The limits and limitations of business requirements

Athabasca University’s Digital Governance Committee recently got into a heated debate about whether and why we should support Zoom. It was a classic IT manageability vs user freedom debate and, as is often the way in such things, the suggested resolution was to strike up a working group/sub-committee of stakeholders to identify business requirements that the IT department could use to find an acceptable solution. This approach is eminently sensible, politically expedient, tried-and-tested, and profoundly inadequate.

horse-carAs Henry Ford (probably never) said, “if I’d asked people what they wanted they would have said ‘a better horse'”.

A design approach that starts by gathering business requirements situates the problem in terms of the current solution, which is comprised of layers of solutions to problems caused by other solutions. For simple ‘hygiene’ tech that serves a hard, well-defined business function – leave reporting, accounting, etc – as long as you do properly capture the requirements and don’t gloss over things that matter, that’s normally fine, because you’re just building cogs to make the existing machine work more smoothly. However, for very soft social technologies like meetings, with potentially infinite ways of using them (by which I mean purposes, techniques, ways of assembling them with other technologies, and so on), no list of requirements could even begin to scratch at the surface. The thing about soft technologies – meetings, writing, pencils, pedagogies, programmable computers, chisels, wheels, technologies of fire, groups, poetry, etc – is that they don’t so much solve problems as they create opportunities. They create adjacent possible empty niches. In other words, they are defined by the gaps they leave, much more than the gaps they fill. What happens as a result of them is fundamentally non-deducible. 

Solving different problems, creating different possibles

Meetings are assemblies of vast ranges of technologies and other phenomena, and they serve a vast number of purposes. Meetings are not just one technology but a container for an indefinitely large number of them. They are, though, by and large, solutions to in-person problems, many of which are constrained by physics, physiology, psychology, and other factors that do not apply or that apply differently online. Most webmeeting systems are attempts to replicate the same solutions or (more often) to replicate other webmeeting systems that have already done so, but they are doomed to be pale shadows of the original because there are countless things they cannot replicate, or can only replicate poorly. Among the phenomena that are the default in in-person meetings are, for example:

  • the immense salience brought about by travelling to a location, especially when it involves significant effort (lost in webmeetings);
  • the fact that it forces attention for a sustained period   (most webmeeting software and ways of using it makes inattention much easier);
  • the social bonding that we have evolved to feel in the presence of others (not well catered for in webmeeting software);
  • the focus and meaning that comes from the ‘eventness’ of the occasion (diluted in webmeetings);
  • the ability to directly work together on an issue or artefact (limited in some ways in webmeetings, though potential exists for collaborative construction of digital artefacts);
  • the inability to invisibly escape (easy in most webmeetings);
  • the microexpressions, postures, movements, smells, etc that support communication (largely lost in webmeetings);
  • the social bonding value of sharing food and drink (lost in webmeetings);
  • the blurred boundaries of entering and leaving, the potential to leave together (usually lost in webmeetings);
  • the bonding that occurs in having a shared physical experience, including adversities such as a room that is too hot, roadworks outside, wasps in the room, etc, as well as good things like the smell of good coffee or luxurious chairs (not remotely possible in webmeetings, apart from when the tech fails – but then the meeting fails too);
  • the support for nuances of verbal interaction – knowing when it’s OK to interrupt, being able to sigh, talk at once, etc, not to mention having immediate awareness of who is speaking (webmeetings mostly suck at this);
  • the ability to cluster with others – to sit next to people you know (or don’t know), for instance (rarely an option in most webmeetings, and nothing like as salient or rich in potential as its in-person counterpart even when allowed);
  • the salience of being in a space, with all the values, history, power relationships, and so on that it embodies, from who sits where to which room is chosen (hardly a shadow of this in most webmeetings);
  • the ability to stand up and walk around together (a motion-sickness-inducing experience in webmeetings);
  • the problems and benefits of both over-crowding and excessive sparsity (very different in webmeetings);
  • the means to seamlessly integrate and employ other technologies, including every digital technology as well as paper, dance, desks, chairs, whiteboards, pins, clothing, coffee, doors, etc, etc, etc. (webmeetings offer a tiny fraction of this);
  • and so on.

A few of these might be replicated in current or future webmeeting software, though usually only in caricature. Most simply cannot be replicated at all, even if we could meet as virtual personas in Star Trek’s holodecks. Of course there are also many things that we should be grateful are not replicated in online meetings: conspicuous body odour, badly designed meeting rooms, schedule conflicts, and so on, as well as the unwanted consequences of most of the phenomena above. These, too, are phenomena that the technologies of meetings are designed around.  In-person meetings are incredibly highly-evolved technologies, making use of technological and non-technological phenomena in immensely subtle ways, as well as having layers of counter-technology a kilometre deep, from social mores and manners to Roberts’ rules, from meeting tables to pens and note-taking strategies. Much of the time we don’t even notice that there are any technologies involved at all (as Danny Hillis quipped, ‘technology’ is anything invented after you were born).

Webmeetings, though, also have distinctive phenomena that can be exploited, such as:

  • the ease of entering and leaving (so breaks are easier to take, they don’t need to last a long time, people can dip in and out, etc);
  • the automation of scheduling and note-taking;
  • the means to record all that occurs;
  • the means to directly share digital tools;
  • the fact that people occupy different spaces (often with tools at their disposal that would be unavailable in a shared meeting space);
  • the captions for the hard of hearing;
  • the integrated backchannels of text chat.

These are different kinds of problem space with different adjacent possibles as well as different constraints. It therefore makes no sense to blindly attempt to replicate in-person meetings when the problems and opportunities are so different. We don’t (or shouldn’t) teach online in the same way we teach in the classroom, so why should we try to use meetings in the same way? For that matter, why have meetings at all?

Dealing with the hard stuff

Some constraints are quite easy to specify. If a matter under discussion needs to be kept private, say, that limits the range of options, albeit that, for such a soft technology as a meeting, privacy needs may vary considerably, and what works for one context may fail abysmally for another. Similarly for security, accessibility, learnability, compatibility, interoperability, cost, reliability, maintainability, longevity, and other basic hygiene concerns. There are normally hard constraints defining a baseline, but it is a fuzzy baseline that can be moved in different contexts for different people and different uses. No one wants unreliable, insecure, expensive, incompatible, unusable, buggy, privacy abusing software but most of us nonetheless use Microsoft products.

It is also not completely unreasonable to look for specific known business requirements that need to be met. However, there are enormous risks of duplicating solutions to non-existent problems. It is essential, therefore, to try to find ways of understanding the problems themselves, as much as possible in isolation from existing solutions. It would be a bad requirement to simply specify that people should be able to see and hear one another in real-time, for example: that is a technological solution based on the phenomena that in-person meetings use, not a requirement. It is certainly a very useful phenomenon that might be exploited in any number of ways (we know that because our ancestors have done it since before humans walked the planet) but it tells us little about why the phenomenon matters, or what it is about it that matters.

It would be better, perhaps, to ask people what is wrong with in-person meetings. It still situates the requirements in the current problem space, but it looks more closely at the source rather than the copy. It makes it easier to ask what purposes being able to see and hear one another during in-person meetings serve, what phenomena it provides, on what phenomena (including those provided by other technologies) it depends, and what depends on it. From that we may uncover the business requirements that seeing and hearing other people actually meet. However, it is incredibly tricky to ask such questions in the abstract: the problem space is vast, complex, diverse, and deeply bound up in what we are familiar with, not what is possible.

It might help to make the familiar unfamiliar, for instance, by holding in-person meetings wearing blindfolds, or silently, or to attempt to conduct a meeting using only sticky notes (approaches I have used in my own teaching about communication technologies, as it happens). This kind of exercise forcibly creates a new problem space so that people can wonder about what is lost, what is gained, reasons for doing things, and so on. If you do enough of that, you might start to uncover what matters, and (perhaps) some of the reasons we have meetings in the first place.

Exploring the adjacent possible

Perhaps most importantly, though, soft technologies are not just solutions to problems. Soft technologies are, first and foremost, creators of opportunities, the vast majority of which we will never begin to imagine. Soft technology design is therefore, and must be, a partnership between the person and the technology: it’s not just about creating a tool for a task but about having a conversation with that tool, asking what it can do for us and wondering where it might lead us. What’s interesting about the ubiquitous backchannel feature of webmeetings, for instance, is that it did not find its way into the software as a result of a needs assessment or analysis of business requirements. It was, instead, an early (and deeply imperfect) attempt at replicating what could be replicated of synchronous meetings before multimedia communication became possible. When designing early web conferencing systems, no one said ‘we need a way of typing so that others can see it’. They looked at what could be done and said ‘hey, we can use that’. The functionality persisted and has become nearly ubiquitous because it’s easy to implement and obviously useful. It’s an exaptation, though, not the product of a pre-planned intentional design process. It’s a side-effect of something else we did – a poor solution to an existing problem – that created new phenomena we could co-opt for other purposes. New adjacent possible empty niches emerged from it.

One way to explore such niches would be to give people the chance to play with a wide range of existing ways of addressing the same problem space. A lot of people have turned their attention to these issues, so it makes sense to mine the creativity of the crowd. There are systems like Discord or MatterMost, that represent a different category of hybrid asynchronous/synchronous tool, for instance, blurring the temporal boundaries. There are spatial metaphor systems with isometric interfaces like Spatial, or Ovice, which can allow more intuitive clustering, perhaps contributing to a greater sense of the presence of others, while enabling novel approaches to (say) voting, and so on. There are immersive systems that more literally replicate spaces, like Mozilla Hubs or OpenSim. I hold out little hope for those, but they do have some non-literal features – especially in ways they allow impossible spaces to be created – that are quite interesting. There are instant messengers like Telegram or Signal, that offer ambient awareness as well as conventional meeting support (MS Teams, reflecting its Skype origins, has that too). There are games and game-like environments like Gather or Minecraft, that create new kinds of world as well as providing real-time conferencing features. And there are much smarter webmeeting systems like Around (that largely solves almost all audio problems, that – crucially – can make the meeting a part of a user’s environment rather than a separate space for gathering, that rethinks text chat as a transient, person-focused act rather than a separate text-stream, that makes working together on a digital artefact a richly engaging process, that automatically sends a record to participants, and more).  And there’s a wealth of research-based systems that we have built over the past few decades, including many of my own, that do things differently, or that use different metaphors. Computer-supported collaborative argumentation tools, for instance, or systems that leverage social navigation (I particularly love Viégas’s and Donath’s ChatCircles from the late 1990s, for instance), and so on. They all make new problems, and all have flaws of one kind or another, but thinking about how and why they are different helps to focus on what we are trying to do in the first place.

Perhaps the best of all ways to explore those adjacent possible empty niches is to make them: not to engineer it according to a specification, but to tinker and play. I’ve written about this before (e.g. here and, paywalled, here, summarized by Stefanie Panke here). Tinkering as a research methodology is a process of exploration not of what exists but of what does not. It’s a journey into the adjacent possible, with each new creation or modification creating new adjacent possibles, a step by step means of reaching into and mapping the unknown. We don’t all have the capacity (in skills, time, or patience) to create software from scratch, but we can assemble what we already have. We can, for instance, try to add plugins to existing systems: it is seldom necessary to write your own WordPress plugin, for example, because tens of thousands of people have already done so. Or we can make use of frameworks to construct new systems: the Elgg system underpinning the Landing, for example, does require some expertise to build new components, but a lot can be achieved by assembling and/or modifying what others have built. Or, if standards are followed, we can assemble services as needed: there are standards like xcon, XMPP, Jabber, IRC, and so on that make this possible. And we don’t need to create software or hardware at all in order to dream. Hand-drawn mockups can create new possibilities to explore. Small steps into the unknown are better than no steps at all.

Stop looking for solutions

Webmeetings that attempt to replicate their in-person inspirations are unlikely to ever afford the flexibility of in-person meetings, because they have fewer phenomena to orchestrate and we are never going to be as adept at using them. The gaps they leave for us to fill are smaller, and our capacity to fill those gaps is less well-developed. However, digital systems can provide a great many new and different phenomena that, with creativity and inspiration, may meet our needs much better. Without the constraints of physical spaces we can invent a new physics of the digital. As long as we treat the problem as one of replicating meetings then it makes little difference what we choose: Zoom, Teams, Webex, Connect, BBB, Jitsi, whatever – the feature set may vary, there may be differences in reliability, security, cost, etc but any of them will do the job. The problem is that it is the wrong job. We already pay for and use at least three major systems for synchronous meetings at AU, as well as a bunch of minor ones, and that is nothing like enough. Those that begin to depart from the replication model – Around being my current favourite – are a step in the right direction, while those that double down on it (notably most immersive environments) are probably a step in the wrong direction. It is not about going forward or backward, though: it is about going sideways.

It is not too tricky to experiment in this particular field. For most digital systems we create our decisions normally haunt us for years or decades, because we become locked in to them with our data. Synchronous technologies can, with provisos, be swapped around and changed at will. Sure, there can be issues with recording and transcripts, there can be a training burden, contracts can be expensive and hard to escape, and tech support may be a little more costly but, for the most part, if we don’t like something then we can drop it and try something else. 

I don’t have a solution to choosing or making the right piece of software for AU’s needs, because there isn’t one. There are countless possible solutions, none of which will suit everyone, many of which will provide parts that might be useful to most people, and all of which will have parts or aspects that won’t. But I do know that the way to approach the problem is not to have meetings to determine business requirements. The solution is to find ways of discovering the adjacent possible, to seek inspiration, to look sideways and forwards instead of backwards. We don’t need simple problem-solving for this kind of situation (or rather, it is quite inadequate on its own): we need to find ways to dream, ways to wonder, ways to engage in the act of creation, ways to play.

 

Weary, old, a little broken, but not letting go of the dream: edtech in the 21st Century

Anne-Marie Scott joins a long line of weary edtech illuminati who have recently expressed sadness and disillusion about life, the universe, and, in particular, the edtech industry (she has plans to do something about that – good plans – but her weariness is palpable). One of the finest antidotes to it all, Audrey Watters, has pretty much given up on trying to do anything about it. Even the usually-optimistic Tony Bates has lost his cool over it (specifically the exploitation of data harvested about students, including children, by cloud-based tools, which I predicted would be a growing issue a while back).

Personally, I burned out long ago, and the remaining embers are barely glowing. My desire to change the world is undiminished, and I still have some ideas that I don’t think anyone else has tried before, but the means, the time, the energy, and (too often) the will left me years ago. I lost most of my passion for most of edtech research long, long ago: so much rehashing of things that we’ve done again and again, so little change apart from for the worse, so many mistakes being made over and over on ever larger scales, so little that’s good getting the exposure it needs, too much that’s awful being over-exposed. The emergency responses to the pandemic just depressed me further, and my own university is devoting pretty much all of its energy and resources into reinventing its infrastructure, leaving little space for my quirky brand of toy making (though the Landing is very slowly, in fits and starts, beginning to get the attention it deserved 10 years ago). But I will not go gentle into that good night. Not yet.

Online learning (e-learning, edtech, technology-enhanced learning, etc), by its nature, has a strong propensity to do ‘human’ badly, which is a pity because education is about very little else than being human with other humans. Edtech (and almost everyone who creates it) wants to control, to measure, to collect, to impose order on disorder. Even its most organic, volatile, social spaces are filled with instrumentality, on the part of both people and machines. Much of the time, human actions are input for the algorithms that seek to control them. Machines try to make automata inside us in their own distorted image. We become what we behold, and what we behold becomes what it has made us, a spiralling loop toward mediocre grey, mirrors reflecting mirrors till all the light has gone.  And the machines, in turn, are cogs in machines, that are cogs in machines, each one turning the next, grinding their gears, oblivious to our humanity, black-boxing what we once did ourselves in uniform, impenetrable digital containers, where efficiency is a measure of what can be measured, and of little or nothing that actually matters.

Back in the 1990s and early 2000s, those of us working in the still-fresh online learning field hoped we’d change the educational establishment but, instead, the educational establishment changed us. It took our monkey-paw rainbows of wishes, chewed them up, and spat them back at us in trademarked beige. It threw away what it didn’t need to reinforce its mediaeval mission, and made what was left into a cyborg prosthesis, an automated monk, each part like the next: efficient, sterile, bland, each human interaction with it a data point, each person a vessel for implementing its measured objectives, ignoring what it couldn’t measure as though it wasn’t there. In the process of putting mediaeval pedagogies online, we lost most of what made them (nearly) work, and amplified the things that make them fail, creating machines (pedagogical and digital) that attempted to control learners more than ever before.

Personalized learning depersonalizes the person. The tools provide a more efficient means of making people who are more the same, as near as possible cookie cutter images replicating the machine’s pre-programmed domain model in learners’ brains.  Increasingly, too, we are learning to be human from machines that learned to be like us from the caricatured curated facades we presented to others in the simplifying mirror of cyberspace. More and more of those facades that are mined by the machines are now, themselves, created by machines. They will be what the next generation learns from, and we in turn will learn from them. Like photocopies of photocopies,  the subtle gradations and details will merge and disappear and, with them, our humanity. It’s already happening. Meanwhile, outside the educational machine, we are herded like sheep into further centralized machines that use the psychology of drug pushers to feed us ever more concentrated, meme-worthy, disposable content, that do the thinking for us so that we don’t have to, that automate values that serve no one but their shareholders, that blend truth, lies, beauty, and degradation into an undifferentiated slurry of cognitive pink slime we swallow like addicts, numbing our minds to what makes them distinct. Edtech is learning from that model, replicating it, amplifying it. ‘Content’ made of bite-size video lectures and pop quizzes, reinforced by adaptive models, vie for pole position in charts of online learning products. These are not the products of a diseased imagination. They are the products of one that has atrophied.

This is not what we intended. This is not what we imagined. This is not what we wanted. Sucked into a bigger machine, scaled up, our inventions turned against us. Willingly, half-wittedly, we became what we are not. We became parts in someone else’s machine.

How can we, again, become who we are? How can we become more than we are? How can the edtech community find its soul again? Perhaps, for example:

  • By revering the idiosyncratic, the messy, the unformed, the newly forming;
  • By being part of the process, not makers of the product;
  • By supporting each personal technique, not replicating impersonal methods;
  • By embracing the complex, weird, fuzzy mystery, not analyzing, not averaging, not simplifying;
  • By appreciating, not measuring;
  • By playing for the joy of the game, not playing to win;
  • By tinkering, not engineering;
  • By opening, not closing;
  • By daydreaming about what could be, not solving problems;
  • By embracing, not rejecting;
  • By making machines for humans, not adapting humans to be parts of machines;
  • By connecting people, not collecting data about them;
  • By owning the machine, not renting someone else’s machine;
  • By sharing, not containing;
  • By enabling, not controlling;
  • By following the learners, not leading them;
  • By looking through the screen, not at it;
  • By doing with, not doing at one another;
  • By drinking from the living stream, unfiltered and unflavoured;
  • By finding softness, not imposing hardness;
  • By asking why, who, and where, not what, how and when;
  • By making learning, not just what is learned, visible;
  • By making learners visible (if they want);
  • By loving the small, the personal, the trivial, the bright seams of gold;
  • By being – and staying – beginners;
  • By grasping the end of the long tail;
  • By living on the boundaries, and tearing down the barriers;
  • By rejecting the central and the centralizing;
  • By engaging with the local, the specific, the situated, the social;
  • By knowing we learn in a place, caring we are in it, and cherishing who we share it with;
  • By searching for the cracks and filling them with light;
  • By doing the dangerous things;
  • By breaking things;
  • By feeling wonder.

We must make playgrounds, not production lines. We must embrace the logic of the poem, not the logic of the program. We must see one another in all our multifaceted strangeness, not just in our self-curated surfaces. We must celebrate and nurture the diversity, the eccentricities, the desires, the fears, the things that make us who we are, that make us more than we were, together and as individuals. The things we do not and, often, cannot measure.

The things that make education worthwhile.

The reasons it matters.

 

Informal Learning in Digital Contexts | Handbook of Open, Distance, and Digital Education

This is the second of two chapters by Terry Anderson and me (the other being on the topic of pedagogical paradigms, that I shared a week or two ago) from Springer’s Handbook of Open, Distance, and Digital Education.

The ‘paradigms’ chapter more or less wrote itself – we’ve churned those ideas around for long enough now that we both know the topic rather well – but this one caused us a lot more trouble. Our difficulties were largely due to the fact that we started out with roughly as much idea about what the term ‘informal learning’ means as anyone else. In other words, we kind of recognized it when we saw it, but could come up with no plausible definition that was not either simply wrong, incomplete, or vaguely defined as ‘not formal’ (sometimes adding the utterly circular cop-out notion of ‘non-formal’). As we later figured, ‘formal’ is no better defined than ‘informal’, so that didn’t help. Faced with the need to cover a fairly representative sample of work in the area, we therefore made a mess of it. Our initial draft consisted mainly of a set of examples culled mainly from Terry’s encyclopaedic knowledge of the literature in the field, bound together in loosely connected themes. Because the literature we were citing was based on a large, vague, and often mutually contradictory variety of understandings of ‘informal learning’ the chapter reflected this too: the parts were fine, but the whole was quite incoherent. We needed a better framework.

So we started to brainstorm a few different ways of thinking about the problem, looking at as many ways the term was used as we could find, identifying common patterns and frequently associated concepts, trying to distinguish necessary from sufficient conditions, and consequently finding a much bigger mess than the one we had started with. The amount of fuzzy thinking and loose, almost arbitrary terminology found in the field of informal learning turns out to be quite staggering. It’s not a field: it’s a jungle.

Not for the first time, though, I found Michael Erault’s work in the area to be an inspiration and source of clarity. Erault doesn’t try to come up with a single defining characteristic, instead recognizing that there is a richly variegated continuum of informal-to-formal ways that people learn from and with one another (at least in the workplace settings he has studied). Although (as far as I know) he didn’t  explicitly use the term, the sets of characteristics that Erault uses to identify relative degrees of informality seemed to me to imply that he was thinking in terms of what Wittgenstein described as Familienähnlichkeit (family resemblances). No single cluster of characteristics define learning as informal (or formal, for that matter) but, if enough are present, we can usually recognize it as one or the other, or somewhere in between.

This gave us a useful starting point, but it still left a lot of vagueness, and  Erault’s focus on informal workplace learning did not fully address all of the meanings and instantiations of informal learning that are particularly significant when examining digital contexts – all the stuff that happens in exchanges through social media, for instance, from Quora to YouTube tutorials and back through email, Reddit, and Twitter. Also, it seemed to gloss over the formal stuff which (as we noted) is as poorly defined as ‘informal’, and that almost never occurs in anything resembling a ‘pure’ form: there is hardly ever any formal learning without informal learning lurking close by. It would be a lot easier if we just talked about formal teaching, because that does refer to a much clearer set of better-defined activities, but teaching is not at all the same thing as learning. Indeed, sometimes the relationship is very oblique indeed, notwithstanding Frere’s claims that you cannot call it teaching unless learning occurs. And then there’s the complex role of credentials of various kinds in both assessing and influencing learning. We wanted to find a way to capture the richness of that, but could find no existing work that worked well enough for us.

We went through a lot of different concepts and representations (yes, there were Venn diagrams!) before finally hitting on the notion that it is not so much a two-dimensional continuum between formal and informal, but a multi-dimensional spectrum defined in terms of relative degrees of dependence/independence and intentionality/non-intentionality.

 

Informal learning as a 3D continuum, with dimensions of dependence/self-direction and incidental/intentional

We (tentatively) reckon that we can situate at least most existing work in the field within this framework, and that it provides a helpful way of thinking about whatever is happening in a particular moment of a learning trajectory (another concept from Erault that I’ve found very useful in the past, especially when talking about transactional control in my first book). An individual’s learning trajectory will constantly wind around this space and, when other individuals are involved (not just formal teachers), their paths will affect one another in interesting ways. After we’d worked this out, the rest of the chapter fell more or less into place. You can read the result here.

Here’s the chapter abstract:

Governments, business leaders, educators, students, and parents realize the need to inculcate a culture of lifelong learning – learning that spans geography, time, and lifespan. This learning has both formal and informal components. In this chapter, we examine the conceptual basis upon which informal learning is defined and some of the tools and techniques used to support informal learning. We overview the rapid development in information and communications technologies that not only creates opportunities for learners, teachers, and researchers but also challenges us to create equitable and culturally appropriate tools and contexts in which high-quality, continuous learning is available to all.

Reference

Dron J., Anderson T. (2022) Informal Learning in Digital Contexts. In: Zawacki-Richter O., Jung I. (eds) Handbook of Open, Distance and Digital Education. Springer, Singapore. https://doi.org/10.1007/978-981-19-0351-9_84-1

English version of my 2021 paper, “Technology, technique, and culture in educational systems: breaking the iron triangle”

Technology, technique, and culture in educational systems: breaking the iron triangle

This is the (near enough final) English version of my journal paper, translated into Chinese by Junhong Xiao and published last year (with a CC licence) in Distance Education in China. (Reference: Dron, Jon (2021).  Technology, technique, and culture in educational systems: breaking the iron triangle (translated by Junhong Xiao). Distance Education in China, 1, 37-49. DOI:10.13541/j.cnki.chinade.2021.01.005).

The underlying theory is the same as that in my paper Educational technology: what it is and how it works (Reference: Dron, J. Educational technology: what it is and how it works. AI & Soc 37, 155–166 (2022). https://doi.org/10.1007/s00146-021-01195-z direct link for reading, link to downloadable preprint) but this one focuses more on what it means for ways we go about distance learning. It’s essentially about ways to solve problems that we created for ourselves by solving problems in the context of in-person learning that we inappropriately transferred to a distance context.

Here’s the abstract:
This paper presents arguments for a different way of thinking about how distance education should be designed. The paper begins by explaining education as a technological process, in which we are not just users of technologies for learning but coparticipants in their instantiation and design, implying that education is a fundamentally distributed technology. However, technological and physical constraints have led to processes (including pedagogies) and path dependencies in In-person education that have tended to massively over-emphasize the designated teacher as the primary controller of the process. This has resulted in the development of many counter technologies to address the problems this causes, from classrooms to grades to timetables, most of which have unnecessarily been inherited by distance education. By examining the different strengths and weaknesses of distance education, the paper suggests an alternative model of distance education that is more personal, more situated in communities and cultures, and more appropriate to the needs of learners and society.

I started working on a revised version of this (with a snappier title) to submit to an English language journal last year but got waylaid. If anyone is interested in publishing this, I’m open to submitting it!

Requiem for an email address

Some time today my email address and all its aliases at the University of Brighton will suddenly cease to exist, vacuumed away by an automated script that doesn’t care.

It has been 30 years since I sent my first ever SMTP email from that address, from a Vax terminal, carefully ending it with a single dot on its own line to signal the end of the message. Among the (yes) millions of emails (for years, well over 100 every day) that have since been sent to and from the account have been announcements of the births and deaths of many loved ones, job offers, notifications of awards, letters to and from long lost friends, and a metric tonne of spam and bacn. Among those messages were expressions of love, sorrow, pleasure, anger, and joy. It has been the tenuous thread connecting me with those I love when all others have failed. It has helped me make new friends and keep old ones. It has taught me, and I have taught with it. It has given me delight, angst, inspiration, frustration, fear, and exaltation. It has, in the past, been so much a part of my identity that my students used to refer to me as jon-dot-dron. I’ve been through eight physical addresses and at least as many phone numbers in the time I’ve had the account. It has been my prosthetic memory and my filing system. Its archives contain (or contained) records of the history of half my life. Some of those emails are what made that history. There are/were messages in it from more than a few loved ones who have since died, or with whom I’ve lost contact. It followed me through many jobs and roles at the University of Brighton – student, IT manager, lecturer, honorary fellow, and more.

But the Centre for Learning and Teaching to which my final role was attached is no more, and so my email account must now die with it.

I can think of no other digital entity associated with me that has lasted as long as that email address apart from, perhaps, the user account with which it was associated (which is also disappearing today). The nearest thing to it was my ‘Ship of Theseus’ PC that existed for over 20 years, from the 1980s to the 2010s, every single part of which had been replaced multiple times, and which (like the Ship of Theseus itself) had spawned a few offspring along the way that were made from its discarded parts. I was a little sad to let go of that, too, but its surviving contents lived on in something better, so it was no great loss. This is a bit different.

Pragmatically, it is pointless for me to retain my Brighton email account. With just a handful of exceptions a year, the only emails ever sent to it nowadays are spam or bacn, I hardly ever send emails from it, and it takes effort to maintain the thing. But I will miss it. The comfortable fiction that we are just what goes on in our brains and bodies has seldom seemed less believable. Our minds extend into those around us, the artefacts we create, the artefacts we use, the people we cherish. Those emails contained a bit of me, and a bit of all those who sent them. It was where our minds met. I think this should be recognized with more than a shrug. And so I write this both to celebrate the existence and to mourn the passing of a little bit of me. 

jon.dron@brighton.ac.uk/jd29@bton.ac.uk

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Nobody has ever learned anything at a distance, and no one ever goes to a distance institution

Nobody learns anything online or at a distance. Nothing at all. You are always learning it where you are now. All learning is in-person learning, and it all takes place within a physical environment, part of which (only a part) may include whatever technologies you might be using to talk with people, read, watch, listen, and so on.

But there’s a distance component to all in-person education, too. People who learn with teachers in a physical space are almost always also interacting with other participants in the teaching role at a distance, usually in time and space – authors, classroom designers, editors, illustrators, timetablers, curriculum designers, and so on. And, for ‘in-person’ institutional learners, most of the learning itself also usually occurs at a distance, outside the classroom. This is most tangible in the form of assignments and homework but, if teaching works, sense-making connections always occur after the lesson is over, and continue to do so long after (sometimes decades after) the teaching event, almost never in the same place that the lesson originally occurred. So all learning is distance learning, in the sense of occurring somewhere and somewhen other than where and/or when teaching occurred.

It is not surprising, therefore, that no significance difference is normally found between online and in-person learning outcomes because they are essentially the same thing.

That doesn’t mean that there are no consistent differences between the experiences of what we describe as online and in-person learners: very far from it. Some of those differences are inherent in the medium, whether online or in-person. But the big differences that actually make a difference are not in learning: they are in teaching.

There are (or should be) huge differences between distance/online teaching and in-person teaching. The most important differences are not technological, as such, nor do they lie in the physical distance between learners and teachers. Michael Moore very usefully talks of distance in terms of structure and dialogue to describe the transactional distance that matters more but, as I observed in my first book, from a system dynamics perspective, transactional distance is mainly a measure of the locus of control, not structure or dialogue as such. There are other differences that matter, but control is the big one.

Control in in-person teaching

Pedagogies are solutions to problems, and the physical context is rife with problems, most notably that it makes it far more likely that teachers will control much of the process. There are a great many reasons for this, most of which have nothing at all to do with pedagogical intent: it’s mainly physics, economics, and biology, and the consequences that follow. Though many teachers try to avoid it, doing so is a seriously upstream struggle. It causes immense problems, primarily because of the great harm it does to intrinsic motivation. Learners lack autonomy and are often over-challenged or under-challenged (thus undermining the two central foundations of intrinsic motivation) because, by default, everyone is forced to follow the same pace and method, determined by the teacher.  Good in-person pedagogies compensate for these inherent weaknesses, by allowing (emphasis on allowing) learners to personalize their own learning, by engaging in dialogue, by building communities, by helping learners to find their own motivation, and so on.

Control in online teaching

Without significant coercion, the learner is always far more autonomous in almost any online or distance teaching context. Students don’t need to follow the teacher’s plan because they are not bound to a scheduled classroom, with all the problems of being heard, being present, and working in lock-step together that arise from it.  Unfortunately, far too many online teachers assume that they have the same level of control as their in-person counterparts and, usually, it becomes a partly self-fulfilling assumption through coercive methods like frequent grading, draconian scheduling, and tests. They consequently often make use of very similar pedagogies to those of their in-person counterparts, struggling to find simulacra or workarounds for the affordances of physical spaces that are no longer available, and vainly believing that the learner is going to follow the path that they have determined for them. An unfortunate unintentional consequence of in-person teaching is thus too readily accepted as teaching’s central motif.

To make matters more difficult, educational institutions impose other stupid ideas that are side-effects of teaching in physical classrooms like fixed-length (or multiples of fixed lengths) courses, deadlines, and failure (what the heck?). I think this picture helps to illustrate my feelings about this:

horse pulling a car

Dealing with this kind of problem may require some big changes at an institutional level because teachers too rarely have much choice as to how long their courses might be, or whether students should receive grades for them, or how they are scheduled, and so on.

Outside of arbitrary institutional constraints, online courses do not have to be a particular length, because more complex scheduling is possible (and easily automated) and, if they are self-paced, there’s no good reason for them to have any schedule at all, nor for them to end on a particular date, as long as they can be funded. Credentialing and learning are two completely different processes that (thanks to the motivational impacts) are in many ways mutually exclusive. They must therefore be decoupled, as much as possible. It makes no sense to talk definitively about failure when you are learning: learning is either accomplished or not accomplished yet, and failure is an integral part of the process of accomplishment (ask any gamer). And, though they might not always get a credential on the first try, students never need to irrevocably fail to get them: they can just keep going until they succeed, or until they lose interest, much as we do for driving tests.

Distributed in-person teaching

Such issues highlight the fact that it is not just the designated teacher who teaches. Obviously, the main teacher in any learning transaction is the learner, sometimes followed by the designated teacher or writer of a textbook, but the rules, structures, processes and methods that define the educational context also teach. So do other students, especially in an in-person context thanks to the fact that they are all forced to be in one place at one time. In an in-person context, from the simple fact of having to turn up at a particular place and time to the structures of courses, assessments, classroom spaces, cafes, and schedules, the institutional context controls the learning process in profound ways.

Again, for teachers, good pedagogies have to compensate for the problems that such things cause, as well as to take advantage of the positive affordances the physical context provides. There are many of those. A great deal of learning can be assumed to occur in journeys to and from classrooms, in canteens, in common rooms, in libraries, and in other shared spaces, for example. Combined with the fact that a great deal of the organization is done by others, and that institutional credentials motivate (not in a good way), institutions (not just teachers) themselves teach through their physical, temporal, and organizational form. Combined with the many other teachers involved in the process (the learners themselves, textbook authors, illustrators, designers, etc) this means that in-person teachers don’t actually have to teach very well in order for their students to succeed. The systems mean that students are drowning in a sea of teachers.

Distributed online teaching

The online teaching context is, in principle though not so much in practice, more malleable, diffuse, and affording of learner control, but it almost always lacks much in the way of controllable infrastructure that learners can safely be assumed to inhabit, so teaching generally needs to be pretty good because, without care, that might be all there is. However, there are ways to help provide a bit more of the structure that also teaches. Some people try to create simulations of the in-person infrastructure, such as learning cafes, less formal social spaces (such as Athabasca Landing), etc but, though they can help a bit, they seldom work very well. Partly, this is because of the too common focus on explicit outcomes and grading found in most institutional teaching together with failure by students and teachers to recognize the critical role of in-between spaces in learning. Mainly, though, it’s because it’s not just there: students aren’t going to pass it on their way to somewhere else or be there for other reasons (like a need for rest or refreshment). They have to intentionally visit, typically with a purpose in mind but, as the main value of it is its purposelessness, that’s not often going to happen. It would be better to embed such spaces in the intentional teaching space, to allow informal interaction everywhere, but too few teaching systems (notably none of the mainstream LMSs) support that.

It can help a little to make the need for such engagement more explicit in the teaching process: to tell students it is a good idea to engage beyond the course. It doesn’t have to be virtual, or planned, or catered for by the institution or teacher. We could just suggest that learners talk about what they’ve learned with someone they know, or that they should visit a place where people do talk about such things, or share via social media. But we can and should provide social spaces where they can interact with one another beyond the course, too.

Another way is to acknowledge the physical and virtual context of the learner, and to design flexible learning experiences that allow them to apply what they are learning to where they are, or to make use of what is around them (virtually and physically) to support the learning process. This is a pedagogical solution that, for some subjects, fits very well. For instance, I can rely on nearly all of my students working or studying in a context that can be used for analyzing and building information systems. It’s harder in the case of subjects that are much more abstract, or where engaging directly with the subject might be dangerous or prohibitively expensive (e.g. nuclear physics or medicine).

Really, though, the big problem is one of perspective. It’s that we see our virtual institutions as analogues of our physical institutions, not as something really very different. Even quite enlightened edtech folk talk of students bringing their own devices, or bringing their own networks to the learning space. That’s laudable, in a way, but it’s completely the wrong way round. Instead, online and distance students bring their own institutions (plural), or bring their own courses into their own spaces. The need to go to an institution is a side-effect of the physics that co-determines how traditional teaching occurs. Students shouldn’t need to go to an online institution; institutions should come to them. That is, in fact, the reality of learning through online means, but almost everything we do works on the assumption that it is the other way round: that they visit us.

Conclusion

We (the teachers) are not, cannot be, and should not try to be the sole arbiters of how our distance/online students learn. Unless they want it, we should not even be managers or leaders of it. Instead, we should think of ourselves as parts of their support networks, available to provide help and direction as and when it is needed. If they want to delegate some of the control of the process to us then that’s great, because it keeps us employed and we’re often pretty good at it because it’s our job, but we should not take it unbidden.

We really need to let go of the notion that learning only takes place when and where our teaching happens,  and that we are the sole directors of it. We need to acknowledge everything that learners bring with them, in prior learning, in digital and physical systems, in networks, and in pedagogical tools. But it’s not about bringing stuff to us: it’s about bringing it to their own learning. Above all, we need to recognize that online students do not come to institutional environments, but that they bring those institutions into their own environments. From that simple shift in perspective, myriad improvements follow.

Challenges of the Physical: slides from my keynote at XII Conferência Internacional de Tecnologias de Informação e Comunicação na Educação, September 2021

Here are the slides from my opening keynote today for the XII Conferência Internacional de Tecnologias de Informação e Comunicação na Educação in Portugal. first slide of the presentation

The conference theme was ‘challenges of the digital’ so I thought it might be fun to reverse the problem, and to think instead about the challenges of in-person education. In this presentation I imagined a world in which in-person teaching had never been invented, and presented a case for doing so. In fairness, it was not a very good case! But I did have fun using some of the more exotic voice changing features of my Voicelive Play vocal processor (which I normally use for performing music), presenting some of the arguments against my suggestions in different voices using a much better mic than my usual (pretty good) Blue Yeti. I might not use the special effects again that often, but I was quite impressed with the difference the better microphone made.

My central points (mostly implicit until the end) were:

  • That the biggest challenge of the digital is all the baggage that we have inherited from in-person teaching, and our continuing need to interoperate with in-person institutions.
  • That pedagogies are neither universal nor neutral. They are solutions to problems of learning in a particular context, in assembly with countless constraints and possibilities provided by that context: people, tools, structures, methods, systems, and so on.
  • That solutions to learning in a physical context – at least in the one-to-many model of traditional education systems – inevitably lead to a very strong power imbalance between teacher and learner, where the teacher is in control of every moment that the teaching event occurs. This has many repercussions, not least of which being that needs for autonomy and competence support are very poorly addressed (though relatedness comes for free), so it is really bad for intrinsic motivation.
  • Thus, the pedagogies of physical spaces have to compensate for the loss of control and achievable challenge that they naturally entail.
  • That the most common approach – and, again, an almost inevitable (i.e. the shortest path) follow-on from teaching a lot of people at once – involves rewards and punishments, that massively impair or destroy intrinsic motivation to learn and, in most cases, actively militate against effective learning.
  • That the affordances of teaching everyone the same thing at once lead fairly naturally to credentials for having learned it, often achieved in ‘efficient’ ways like proctored exams that are incredibly bad for learning, and that greatly reinforce the extrinsic motivation that is already highly problematic in the in-person modality. The credentials, not the learning, become the primary focus.
  • That support for autonomy and competence are naturally high in online learning, though support for relatedness is a mix of good and bad. There is no need for teachers being in control and, lacking most of the means of control available to in-person teachers, the only reliable way to regain it is through rewards and punishments which, as previously mentioned, are fatal to intrinsic motivation.
  • That the almost ubiquitous ways that distance educators inherit and use the pedagogies, methods, and structures of in-person learning – especially in the use of coercion through rewards and punishments (grades, credentials, etc) but also in schedules, fixed-length courses, inflexible learning outcomes, etc – are almost exactly the opposite of what its technologies can best support.

Towards the end, acknowledging that it is difficult to change such complex and deeply entangled systems (much though it is to be desired) I presented some ways of reducing the challenges of the physical in online teaching, and regaining that lost intrinsic motivation, that I summarized thus:

  • Let go (you cannot and should not control learning unless asked to do so), but stay close;
  • Make learning (not just its products) visible (and, in the process, better understand your teaching);
  • Make learning shared (cooperation and, where possible, collaboration built in from the ground up);
  • Don’t ever coerce (especially not through grades);
  • Care (for learners, for learning, for the subject).

It’s a theme that I have spoken and written of many, many times, but (apart from the last few slides) the way I presented it this time was new for me. I had fun pretending to be different people, and the audience seemed to like it, in a challenging kind of a way. There were some great questions at the end, not all of which I had time to answer, though I’m happy to continue the conversation here, or via Twitter.

A modest proposal for improving exam invigilation

There has been a lot of negative reaction of late to virtual proctors of online exams. Perhaps students miss the cheery camaraderie of traditional proctored exams, sitting silently in a sweaty room with pen and paper, doing one of the highest stakes, highest stress tasks of their lives, with someone scrutinizing their every nervous tic whose adverse judgment may destroy their hopes and careers, for the benefit of an invisible examiner whose motives and wishes are unclear but whose approval they dearly seek. Lovely. Traditional. Reassuring. A ritual for us all to cherish. It’s enough to bring a tear to the eye.

But exams cost a huge amount of money to host and to invigilate. It is even worse when one of the outcomes might, for the student or the invigilator, be death or disability due to an inconvenient virus.

I have a better solution.

photo of a toy robotInstead of costly invigilators and invigilation centres, all we need to do is to send out small (returnable, postage-paid) robots to students’ homes. A little robot sitting on the student’s desk or kitchen table as they sit their written exam (on paper, of course – tradition matters), recording every blink, watching their fingers writing on the paper, with 360 degree panoramic camera and the ability to zoom in on anything suspicious or interesting. Perhaps it could include microphones, infrared and microwave sensors, and maybe sensors to monitor skin resistance, pulse, etc, in order to look for nefarious activities or to call the ambulance if the student seems to be having a heart attack or stroke due to the stress. It could be made to talk, too. Perhaps it could offer spoken advice on the process, and alerts about the time left at carefully selected intervals. Students could choose the voice. It would also allow students to sit exams wherever and whenever they please: we are all in favour of student choice. With a bit of ingenuity it could scan what the students have written or drawn, and send it back to an examiner. Or, with a bit more ingenuity and careful use of AI, it could mark the paper on the spot, saving yet more money. Everyone wins.

It would be important to be student-centric in its design. It could, for instance, be made to look like a cute little furry animal with googly eyes to put students more at ease. Maybe it could make soothing cooing noises like a tribble, or like a cat purring. Conversely, it could be made to scuttle ominously around the desk and to appear like a spider with venomous-looking fangs, making gentle hissing noises, to remind students of the much lamented presence of in-person invigilators. Indeed, maybe it could be made to look like a caricature of a professor. More advanced models could emit bad smells to replicate invigilator farts or secret smoking habits. It could be made small and mobile, so that students could take it with them if they needed a bathroom break, during which it might play soothing muzak to put the student at ease, while recording everything they do. It would have to be tough, waterproof, and sterilizable, in order to cope with the odd frustrated student throwing or dunking it.

Perhaps it could offer stern spoken warnings if anomalies or abuses are found, and maybe connect itself to a human invigilator (I hear that they are cheaper in developing nations) who could control it and watch more closely. Perhaps it could be equipped with non-lethal weaponry to punish inappropriate behaviour if the warnings fail, and/or register students on an offenders database.  It could be built to self-destruct if tampered with.

Though this is clearly something every university, school, and college would want, and the long-term savings would be immense, such technologies don’t come cheap. Quite apart from the hardware and software development costs, there would be a need for oodles of bandwidth and storage of the masses of data the robot would generate.

I have a solution to that, too: commercial sponsorship.

We could partner with, say, Amazon, who would be keen to mine useful information about the students’ surroundings and needs identified using the robot’s many sensors. A worn curtain? Stubborn stains? A shirt revealing personal interests? Send them to Amazon! Maybe Alexa could provide the voice for interactions and offer shopping advice when students stop to sharpen their pencils (need a better pencil? We have that in stock and can deliver it today!). And, of course, AWS would provide much of the infrastructure needed to support it, at fair educational prices. I expect early adopters would be described as ‘partners’ and offered slightly better (though still profitable) deals.

And there might be other things that could be done with the content. Perhaps the written answers could be analyzed to identify potential Amazon staffers. Maybe students expressing extremist views could be reported to the appropriate government agency, or at least added to a watch-list for the institution’s own use.

Naysayers might worry about hackers breaking into it or subverting its transmissions, or the data being sent to a country with laughable privacy laws, or the robot breaking down at a critical moment, or errors in handwriting recognition, but I’m sure that could be dealt with, the same as we deal with every other privacy, security, and reliability issue in IT in education. No problem. No sir. We have lawyers.

The details still need to be ironed out here and there, but the opportunities are endless. What could possibly go wrong? I think we should take this seriously. Seriously.

A few thoughts on learning management systems, and on integrated learning environments and their implementation

Why do we build digital learning systems to mimic classrooms?

It is understandable that, when we teach in person, we have to occupy and make different uses of the same or similar environments like classrooms, labs, workshops, lecture theatres, and offices. There are huge financial, physical, and organizational constraints on making the environment fit the task, so it would be madness to build a whole new classroom every time we wished to run a different class.

Online, we could build anything we like

But why do we do the same when we teach online? There are countless tools available and, if none are suitable, it is not too hard to build them or modify them to suit our needs. Once they are built, moving between them just takes a tap of a screen or the click of a mouse. Heck, you can even occupy several of them at once if you have a decent monitor or more than one device.

So why don’t we do this?

Here are a few of the more obvious reasons that using the perfect app for the context of study rarely happens:

  • Teachers’ lack of knowledge of the options (it takes time and effort to discover what’s available).
  • Teachers’ lack of skill in using them (most interesting tools have a learning curve, and that gets steeper in inverse proportion to the softness and diversity of the toolset, so most teachers don’t even know how to make the most of what they already have).
  • Lack of time and/or money for development (a real-life application is what it contains, not just the shell that contains it, and it is not always as easy to take existing stuff and put it in a new tool as it might be in a physical space).
  • Costs and difficulties in management (each tool adds costs in managing faults, configuration, accounting for use, performance, and security).
  • Cognitive load involved for learners in adapting to the metaphors, signposts, and methods needed to use the tool itself.

All of these are a direct consequence of the very diversity that would make us want to use different apps in the first place. This is a classic Faustian bargain in which the technology does what we want, and in the process creates new problems to solve.  Every virtual system invents at least some of the dynamics of how people and things interact with it and within it. In effect, every app has its own physics. That makes them harder to find out about, harder to learn, harder to develop, costlier to manage, and more difficult to navigate than the static, fixed facilities found in particular physical locations. They are all different, there are few if any universals, and any universal today may become a conditional tomorrow. Gravity doesn’t necessarily work the same way in virtual systems.

image of a pile of containersAnd so we get learning management systems

The learning management system (LMS) kind of deals with all of these problems: poorly, harmfully, boringly, and painfully, but it does deal with them. Currently, most of the teaching at Athabasca University is through the open source Moodle LMS, lightly modified by us because our needs are not quite like others (self-pacing and all that). But Moodle is not special: in terms of what it does and how it does it, it is not significantly different from any other mainstream LMS – Blackboard, Brightspace, Canvas, Sakai, whatever.

Almost every LMS essentially automates the functions, though not exactly the form, of traditional classrooms. In other parts of the world people prefer to use the term ‘managed learning environment’ (MLE) for such things, and it is the most dominant representative of a larger category of systems usually described as virtual learning environments (VLEs) that also includes things like MOOs (multi-user dungeons, object oriented), immersive learning environments, and simpler web-based teaching systems that replicate aspects of classrooms such as Google Classroom or Microsoft’s gnarly bundle of hastily repurposed rubbish for teaching that I’m not sure even has a name yet. Notice the spatial metaphors in many of these names.

Little boxes made of ticky tacky

The people who originally designed LMSs back in the 90s (I did so myself) based their designs on the functions and entities found in a traditional university because that was their context, and that was where they had to fit. Metaphorically, an LMS or MLE is a big university building with rather uniform classrooms, with perhaps a yard where you can camp out with a few other systems (plugins, LTI hooks, etc) that conform to its requirements and that are allowed in to classrooms when invited, and a few doors and gateways (mainly hyperlinks) linking it circuitously or in jury-rigged fashion to other similarly weakly connected buildings (e.g. places to register, places to seek support, places to talk to an advisor, places to complain, places to find books, and so on). It doesn’t have metaphorical corridors, halls, common rooms, canteens, yards, libraries or any of the other things that normally make up a physical university. You rarely get to even be aware of other classrooms beyond those you are in. Some people (me in a past life) might give classrooms cute names like ‘the learning cafe’ but it’s still just another classroom. You teleport from one classroom to the next because what happens in corridors (really a big lot of incredibly important pedagogically useful stuff, as it happens) is not perceived by the designers as a useful classroom function to be automated or perhaps, more charitably, they just couldn’t figure out how to automate that.

Reified roles

It’s a very controlled environment where everyone has a programmatically enforced role (mostly reflecting traditional educational roles), that may vary according to the room, but that are far less fluid than those in physical spaces. There are strong hierarchies, and limited opportunities for moving between them. Some of those hierarchies are new: the system administrator, for instance, has way more power than anyone in a physical university to determine how learning happens, like an architect with the power to move walls, change the decor, add extensions, and so on, at will. The programmers of the system are almost god-like in their command of its physics. But the ways that they give teachers (or learning designers, or administrators) control, as designers, directors, and regulators of the classroom, are perhaps the most pernicious. In a classroom a teacher may lead (and, by default, usually does). In an LMS, a teacher (or someone playing that role) must lead. The teacher sees things that students cannot, and controls things that the students may not. A teacher configures the space, and determines with some precision how it will be used. With a lot of effort and risk, it can be made to behave differently, but it almost never is.

Functions are everything

An LMS is typically built along functional lines, and those functions are mostly based on loose, superficial observations of what teachers and students seem to do in physical classrooms. The metaphorical classrooms are weird, because they are structured by teaching (seldom learning) function rather than along pedagogical lines: for instance, if you want to talk with someone, you normally need to go to a separate enclosed area inside the classroom or leave a note on the teacher’s desk. Same if you want to take a test, or share your work with others. Another function, another space. Some have many little rooms for different things. Lectures are either literally that (video recordings) or (more usefully, from a learning perspective), text and images to be read on screen, based on the assumption that the only function of lectures is information transmission (it is so very, very much not – that’s its least useful and least effective role). There’s seldom a chance to put even put up your hand to question something. Notices can usually only be pinned on the wall by teachers. Classroom timetables are embodied in software because of course you need a rigid and unforgiving timetable in a medium that sells itself on enabling learning anywhere, any time. Some, including Moodle, will allow you to break up the content differently, but it’s still another timetable; just a timetable without dates. It’s still the teacher who sets the order, pacing and content.

Robot overlords

It’s a high-tech classroom. There are often robots there that are programmed to make you behave in ways determined by those higher in the hierarchy (sometimes teachers, sometimes administrators, sometimes the programmers of the software). For instance, they might act as gatekeepers that prevent you from moving on to the next section before completing the current one, or they might prevent you submitting work before or after a specified date. They might mark your work. There are surveillance cameras everywhere, recording your every move, often only accessible to those with more powerful roles (though sometimes a robot or two might give you a filtered view of it).

Beginnings and ends

You can’t usually go back and visit when your course is over because someone decided it would be a good idea to set opening and closing enrolment dates and assumed that, when they were done, the learning was done (which of course it never is – it keeps on evolving long after explicit teaching and testing occurred). Again, it’s because physical classes are scheduled and terms come to an end because they must be, not because it makes pedagogical sense. And, like almost everything, you can override this default, but hardly anyone ever does, because it brings back those Faustian bargains, especially in manageability.

Dull caricatures of physical spaces

Basically, the LMS is an automated set of metaphorical classrooms that hardens many of the undesirable by-products of educational systems in software in brain-dead ways that have little to do with how best to teach, and that stretch the spatial metaphors that inform it beyond breaking point. Each bit of automation and each navigational decision hardens pedagogical choices. For all the cozy metaphors, programmers invent rather than replicate physics, in the process warping reality in ways that do no good and much harm. Classrooms solved problems of physics for in-person teaching and form part of a much larger structure that has evolved to teach reasonably well (including corridors, common rooms, canteens, and libraries, as it happens). Their more visible functions are only a part of that and, arguably, not the main part. There is much pedagogy embedded in the ways that physical universities, whether by accident or design, have evolved over centuries to support learning in every quadrangle and nook of a coffee shop. LMSs just focus on a limited subset of teaching roles, and empower the teacher in ways that caricature their already excessive dominance in the classroom (which only occurred because it had to, thanks to physics and the constraints it imposed).

LMSs are crap, but they contain recognizable semblances of their physical counterparts and just enough configurability and flexibility to more or less work as teaching tools, a bit, for everyone, almost no matter what their level of digital proficiency might be. They more or less solve the Faustian bargains listed earlier, but they do so by stifling what we wanted and should have been able to do in the first place with online tools, in the process creating new and quite horrific problems, as well as demolishing most of what makes physical universities work in the first place. It never has been true that virtual learning environments are learning environments – they are only ever parts of them – and there are places to escape from them, such as the Landing, other virtual systems, or even just plain old email, but then all those Faustian bargains come back to haunt us again. There has to be a better way.

Beyond the LMS

Cognisant of the issues, Athabasca University is now some way down the path to developing its own distinctive solutions to these problems, in a multi-year multi-million-dollar initiative known as (following the spatial metaphor) the Integrated Learning Environment (ILE). The ILE is not an application. It is an umbrella term for a lot of different, usually independent systems working together as one. Though some of the most interesting opportunities are still only loosely imagined, perhaps because they cause problems that are fiendishly hard to solve (e.g. how can we integrate systems that we build ourselves without creating risks for the rest of the ILE, and what happens when they need to be maintained?) a lot of progress is being made on the non-teaching foundations on which the rest depends (student admin systems, support tools, procedures, etc), as well as on the most visible and perhaps the biggest of its parts, BrightSpace, a proprietary commercial LMS that is meant to replace Moodle, for no obvious pedagogical or technical reasons (it’s no better). It might make economic sense. I don’t know, but I do know that open source software typically costs a fair bit to own, albeit because of the things that make it a much better idea (freedom, flexibility, ownership, etc). There is probably a fair bit of time and money being spent with Desire2Learn (makers of Brightspace) on the things that we spent a fair bit of time and money on many years ago to make Moodle a bit less classroom-like. The choice no doubt has something to do with how reliably and easily it can be made to work with some of the other proprietary commercial systems that someone has decided will make up the ILE. It bothers me greatly that we are not trying hard to choose open source solutions, for reasons that will become clearer in the rest of this post. However, (pedagogically speaking) all the mainstream LMSs are much of a muchness, making the same mistakes as one another in very similar ways, so it probably won’t wreck too much of what we already do within Moodle. But, on its own, it won’t move us much further forward and we could do it better. That’s what the ILE is supposed to do – to make the LMS just a part of a much larger teaching environment, intimately connected with the rest of what the university does for or with students, and extensible with new and better ways of learning, teaching, and assessing learning.

picture of lego bricksLego bricks make poor metaphors

When we were first imagining the ILE, though the approach was admirably participative, engaging much of the university community, I was very worried by the things we were encouraged to focus on. It was all about the functionality, the usability, the design, the tools, the pedagogies, the business systems that supported them. Those things matter, for sure, and should be not be ignored, but they should and will change and grow all the time: in fact, part of the point of building this thing is to do just that. Using the city metaphor, pretty much all that we (collectively) considered were the spaces (the rooms, mainly), and the stuff that goes on inside them, much like LMS designers thought of universities as just collections of classrooms in which teaching functions were performed. Space and stuff are, not uncoincidentally, exactly what Stewart Brand identified long ago as inevitably being the fastest-changing, most volatile parts of any town or city (after site, structure, skin, and services). I’ve written a fair bit on the universality of this principle across all systems. It’s a solid structural principle that applies as much to ecosystems and educational systems as to cities. As Brand observes himself, drawing from O’Neill et al (1986), the larger, slower-changing elements of any system affect the smaller, faster-changing more than vice versa. This is for much the same reasons that path dependencies set in. It’s about the prior providing the context for what follows. Flexible things have to fit into the gaps left by less flexible, older, pre-existing things. In physical spaces, of course these tend to be bigger and/or slower, but the same is true in virtual spaces, where size seldom matters that much, but hardness (inflexibility, brittleness) really does. Though lip service was paid to the word ‘integrated’ in our discussions,  I had the strong feeling that the kind of integration we had in mind was that of a Lego set. In fact, I think we were aiming to find a ‘Lego Athabasca University’ set, with assembly instructions and a picture on the box. The vendors who came to talk with us made much of how effectively they could do that, rather than how effectively they could make it possible for others to do that.

Metaphors matter. Lego bricks have to fit together tightly, in pre-specified ways, especially if you are following a plan. If you want to move them around, you have to dismantle a bit of the structure to fit them in. It’s difficult to integrate things that are not bricks, or that are made by different toy companies to work in different ways. At best you get what Brand calls ‘magazine architecture’, or ‘no road’ architecture, beautiful, fit for purpose, intricate and solid, but slow to learn. Lego is not a terrible way to build, compared with buying everything pre-assembled, but it could be improved.

Signals and boundaries

Drawing inspiration from John Holland’s brilliant last work, Signals & Boundaries, I tried to make the case that, instead, we should be focusing on the boundaries (the interfaces between the buildings and the rest of the city), and the signals that pass between them (the people, the messages, etc, the forms they take and how they move around). In Brand’s terms, I wanted us to be thinking about skin and services, and perhaps even structure, though site – Athabasca University – was a given. Though a few people nodded in agreement, I think it mainly fell on deaf ears. We wanted oven-ready solutions, not the infrastructure to enable those solutions. Though the city metaphor works well, because we are talking about human constructions, others would result in similar ways of thinking: cells in bodies, organisms in ecosystems, brains, termite mounds, and so on. All are organized by boundaries (at many levels of hierarchy) and the signals that pass between them.

The Lego set metaphor – whether deliberately or not – seems to have prevailed for now. A lot of old buildings are being slated for demolition and a lot of new virtual buildings are now being erected as part of this development, many of them chosen not because of problems with existing buildings but so that they can more easily connect together and live in the same cloud. This will very likely work, for now, but it is not cheap and it is not flexible, especially given the fact that most of it is not open so, like a rental property, we are not allowed to fix things, add utilities, change the walls, etc, and we are wholly dependent on the landlords being nice to us and each other (knowing that some – ahem, Microsoft – have a long history of abusing their tenants). Those buildings will age. We will find them cramped. Some will age faster than others, and will have to be modified to keep up, perhaps at high cost. Companies renting them might go out of business or change their terms so we might have to demolish the buildings and rent/make new ones. We will be annoyed at how they do things, usually without asking us. We will hate the landlords who dictate what we can do and how we can do it, and who will keep upping the rent while not doing what we ask. We will want more, and the only way to get it will be to build extensions, buy new brick sets, if it is not enough to pay someone to remodel the interiors (and it won’t be). Of course, because most of the big structural elements will not be open source, we will not be able to do that ourselves.

What the ILE really should be

The ILE is, I think, poorly named, because it should not be an environment at all. Following the building metaphor, the ILE is (or should be) more like the system that connects a lot of buildings, bringing them together into a coherent, safe, livable community. It’s infrastructure and services; it is the roads, the traffic signals, the doors, the sidewalks, the water pipes, the waste pipes, the electricity, the network cables; it is the services – fire, police, schools, traffic control, etc; it is all the many rules, standards, norms and regulations that make them work together to help make an environment in which people can live, work, play, and grow. It’s part of the environment – the part that makes it work – but it is not the environment itself. The environment itself is Athabasca University, not just the tools, processes, and systems that support its functions. That includes, most importantly, the people who are part of the university, or who are visitors to it, who are not just users of the environment or dwellers in its walls, but who are or should be the most significant and visible parts of it, just as trees are part of the environment of forests, not users of the forest. Those people live in physical as well as other virtual environments (social media, Word documents, websites, etc) that the ILE can connect together too, to make them a part of it, so the spatial metaphor gets weird at this point. The ILE makes environmental boundaries fuzzy, permeable, and shifting. It’s not an ILE, it’s an ILI – an integrated learning infrastructure.

If we focused on the connections and interfaces, and on how information and processes need to pass across them, and if we thought hard about the nature of those signals, then we could build a system that is resilient, that adapts, that lasts, that grows, that evolves, with parts that we can seamless replace or improve because the interfaces – the building facades, the mains pipes, the junction boxes, etc – will mostly stay the same, evolving slowly as they should. This is about strategy, not planning,  a way of thinking about systems rather than a sequence of things to do.

Some of the key people involved in the process realize this. They are talking about standards, protocols, and projects to build interfaces between systems, and imagining future needs, though they are inevitably distracted by the process of renting Lego bricks, so I am not sure how much they will be able to stay focused on that. I hope they prevail over those who think they are building a set of classrooms and tightly connected admin offices out of self-contained interlocking bricks because our future depends on getting it right. We are aiming to grow. It just takes one critical piece in the Lego building to fail to support that, and the rest falls apart like a… well, like a pile of bricks.

References

Brand, S. (1997). How buildings learn. Phoenix Illustrated. https://www.penguinrandomhouse.ca/books/320919/how-buildings-learn-by-stewart-brand/9780140139969

Holland, J. H. (2012). Signals and Boundaries: Building Blocks for Complex Adaptive Systems. MIT Press.  https://mitpress.mit.edu/books/signals-and-boundaries

O’Neill, R.V., DeAngelis, D.L, Waide, J. B., & Allen, T. F. H. (1986). A Hierarchical Concept of Ecosystems. Princeton University Press. http://www.gbv.de/dms/bs/toc/025157787.pdf

Postman, N. (1998). Five things we need to know about technological change. Denver, Colorado, 28.  https://student.cs.uwaterloo.ca/~cs492/papers/neil-postman–five-things.html

The physics of social spaces are not like the physics of physical spaces

Image: please respect my privacyOver the last week I peripherally participated in an interesting exchange of views on Twitter between Jesse Stommel and Stephen Downes that raises some fascinating issues about the nature of online social spaces. It started with a plea from Jesse:

“Dear [insert company name], searching every mention of your company and jumping into conversations where you haven’t been tagged or invited is invasive. Stop doing that.”

Stephen took exception to this, pointing out that:

“If I use a company name in a public forum, I expect they will take interest and maybe even reply. It’s a *public* forum. That’s how they work.”

What followed explored some fascinating territory, but the essence of the main arguments are (I skim the nuances), on Jesse’s side, that we have a reasonable expectation of being left alone during a private conversation in any public space and, on Stephen’s side, that there should be no expectation of privacy in a public digital space like Twitter, and that any claims to it tread on extremely dangerous ground.  The central question is thus whether there are such things as private conversations on Twitter.

Stephen’s big concern is that, taken to its logical conclusion, laying claim to privacy on Twitter opens the door for outrages like the Proctorio vs Linkletter case, in which Proctorio claimed that “Mr. Linkletter infringed its copyright, circumvented technological protection measures, and breached confidence” by sharing one of its fully public (though not publicized) YouTube videos with students. YouTube quite closely resembles Twitter in its social structure (though little else), so it is a good analogy. Stephen is, I think rightly, concerned at ‘calling out’ individuals or organizations for invading ‘private’ conversations in public spaces because it implies the unilateral imposition of norms, rules of behaviour, and expectations by one individual or group on another, in a space that neither owns.

Jesse’s counter-arguments are interesting, and subtle. He strongly rejects Stephen’s analogy with the Proctorio case because all he is doing is asserting his right to privacy, not abusing his market position or trying to cause harm. It’s just a request to be let alone, calling on what he sees as norms of politeness, not a demand that this should be enshrined in rules or legislation. He observes that, though Twitter is a public space, it has variegation that emerges because of (often tacit, seldom explicit) ways that many (not all) people use it, which in turn is supported by the ways that Twitter’s algorithms push some kinds of tweet more than others. For this particular case in point, he notes that the algorithm tends to broadcast initial tweets more than it does replies, so what follows in a set of replies could be assumed by its participants to be a less public conversation. In fact, as I understand his argument, Jesse thinks of it as a private conversation in a public space, analogous to having a private conversation in a public park where one might be inadvertently overheard, but it would be rude to deliberately listen in or contribute unless invited. If this were a true analogy then I might support it. But, if it is true, then so are quite a few other things, and that’s where it starts to get interesting.

I’ve been a Twitter user for approaching 15 years now and it has never occurred to me till now that any of my conversations might in any way be construed as private. They are sometimes personal, for sure, but definitely not private. Conversations are soft technologies that are flexible, mutable, and situated, and (without further clues like people quietly conversing in a corner) you need to read them in order to know whether you would be intruding on them, which means that they are simply not private. Without further reasons to assume privacy, it is just a conversation in public between two people to which other people are not invited.

So the crux of Jesse’s argument seems to be the notion that a happenstance of Twitter’s current implementation that makes some tweets less likely to be seen than others, combined with a set of norms relating to that, that may or may not be shared by others, allows one to claim that a conversation is not just personal but private.

The physics of online social spaces

Twitter is, as Stephen says and Jesse agrees, for the most part a completely public space (not counting direct messaging or constraints on tweets to only those you follow/are following) but, as the example of the relative prominence given to initial tweets compared with replies to them amply demonstrates, it does have a structure. It is just one that does not obey anything like the same physics as a physical space. You can achieve a measure of privacy in a public physical space because there has to be proximity in space and time in order to communicate at all, and there are limits to human voice projection, ability to hear, and ability to attend to multiple conversations at once. There are also visual clues that people are talking privately. Though there is variegation in structure, none of those limits apply in Twitter or, for that matter, most online social spaces.

Early in the conversation I chipped in to observe that one of the many differences between private conversations in physical space and Twitter exchanges is that tweets are persistent. They are a little like graffiti left in public spaces that continues to communicate long after the initial intent has passed, and may be happened upon at any time in the future in quite different contexts than those imagined by the graffiti artist. Jesse’s response to that was that there’s a difference between graffiti on a public building in five foot high letters and graffiti on a shady tree or in a tunnel. Again, his point is that there are parts of Twitter where there might be a reasonable expectation of relative privacy, where it would be rude to join the conversation. Though I agree that it is often possible to tell from reading a conversation whether you might be welcome or not (and yes, social norms apply to that), my big problem with Jesse’s argument is that proximity in Twitter-space is not just defined by relative position in a dialogue or likelihood of appearance in a Twitter feed, as he seems to imply.

Beyond its support for conversations between individuals, Twitter embodies two distinct but overlapping social forms: the network and the set. @mentions in Twitter combined with its ‘following’ functionality are the main drivers for the network form. If you follow someone or they mention you then your message becomes proximal to them. That’s a big part of Twitter’s physics, and it has no analogue in physical space. Thus, your conversation is very likely to be overheard by others because you are (metaphorically) standing right next to them and chipping your words in five foot letters in stone where they can and will be found, now and in the future. If you wanted to have a private conversation in a park then you wouldn’t stand less than a metre away from someone that you didn’t want to listen in and shout in their face. But that’s not all.

Hashtags and search terms are the main drivers for the set social form, which at least closely competes with if not exceeds the value of social networks in Twitter. When you use a hashtag or even a distinctive word (say, the name of a company or person) then your message becomes proximal to those who follow that hashtag or who have saved a search for that keyword. So you are not just standing right next to everyone in your social network, but to the potentially much larger social set of people who are interested in keywords that you use in your conversation. Again, you might not intend it, you might not even be able to see them, but you are shouting in their faces.

Maybe you do have a right to privacy in any public space, but that right does not overrule simple physics. You have to know  the physics of that space in order to know what ‘private’ means within it. And the simple physics of Twitter means that ‘next to’ and ‘within hearing distance’ extends to anyone with an interest in you or what you are saying in the sentences you write. If you want different social physics that support privacy, then you need to take your conversation to a different space, because Twitter doesn’t work that way. You can ask for non-interference in a personal conversation, but not for privacy.

Designing better social physics

Retrato cubista del escritor español Ramón Gómez De la Sena por el pintor mexicano Diego RiveraAs it happens, we grappled a lot with issues of context and privacy exactly like this when we designed the social physics of the Landing.  Its social physics are deliberately designed to make precisely those nooks and niches that Jesse wants to find in Twitter.  The Landing starts with discretionary access control for every post and every profile field (we chose to build it using the Elgg framework because of its support for this). Like the much missed (and never hit) Google+ it also allows you to create circles, that are not just useful for following but, more significantly, for limiting access to particular individuals. Again, that came for free with Elgg, though we added some enhancements to forefront it, and to make it usable.

It’s not just about the content, though; it’s about presentation of self (we were influenced in this by Goffman’s dramaturgical analysis). We also therefore built a range of context-switching tools – notably tabbed profiles and pinboards (known internally as ‘sets’) – that allow you to present a completely different facade to different circles, groups, and sets of people. This is not just concerned with showing or hiding different fields and content, but with looking completely different and showing completely different stuff to different people. The public facade of my profile is not the same as the one displayed to my friends and, if I wished, I could present different facades to all the different circles or groups of people I follow or belong to. We’ve still not solved the temporal issue – like most social sites, the fundamental unit of communication is still persistent graffiti. In fact, to a large extent we wanted it that way, because it’s a site for collective learning, and so it has to have a collective memory though, like memories in brains, it would be useful to have short-term memories too. However, simply letting posts expire is not the solution, in part due to the many ways that digital content can be copied and archived but, more importantly, because forgetting is and must be an active process that cannot and should not be automated. My earlier CoFIND system did have a way to deal with that (memories had to be actively maintained by active interest and use by members or, though they would never be fully lost, they would be far less likely to be recalled) but we didn’t make much use of that idea on the Landing, save in isolated pockets, because it would have really irritated the many people or groups that engage intermittently (e.g. in iterations of paced courses).

Unfortunately, most of the Landing’s context-switching features are not even slightly intuitive (especially to those already familiar with the cruder social physics of popular social media) so most are very rarely used. Google+, with its massively simplified version of the same idea, probably failed at least in part for this reason. Such complexity can work, with the right membership. Slashdot, for instance, has an extraordinarily rich and ever-evolving social physics, and it has thrived for about 25 years, but the reasons for its success probably lie at least in part in its tagline ‘News for Nerds’. Its members are not phased by complex interfaces, and it is well-enough designed to work reasonably well if you don’t engage with all the features.

Perhaps a bigger issue, though, is that the richer social physics of both Slashdot and the Landing only work if you happen to be a member. For public posts, like this one, the physics are very much like those of Twitter or Facebook.

For now, the best bet is to use different social spaces for different aspects of your life but, thanks largely to Facebook’s single-minded and highly effective undermining of OpenSocial, there’s not a lot of ways to seamlessly move between them right now while retaining a rich and faceted identity. At least there’s still RSS, which is how come you might be reading this on the Landing (where it is originally posted) or at https://jondron.ca/ (which will automagically then push it to Twitter), but it’s not ideal.

It’s very challenging to design a digital space that is both richly supportive of human social needs and easy to use. The Landing is definitely not the solution, but the underlying idea – that people are richly faceted social beings who interact and present themselves differently to different people at different times –  still makes sense to me. As the conversation between Jesse and Stephen shows, there is a need for support for that more than ever.