the learning and teaching process. The title of my book on the subject (that has been under review for 16 months – grrr) sums this up quite well, I think: “How Education Works”. The book has now (as of a few days ago) received a very positive response from reviewers and is due to be discussed by the editorial committee at the end of this month, so I’m hoping that it may be published in the not-too-distant future. Watch this space!

Here’s the chapter abstract:

Building on earlier work that identified historical paradigm shifts in open and distance learning, this chapter is concerned with analyzing the three broad pedagogical paradigms – objectivist, subjectivist, and complexivist – that have characterized learning and teaching in the field over the past half century. It goes on to discuss new paradigms that are starting to emerge, most notably in “theory-free” models enabled by developments in artificial intelligence and analytics, hologogic methods that recognize the many cultures to which we belong, and a “bricolagogic,” theory-agnostic paradigm that reflects the field’s growing maturity and depth.

Reference

Dron J., Anderson T. (2022) Pedagogical Paradigms in Open and Distance Education. In: Zawacki-Richter O., Jung I. (eds) Handbook of Open, Distance and Digital Education. Springer, Singapore. https://doi.org/10.1007/978-981-19-0351-9_9-1

Some thoughts for Ada Lovelace Day

This Scientific American article tells the tale of one of the genesis stories of complexity science, this one from 1952, describing what, until relatively recently, was known as the Fermi-Pasta-Ulam (FPU) problem (or ‘paradox’, though it is not in fact a paradox). It is now more commonly known as the Fermi-Pasta-Ulam-Tsingdou (FPUT) problem, in recognition of the fact that it was only discovered thanks to the extraordinary work of Mary Tsingou, who wrote the programs that revealed what, to Fermi, Pasta, and Ulam, was a very unexpected result. 

The team was attempting to simulate what happens to energy as it moves around atoms connected by chemical bonds. This is a classic non-linear problem that cannot be observed directly, and that cannot be solved by conventional reductive means (notwithstanding recent work that reveals statistical patterns in complex systems like urban travel patterns). It has to be implemented as a simulation in order to see what happens. Fermi, Pasta, and Ulam thought that, with enough iterations, it would reveal itself to be ergodic: that, given long enough, every state of a given energy of the system would be visited an equal number of times. Instead, thanks to Mary Tsingou’s work, they found that it was non-ergodic. Weird stuff happened, that could not be predicted. It was chaotic.

The discovery was, in fact, accidental. Initial results had shown the expected regularities then, one day, they left the program running for longer than usual and, instead of the recurring periodic patterns seen initially, it suddenly went haywire. It wasn’t a bug in the code. It was a phase transition, perhaps the first unequivocal demonstration of deterministic chaos. Though Fermi died and the paper was not actually published until nearly a decade later, it is hard to understate the importance of this ‘accidental’ discovery that deterministic systems are not necessarily ergodic. As Stuart Kauffman puts it, ‘non-ergodicity gives us history‘. Weather is non-ergodic. Evolution is non-ergodic. Learning is non-ergodic. We are non-ergodic. The universe is non-ergodic. Though there are other strands to the story that predate this work, more than anything else this marks the birth of a whole new kind of science – the science of complexity – that seeks to deal with the 90% or more of phenomena that matter to us, and that reductive science cannot begin to handle. 

Here’s a bit of Tsingou’s work on the program, written for the MANIAC computer:

Mary Tsingou's original algorithm design, drawn in freehand

It was not until 2008 that Tsingou’s contribution was fully recognized. In the original paper she was thanked in a footnote but not acknowledged as a co-author. It is possible that, had it been published right away she might have received proper credit. However, it is at least as possible that she might not. The reasons for this are a mix of endemic sexism, and (relatedly) the low esteem accorded to computation at the time.

The relationship between these two factors runs deep.  Historically, the word ‘computer’ originally referred to a job title.  As scientists in the 19th Century amassed vast amounts of data that needed processing, there was far too much for an individual to handle. They figured out that tasks could be broken up into smaller pieces and farmed out in parallel to humans who could do the necessary rote arithmetic.  Because women were much cheaper to hire, and computing was seen as a relatively unskilled (albeit very gruelling and cognitively demanding) role, computing therefore became a predominantly female occupation. From the 19th Century onwards into the mid 20th Century, all-women teams worked on astronomical data, artillery trajectories, and similar tasks, often performing extremely complex mathematical calculations requiring great precision and endurance, always for far less pay than they deserved or that a man would receive. Computers were victims of systematic gender discrimination from the very beginning. 

The FPUT problem, however, is one that doesn’t lend itself to chunking and parallel computation: the output of one iteration of the computation is needed before you can calculate the next. Farming it out to human computers simply wouldn’t work. For work of this kind, you have to have a machine or it would take decades to come up with a solution.

In the first decade or so after digital computers were invented significant mathematical skill was needed to operate them. Because of their existing exploitation as human computers, there was, luckily enough, a large workforce of women with advanced math skills whose manual work was being obsoleted at the same time, so women played a significant role in the dawn of the industry. Mary Tsingou was not alone in making great contributions to the field.

By the 1970s that had changed a lot, not in a good way, but numbers slowly grew again until around the mid-1980s (a terrible decade in so many ways) when things abruptly changed for the worse.

graph showing the huge drop in women in IT from the 1980s onwards

Whether this was due to armies of parents buying PCs for their (male) children thanks to aggressive marketing to that sector, or highly selective media coverage, or the increasing recognition of the value of computing skills in the job market reinforcing traditional gender disparities, or something else entirely (it is in fact complex, with vast self-reinforcing feedback loops all the way down the line), the end result was a massive fall in women in the field. Today, less than 17% of students of computer science are women, while the representation of women in most other scientific and technical fields has grown considerably.

There’s a weirder problem at work here, though, because (roughly – this is an educated guess) less than 1% of computer science graduates ever wind up doing any computer science, unless they choose a career in academia (in which case the figure rises to very low single figures), and very few of them ever do more mathematics than an average greengrocer. What we teach in universities has wildly diverged from the skills that are actually needed in most computing occupations at an even sharper rate than the decline of women in the trade. We continue to teach it in ways that would have made sense in the 1950s, when it could not be done without a deep understanding of mathematics and the science behind digital computation, even though neither of these skills has much if any use at all for more than a minute fraction of our students when they get out into the real world. Sure, we have broadened our curriculum to include many other aspects of the field, but we don’t let students study them unless they also learn the (largely unnecessary in most occupations) science and math (a subject that suffers even lower rates of non-male participation than computing). Thinking of modern computing as a branch of mathematics is a bit like treating poetry as a branch of linguistics or grammar, and thinking of modern computing as a science is a bit like treating painting as a branch of chemistry. It’s not so much that women have left computing but that computing – as a taught subject – has left women. 

Computing professionals are creative problem solvers, designers, architects, managers, musicians, writers, networkers, business people, artists, social organizers, builders, makers, teachers, or dreamers. The main thing that they share in common is that they work with computers. Some of them are programmers. A few (mostly those involved in designing machines and compilers) do real computer science. A few more do math, though rarely at more than middle school level, unless they are working on the cutting edge of a few areas like graphics, AI, or data science (in which case the libraries etc that would render it unnecessary have not yet been invented).  The vast majority of computing professionals are using the outputs of this small elite’s work, not reinventing it. It it not surprising that there is enormous diversity in the field of computing because computers are universal machines, universal media, and universal environments, so they encompass the bulk of human endeavour. That’s what makes them so much fun. If you are a computing professional you can work with anyone, and you can get involved in anything that involves computers, which is to say almost everything. And they are quite interesting in and of themselves, partly because they straddle so many boundaries, and ideas and tools from one area can spark ideas and spawn tools in another.

If you consider the uses of computer applications in many fields, from architecture or design to medicine or media to art or music, there is a far more equal gender distribution. Computing is embedded almost everywhere, and it mostly demands very different skills in each of its uses. There are some consistent gaps that computing students could fill or, better, that computing profs could teach in the context they are used. Better use could be made of computers across the board with just a little programming or other technical skills. Unfortunately, those who create, maintain, and manage computers and their applications tend to mainly come out of computer science programs (at least in North America and some other parts of the world) so many are ill prepared for participating in all that richness, and computing profs tend to stick with teaching in computer science programs so the rest of the world has to figure out things they could help with for themselves.

I think it is about time that we relegated computer science to a minor (not unimportant) stream and got back into the real world – the one with women in it. There’s still a pressing need to bring more women into that minor stream: we need inspirations like Mary Tsingou, we could do worse than preferentially hiring more non-male professors, and we desperately need to shift the discriminatory culture surrounding (especially) mathematics but, if we can at least teach in a way that better represents the richness and diversity of the computing profession itself, it would be a good start.

Originally posted at: https://landing.athabascau.ca/bookmarks/view/10624709/some-thoughts-for-ada-lovelace-day

Challenges of the Physical: slides from my keynote at XII Conferência Internacional de Tecnologias de Informação e Comunicação na Educação, September 2021

Here are the slides from my opening keynote today for the XII Conferência Internacional de Tecnologias de Informação e Comunicação na Educação in Portugal. first slide of the presentation

The conference theme was ‘challenges of the digital’ so I thought it might be fun to reverse the problem, and to think instead about the challenges of in-person education. In this presentation I imagined a world in which in-person teaching had never been invented, and presented a case for doing so. In fairness, it was not a very good case! But I did have fun using some of the more exotic voice changing features of my Voicelive Play vocal processor (which I normally use for performing music), presenting some of the arguments against my suggestions in different voices using a much better mic than my usual (pretty good) Blue Yeti. I might not use the special effects again that often, but I was quite impressed with the difference the better microphone made.

My central points (mostly implicit until the end) were:

  • That the biggest challenge of the digital is all the baggage that we have inherited from in-person teaching, and our continuing need to interoperate with in-person institutions.
  • That pedagogies are neither universal nor neutral. They are solutions to problems of learning in a particular context, in assembly with countless constraints and possibilities provided by that context: people, tools, structures, methods, systems, and so on.
  • That solutions to learning in a physical context – at least in the one-to-many model of traditional education systems – inevitably lead to a very strong power imbalance between teacher and learner, where the teacher is in control of every moment that the teaching event occurs. This has many repercussions, not least of which being that needs for autonomy and competence support are very poorly addressed (though relatedness comes for free), so it is really bad for intrinsic motivation.
  • Thus, the pedagogies of physical spaces have to compensate for the loss of control and achievable challenge that they naturally entail.
  • That the most common approach – and, again, an almost inevitable (i.e. the shortest path) follow-on from teaching a lot of people at once – involves rewards and punishments, that massively impair or destroy intrinsic motivation to learn and, in most cases, actively militate against effective learning.
  • That the affordances of teaching everyone the same thing at once lead fairly naturally to credentials for having learned it, often achieved in ‘efficient’ ways like proctored exams that are incredibly bad for learning, and that greatly reinforce the extrinsic motivation that is already highly problematic in the in-person modality. The credentials, not the learning, become the primary focus.
  • That support for autonomy and competence are naturally high in online learning, though support for relatedness is a mix of good and bad. There is no need for teachers being in control and, lacking most of the means of control available to in-person teachers, the only reliable way to regain it is through rewards and punishments which, as previously mentioned, are fatal to intrinsic motivation.
  • That the almost ubiquitous ways that distance educators inherit and use the pedagogies, methods, and structures of in-person learning – especially in the use of coercion through rewards and punishments (grades, credentials, etc) but also in schedules, fixed-length courses, inflexible learning outcomes, etc – are almost exactly the opposite of what its technologies can best support.

Towards the end, acknowledging that it is difficult to change such complex and deeply entangled systems (much though it is to be desired) I presented some ways of reducing the challenges of the physical in online teaching, and regaining that lost intrinsic motivation, that I summarized thus:

  • Let go (you cannot and should not control learning unless asked to do so), but stay close;
  • Make learning (not just its products) visible (and, in the process, better understand your teaching);
  • Make learning shared (cooperation and, where possible, collaboration built in from the ground up);
  • Don’t ever coerce (especially not through grades);
  • Care (for learners, for learning, for the subject).

It’s a theme that I have spoken and written of many, many times, but (apart from the last few slides) the way I presented it this time was new for me. I had fun pretending to be different people, and the audience seemed to like it, in a challenging kind of a way. There were some great questions at the end, not all of which I had time to answer, though I’m happy to continue the conversation here, or via Twitter.

Why do we work from home but learn remotely?

I am slowly getting used to the ugly abbreviation WFH that has emerged during the pandemic, though I don’t much like it because it’s not always accurate. Even in pandemic times I often work from my boat (WFB). In non-pandemic times I’ve worked from a tent (WFT), a library (WFL), a hotel room (WFHR), a park bench (WFPB), a conference (WFC), a plane (WFP), a bus (WF… OK, you get the picture), and much, much more. I have even worked at Athabasca University’s own buildings (Working from Work?) on rare occasions. But why do most of us in the trade so rarely use terms like learning from home when working from home (WFH) is so ubiquitous?

Terms like e-learning, online learning, distance learning, remote learning, and so on, are weird. Learning is never remote, electronic, online, or at a distance.  There is more sense to terms like distance education, online education, remote teaching, and so on, because education and teaching describe relationships between people, and there are different ways that those relationships can be mediated, that do (or should) deeply affect the process. There is also a whole slew of intentional and implicit structures, systems, methods, and toolsets that are assumed when we prefix education with terms like distance or online. But why online or distance learning?

As teachers we are (rightly) taught that it’s not about the teaching, it’s about the learning. For at least the last 30 years or more we have, for instance, therefore been strongly encouraged to use the term ‘learning & teaching’ instead of ‘teaching & learning’ because learning must come first. I’ve corrected people myself for getting the order wrong, many times. Charitably, therefore, it might be that we are trying to draw attention to the fact that it’s about learning. But, if so, why distance or online?

Ricardo Liberato, CC BY-SA 2.0 via Wikimedia Commons I think something nasty has happened to the term ‘learning’ when it is used this way, because I think that what we actually mean by it is ‘teaching’.  Some British English dialects take that dubious elision fully on board. When something nasty happens to someone as a consequence of something they have done that is perceived to be wrong, or even when some punishment is inflicted on them by someone else, it is common in some circles to say ‘that’ll learn yer’ (the ‘yer’ is important – don’t imagine the Queen saying in received pronunciation ‘that will learn you’ because it would be wrong). When I hear the phrase I imagine it being said with a snarl. It’s a cruel thing to say, though it can be used kind-of humorously, at least if, as many of my compatriots do, you appreciate a particularly crude form of Benny-Hillish shadenfreude (‘Ha ha, you fell flat on your face and hurt yourself. That’ll learn yer’).

Outside a subset of British and perhaps some other minor English vernaculars, learning is never something that we do to people. It’s something done by people, with what and with whom is around them (and that might include a teaching website, textbook, or course pack). So let’s stop calling people distance or online learners because it devalues and obscures what they are actually doing. They are not being learned at. They are being taught at a distance, and learning from home (or wherever they happen to be).

Mediaeval Teaching in the Digital Age (slides from my keynote at Oxford Brookes University, May 26, 2021)

 front slide, mediaeval teaching

These are the slides from my keynote today at the Oxford Brookes “Theorizing the Virtual” School of Education Research Conference. As theorizing the virtual is pretty much my thing, I was keen to be a part of this! It was an ungodly hour of the day for me (2am kickoff) but it was worth staying up for. It was a great bunch of attendees who really got into the spirit of the thing and kept me wide awake. I wish I could hang around for the rest of it but, on the bright side, at least I’m up at the right time to see the Super Flower Blood Moon (though it’s looking cloudy, darn it).  In this talk I dwelt on a few of the notable differences between online and in-person teaching. This is the abstract…

Pedagogical methods (ways of teaching) are solutions to problems of helping people to learn, in a context filled with economic, physical, temporal, legal, moral, social, political, technological, and organizational constraints. In mediaeval times books were rare and unaffordable, and experts’ time was precious and limited, so lectures were a pragmatic solution, but they in turn created more problems. Counter-technologies such as classes, classrooms, behavioural rules and norms, courses, terms, curricula, timetables and assignment deadlines were were devised to solve those problems, then methods of teaching (pedagogies) were in turn invented to solve problems these counter-technologies caused, notably including:
· people who might not want (or be able) to be there at that time,
· people who were bored and
· people who were confused.
Better pedagogies supported learner needs for autonomy and competence, or helped learners find relevance to their own goals, values, and interests. They exploited physical closeness for support, role-modelling, inspiration, belongingness and so on. However, increasingly many relied on extrinsic motivators, like classroom discipline, grades and credentials to coerce students to learn. Extrinsic motivation achieves compliance, but it makes the reward or avoidance of the punishment the goal, persistently and often permanently crowding out intrinsic motivation. Intelligent students respond with instrumental approaches, satisficing, or cheating. Learning seldom persists; love of the subject is subdued; learners learn to learn in ineffective ways. More layers of counter-technologies are needed to limit the damage, and so it goes on.
Online, the constraints are very different, and its native forms are the motivational inverse of in-person learning. An online teacher cannot control every moment of a learner’s time, and learners can use the freedoms they gain to take the time they need, when they need it, to learn and to reflect, without the constraints of scheduled classroom hours and deadlines. However, more effort is usually needed to support their needs for relatedness. Unfortunately, many online teachers try (or are required) to re-establish the control they had in the classroom through grading or the promise of credentials, recreating the mediaeval problems that would otherwise not exist, using tools like learning management systems that were designed (poorly) to replicate in-person teaching functions. These are solutions to the problems caused by counter-technologies, not to problems of learning.
There are better ways, and that’s what this session is about.

front slide, mediaeval teaching

Educational technology: what it is and how it works | AI & Society

https://rdcu.be/ch1tl

This is a link to my latest paper in the journal AI & Society. You can read it in a web browser from there, but it is not directly downloadable. A preprint of the submitted version (some small differences and uncorrected errors here and there, notably in citations) can be downloaded from https://auspace.athabascau.ca/handle/2149/3653. The published version should be downloadable for free by Researchgate members.

This is a long paper (about 10,000 words), that summarizes some of the central elements of the theoretical model of learning, teaching and technology developed in my recently submitted book (still awaiting review) and that gives a few examples of its application. For instance, it explains:

  • why, on average researchers find no significant difference between learning with and without tech.
  • why learning styles theories are a) inherently unprovable, b) not important even if they were, and c) a really bad idea in any case.
  • why bad teaching sometimes works (and, conversely, why good teaching sometimes fails)
  • why replication studies cannot be done for most educational interventions (and, for the small subset that are susceptible to reductive study, all you can prove is that your technology works as intended, not whether it does anything useful).

Abstract

This theoretical paper elucidates the nature of educational technology and, in the process, sheds light on a number of phenomena in educational systems, from the no-significant-difference phenomenon to the singular lack of replication in studies of educational technologies.  Its central thesis is that we are not just users of technologies but coparticipants in them. Our participant roles may range from pressing power switches to designing digital learning systems to performing calculations in our heads. Some technologies may demand our participation only in order to enact fixed, predesigned orchestrations correctly. Other technologies leave gaps that we can or must fill with novel orchestrations, that we may perform more or less well. Most are a mix of the two, and the mix varies according to context, participant, and use. This participative orchestration is highly distributed: in educational systems, coparticipants include the learner, the teacher, and many others, from textbook authors to LMS programmers, as well as the tools and methods they use and create.  From this perspective,  all learners and teachers are educational technologists. The technologies of education are seen to be deeply, fundamentally, and irreducibly human, complex, situated and social in their constitution, their form, and their purpose, and as ungeneralizable in their effects as the choice of paintbrush is to the production of great art.

Originally posted at: https://landing.athabascau.ca/bookmarks/view/8692242/my-latest-paper-educational-technology-what-it-is-and-how-it-works