Some thoughts for Ada Lovelace Day

This Scientific American article tells the tale of one of the genesis stories of complexity science, this one from 1952, describing what, until relatively recently, was known as the Fermi-Pasta-Ulam (FPU) problem (or ‘paradox’, though it is not in fact a paradox). It is now more commonly known as the Fermi-Pasta-Ulam-Tsingdou (FPUT) problem, in recognition of the fact that it was only discovered thanks to the extraordinary work of Mary Tsingou, who wrote the programs that revealed what, to Fermi, Pasta, and Ulam, was a very unexpected result. 

The team was attempting to simulate what happens to energy as it moves around atoms connected by chemical bonds. This is a classic non-linear problem that cannot be observed directly, and that cannot be solved by conventional reductive means (notwithstanding recent work that reveals statistical patterns in complex systems like urban travel patterns). It has to be implemented as a simulation in order to see what happens. Fermi, Pasta, and Ulam thought that, with enough iterations, it would reveal itself to be ergodic: that, given long enough, every state of a given energy of the system would be visited an equal number of times. Instead, thanks to Mary Tsingou’s work, they found that it was non-ergodic. Weird stuff happened, that could not be predicted. It was chaotic.

The discovery was, in fact, accidental. Initial results had shown the expected regularities then, one day, they left the program running for longer than usual and, instead of the recurring periodic patterns seen initially, it suddenly went haywire. It wasn’t a bug in the code. It was a phase transition, perhaps the first unequivocal demonstration of deterministic chaos. Though Fermi died and the paper was not actually published until nearly a decade later, it is hard to understate the importance of this ‘accidental’ discovery that deterministic systems are not necessarily ergodic. As Stuart Kauffman puts it, ‘non-ergodicity gives us history‘. Weather is non-ergodic. Evolution is non-ergodic. Learning is non-ergodic. We are non-ergodic. The universe is non-ergodic. Though there are other strands to the story that predate this work, more than anything else this marks the birth of a whole new kind of science – the science of complexity – that seeks to deal with the 90% or more of phenomena that matter to us, and that reductive science cannot begin to handle. 

Here’s a bit of Tsingou’s work on the program, written for the MANIAC computer:

Mary Tsingou's original algorithm design, drawn in freehand

It was not until 2008 that Tsingou’s contribution was fully recognized. In the original paper she was thanked in a footnote but not acknowledged as a co-author. It is possible that, had it been published right away she might have received proper credit. However, it is at least as possible that she might not. The reasons for this are a mix of endemic sexism, and (relatedly) the low esteem accorded to computation at the time.

The relationship between these two factors runs deep.  Historically, the word ‘computer’ originally referred to a job title.  As scientists in the 19th Century amassed vast amounts of data that needed processing, there was far too much for an individual to handle. They figured out that tasks could be broken up into smaller pieces and farmed out in parallel to humans who could do the necessary rote arithmetic.  Because women were much cheaper to hire, and computing was seen as a relatively unskilled (albeit very gruelling and cognitively demanding) role, computing therefore became a predominantly female occupation. From the 19th Century onwards into the mid 20th Century, all-women teams worked on astronomical data, artillery trajectories, and similar tasks, often performing extremely complex mathematical calculations requiring great precision and endurance, always for far less pay than they deserved or that a man would receive. Computers were victims of systematic gender discrimination from the very beginning. 

The FPUT problem, however, is one that doesn’t lend itself to chunking and parallel computation: the output of one iteration of the computation is needed before you can calculate the next. Farming it out to human computers simply wouldn’t work. For work of this kind, you have to have a machine or it would take decades to come up with a solution.

In the first decade or so after digital computers were invented significant mathematical skill was needed to operate them. Because of their existing exploitation as human computers, there was, luckily enough, a large workforce of women with advanced math skills whose manual work was being obsoleted at the same time, so women played a significant role in the dawn of the industry. Mary Tsingou was not alone in making great contributions to the field.

By the 1970s that had changed a lot, not in a good way, but numbers slowly grew again until around the mid-1980s (a terrible decade in so many ways) when things abruptly changed for the worse.

graph showing the huge drop in women in IT from the 1980s onwards

Whether this was due to armies of parents buying PCs for their (male) children thanks to aggressive marketing to that sector, or highly selective media coverage, or the increasing recognition of the value of computing skills in the job market reinforcing traditional gender disparities, or something else entirely (it is in fact complex, with vast self-reinforcing feedback loops all the way down the line), the end result was a massive fall in women in the field. Today, less than 17% of students of computer science are women, while the representation of women in most other scientific and technical fields has grown considerably.

There’s a weirder problem at work here, though, because (roughly – this is an educated guess) less than 1% of computer science graduates ever wind up doing any computer science, unless they choose a career in academia (in which case the figure rises to very low single figures), and very few of them ever do more mathematics than an average greengrocer. What we teach in universities has wildly diverged from the skills that are actually needed in most computing occupations at an even sharper rate than the decline of women in the trade. We continue to teach it in ways that would have made sense in the 1950s, when it could not be done without a deep understanding of mathematics and the science behind digital computation, even though neither of these skills has much if any use at all for more than a minute fraction of our students when they get out into the real world. Sure, we have broadened our curriculum to include many other aspects of the field, but we don’t let students study them unless they also learn the (largely unnecessary in most occupations) science and math (a subject that suffers even lower rates of non-male participation than computing). Thinking of modern computing as a branch of mathematics is a bit like treating poetry as a branch of linguistics or grammar, and thinking of modern computing as a science is a bit like treating painting as a branch of chemistry. It’s not so much that women have left computing but that computing – as a taught subject – has left women. 

Computing professionals are creative problem solvers, designers, architects, managers, musicians, writers, networkers, business people, artists, social organizers, builders, makers, teachers, or dreamers. The main thing that they share in common is that they work with computers. Some of them are programmers. A few (mostly those involved in designing machines and compilers) do real computer science. A few more do math, though rarely at more than middle school level, unless they are working on the cutting edge of a few areas like graphics, AI, or data science (in which case the libraries etc that would render it unnecessary have not yet been invented).  The vast majority of computing professionals are using the outputs of this small elite’s work, not reinventing it. It it not surprising that there is enormous diversity in the field of computing because computers are universal machines, universal media, and universal environments, so they encompass the bulk of human endeavour. That’s what makes them so much fun. If you are a computing professional you can work with anyone, and you can get involved in anything that involves computers, which is to say almost everything. And they are quite interesting in and of themselves, partly because they straddle so many boundaries, and ideas and tools from one area can spark ideas and spawn tools in another.

If you consider the uses of computer applications in many fields, from architecture or design to medicine or media to art or music, there is a far more equal gender distribution. Computing is embedded almost everywhere, and it mostly demands very different skills in each of its uses. There are some consistent gaps that computing students could fill or, better, that computing profs could teach in the context they are used. Better use could be made of computers across the board with just a little programming or other technical skills. Unfortunately, those who create, maintain, and manage computers and their applications tend to mainly come out of computer science programs (at least in North America and some other parts of the world) so many are ill prepared for participating in all that richness, and computing profs tend to stick with teaching in computer science programs so the rest of the world has to figure out things they could help with for themselves.

I think it is about time that we relegated computer science to a minor (not unimportant) stream and got back into the real world – the one with women in it. There’s still a pressing need to bring more women into that minor stream: we need inspirations like Mary Tsingou, we could do worse than preferentially hiring more non-male professors, and we desperately need to shift the discriminatory culture surrounding (especially) mathematics but, if we can at least teach in a way that better represents the richness and diversity of the computing profession itself, it would be a good start.

Originally posted at: https://landing.athabascau.ca/bookmarks/view/10624709/some-thoughts-for-ada-lovelace-day

A modest proposal for improving exam invigilation

There has been a lot of negative reaction of late to virtual proctors of online exams. Perhaps students miss the cheery camaraderie of traditional proctored exams, sitting silently in a sweaty room with pen and paper, doing one of the highest stakes, highest stress tasks of their lives, with someone scrutinizing their every nervous tic whose adverse judgment may destroy their hopes and careers, for the benefit of an invisible examiner whose motives and wishes are unclear but whose approval they dearly seek. Lovely. Traditional. Reassuring. A ritual for us all to cherish. It’s enough to bring a tear to the eye.

But exams cost a huge amount of money to host and to invigilate. It is even worse when one of the outcomes might, for the student or the invigilator, be death or disability due to an inconvenient virus.

I have a better solution.

photo of a toy robotInstead of costly invigilators and invigilation centres, all we need to do is to send out small (returnable, postage-paid) robots to students’ homes. A little robot sitting on the student’s desk or kitchen table as they sit their written exam (on paper, of course – tradition matters), recording every blink, watching their fingers writing on the paper, with 360 degree panoramic camera and the ability to zoom in on anything suspicious or interesting. Perhaps it could include microphones, infrared and microwave sensors, and maybe sensors to monitor skin resistance, pulse, etc, in order to look for nefarious activities or to call the ambulance if the student seems to be having a heart attack or stroke due to the stress. It could be made to talk, too. Perhaps it could offer spoken advice on the process, and alerts about the time left at carefully selected intervals. Students could choose the voice. It would also allow students to sit exams wherever and whenever they please: we are all in favour of student choice. With a bit of ingenuity it could scan what the students have written or drawn, and send it back to an examiner. Or, with a bit more ingenuity and careful use of AI, it could mark the paper on the spot, saving yet more money. Everyone wins.

It would be important to be student-centric in its design. It could, for instance, be made to look like a cute little furry animal with googly eyes to put students more at ease. Maybe it could make soothing cooing noises like a tribble, or like a cat purring. Conversely, it could be made to scuttle ominously around the desk and to appear like a spider with venomous-looking fangs, making gentle hissing noises, to remind students of the much lamented presence of in-person invigilators. Indeed, maybe it could be made to look like a caricature of a professor. More advanced models could emit bad smells to replicate invigilator farts or secret smoking habits. It could be made small and mobile, so that students could take it with them if they needed a bathroom break, during which it might play soothing muzak to put the student at ease, while recording everything they do. It would have to be tough, waterproof, and sterilizable, in order to cope with the odd frustrated student throwing or dunking it.

Perhaps it could offer stern spoken warnings if anomalies or abuses are found, and maybe connect itself to a human invigilator (I hear that they are cheaper in developing nations) who could control it and watch more closely. Perhaps it could be equipped with non-lethal weaponry to punish inappropriate behaviour if the warnings fail, and/or register students on an offenders database.  It could be built to self-destruct if tampered with.

Though this is clearly something every university, school, and college would want, and the long-term savings would be immense, such technologies don’t come cheap. Quite apart from the hardware and software development costs, there would be a need for oodles of bandwidth and storage of the masses of data the robot would generate.

I have a solution to that, too: commercial sponsorship.

We could partner with, say, Amazon, who would be keen to mine useful information about the students’ surroundings and needs identified using the robot’s many sensors. A worn curtain? Stubborn stains? A shirt revealing personal interests? Send them to Amazon! Maybe Alexa could provide the voice for interactions and offer shopping advice when students stop to sharpen their pencils (need a better pencil? We have that in stock and can deliver it today!). And, of course, AWS would provide much of the infrastructure needed to support it, at fair educational prices. I expect early adopters would be described as ‘partners’ and offered slightly better (though still profitable) deals.

And there might be other things that could be done with the content. Perhaps the written answers could be analyzed to identify potential Amazon staffers. Maybe students expressing extremist views could be reported to the appropriate government agency, or at least added to a watch-list for the institution’s own use.

Naysayers might worry about hackers breaking into it or subverting its transmissions, or the data being sent to a country with laughable privacy laws, or the robot breaking down at a critical moment, or errors in handwriting recognition, but I’m sure that could be dealt with, the same as we deal with every other privacy, security, and reliability issue in IT in education. No problem. No sir. We have lawyers.

The details still need to be ironed out here and there, but the opportunities are endless. What could possibly go wrong? I think we should take this seriously. Seriously.

At last, a serious use for AI: Brickit

https://brickit.app/

Brickit is what AI was made for. You take a picture of your pile of LEGO with your phone or tablet, then the app figures out what pieces you have, and suggests models you could build with it, including assembly plans. The coolest detail, perhaps, is that, having done so, it highlights the bricks you will need in the photo you took of your pile, so you can find them more easily. I’ve not downloaded it yet, so I’m not sure how well it works, but I love the concept.

The fan-made app is iOS only for now, but an Android version is coming in the fall. It’s free, but I’m guessing it may make money in future from in-app purchases giving access to more designs, options to purchase missing bricks, or something along those lines.

It would be cooler if it connected Lego enthusiasts so that they could share their MOCs (my own constructions) with others. I’m guessing it might use the LXFML format, which LEGO® itself uses to export designs from its (unsupported, discontinued, but still available) LEGO DIgital Designer app, so this ought to be easy enough. It would be even cooler if it supported a swap and share feature, so users could connect via the app to get hold of or share missing bricks. The fact that it should in principle be able to catalogue all your pieces would make this fairly straightforward to do. There are lots of existing sites and databases that share MOCs, such as https://moc.bricklink.com/pages/moc/index.page, or the commercial marketplace https://rebrickable.com/mocs/#hottest; there are brick databases like https://rebrickable.com/downloads/ that allow you to identify and order the bricks you need;  there are even swap sites like http://swapfig.com/ (minifigures only); and, of course, there are many apps for designing MOCs or downloading others. However, this app seems to be the…er…missing piece that could make them much more useful. 

Reviews suggest that it doesn’t always succeed in finding a model and might not always identify all the pieces. Also, I don’t think there’s a phone camera in the world with fine enough resolution to capture my son’s remarkably large LEGO collection. Even spreading the bricks out to take pictures would require more floor-space than any of us have in our homes. But what a great idea!

Originally posted at: https://landing.athabascau.ca/bookmarks/view/9558928/at-last-a-serious-use-for-ai-brickit

A few thoughts on learning management systems, and on integrated learning environments and their implementation

Why do we build digital learning systems to mimic classrooms?

It is understandable that, when we teach in person, we have to occupy and make different uses of the same or similar environments like classrooms, labs, workshops, lecture theatres, and offices. There are huge financial, physical, and organizational constraints on making the environment fit the task, so it would be madness to build a whole new classroom every time we wished to run a different class.

Online, we could build anything we like

But why do we do the same when we teach online? There are countless tools available and, if none are suitable, it is not too hard to build them or modify them to suit our needs. Once they are built, moving between them just takes a tap of a screen or the click of a mouse. Heck, you can even occupy several of them at once if you have a decent monitor or more than one device.

So why don’t we do this?

Here are a few of the more obvious reasons that using the perfect app for the context of study rarely happens:

  • Teachers’ lack of knowledge of the options (it takes time and effort to discover what’s available).
  • Teachers’ lack of skill in using them (most interesting tools have a learning curve, and that gets steeper in inverse proportion to the softness and diversity of the toolset, so most teachers don’t even know how to make the most of what they already have).
  • Lack of time and/or money for development (a real-life application is what it contains, not just the shell that contains it, and it is not always as easy to take existing stuff and put it in a new tool as it might be in a physical space).
  • Costs and difficulties in management (each tool adds costs in managing faults, configuration, accounting for use, performance, and security).
  • Cognitive load involved for learners in adapting to the metaphors, signposts, and methods needed to use the tool itself.

All of these are a direct consequence of the very diversity that would make us want to use different apps in the first place. This is a classic Faustian bargain in which the technology does what we want, and in the process creates new problems to solve.  Every virtual system invents at least some of the dynamics of how people and things interact with it and within it. In effect, every app has its own physics. That makes them harder to find out about, harder to learn, harder to develop, costlier to manage, and more difficult to navigate than the static, fixed facilities found in particular physical locations. They are all different, there are few if any universals, and any universal today may become a conditional tomorrow. Gravity doesn’t necessarily work the same way in virtual systems.

image of a pile of containersAnd so we get learning management systems

The learning management system (LMS) kind of deals with all of these problems: poorly, harmfully, boringly, and painfully, but it does deal with them. Currently, most of the teaching at Athabasca University is through the open source Moodle LMS, lightly modified by us because our needs are not quite like others (self-pacing and all that). But Moodle is not special: in terms of what it does and how it does it, it is not significantly different from any other mainstream LMS – Blackboard, Brightspace, Canvas, Sakai, whatever.

Almost every LMS essentially automates the functions, though not exactly the form, of traditional classrooms. In other parts of the world people prefer to use the term ‘managed learning environment’ (MLE) for such things, and it is the most dominant representative of a larger category of systems usually described as virtual learning environments (VLEs) that also includes things like MOOs (multi-user dungeons, object oriented), immersive learning environments, and simpler web-based teaching systems that replicate aspects of classrooms such as Google Classroom or Microsoft’s gnarly bundle of hastily repurposed rubbish for teaching that I’m not sure even has a name yet. Notice the spatial metaphors in many of these names.

Little boxes made of ticky tacky

The people who originally designed LMSs back in the 90s (I did so myself) based their designs on the functions and entities found in a traditional university because that was their context, and that was where they had to fit. Metaphorically, an LMS or MLE is a big university building with rather uniform classrooms, with perhaps a yard where you can camp out with a few other systems (plugins, LTI hooks, etc) that conform to its requirements and that are allowed in to classrooms when invited, and a few doors and gateways (mainly hyperlinks) linking it circuitously or in jury-rigged fashion to other similarly weakly connected buildings (e.g. places to register, places to seek support, places to talk to an advisor, places to complain, places to find books, and so on). It doesn’t have metaphorical corridors, halls, common rooms, canteens, yards, libraries or any of the other things that normally make up a physical university. You rarely get to even be aware of other classrooms beyond those you are in. Some people (me in a past life) might give classrooms cute names like ‘the learning cafe’ but it’s still just another classroom. You teleport from one classroom to the next because what happens in corridors (really a big lot of incredibly important pedagogically useful stuff, as it happens) is not perceived by the designers as a useful classroom function to be automated or perhaps, more charitably, they just couldn’t figure out how to automate that.

Reified roles

It’s a very controlled environment where everyone has a programmatically enforced role (mostly reflecting traditional educational roles), that may vary according to the room, but that are far less fluid than those in physical spaces. There are strong hierarchies, and limited opportunities for moving between them. Some of those hierarchies are new: the system administrator, for instance, has way more power than anyone in a physical university to determine how learning happens, like an architect with the power to move walls, change the decor, add extensions, and so on, at will. The programmers of the system are almost god-like in their command of its physics. But the ways that they give teachers (or learning designers, or administrators) control, as designers, directors, and regulators of the classroom, are perhaps the most pernicious. In a classroom a teacher may lead (and, by default, usually does). In an LMS, a teacher (or someone playing that role) must lead. The teacher sees things that students cannot, and controls things that the students may not. A teacher configures the space, and determines with some precision how it will be used. With a lot of effort and risk, it can be made to behave differently, but it almost never is.

Functions are everything

An LMS is typically built along functional lines, and those functions are mostly based on loose, superficial observations of what teachers and students seem to do in physical classrooms. The metaphorical classrooms are weird, because they are structured by teaching (seldom learning) function rather than along pedagogical lines: for instance, if you want to talk with someone, you normally need to go to a separate enclosed area inside the classroom or leave a note on the teacher’s desk. Same if you want to take a test, or share your work with others. Another function, another space. Some have many little rooms for different things. Lectures are either literally that (video recordings) or (more usefully, from a learning perspective), text and images to be read on screen, based on the assumption that the only function of lectures is information transmission (it is so very, very much not – that’s its least useful and least effective role). There’s seldom a chance to put even put up your hand to question something. Notices can usually only be pinned on the wall by teachers. Classroom timetables are embodied in software because of course you need a rigid and unforgiving timetable in a medium that sells itself on enabling learning anywhere, any time. Some, including Moodle, will allow you to break up the content differently, but it’s still another timetable; just a timetable without dates. It’s still the teacher who sets the order, pacing and content.

Robot overlords

It’s a high-tech classroom. There are often robots there that are programmed to make you behave in ways determined by those higher in the hierarchy (sometimes teachers, sometimes administrators, sometimes the programmers of the software). For instance, they might act as gatekeepers that prevent you from moving on to the next section before completing the current one, or they might prevent you submitting work before or after a specified date. They might mark your work. There are surveillance cameras everywhere, recording your every move, often only accessible to those with more powerful roles (though sometimes a robot or two might give you a filtered view of it).

Beginnings and ends

You can’t usually go back and visit when your course is over because someone decided it would be a good idea to set opening and closing enrolment dates and assumed that, when they were done, the learning was done (which of course it never is – it keeps on evolving long after explicit teaching and testing occurred). Again, it’s because physical classes are scheduled and terms come to an end because they must be, not because it makes pedagogical sense. And, like almost everything, you can override this default, but hardly anyone ever does, because it brings back those Faustian bargains, especially in manageability.

Dull caricatures of physical spaces

Basically, the LMS is an automated set of metaphorical classrooms that hardens many of the undesirable by-products of educational systems in software in brain-dead ways that have little to do with how best to teach, and that stretch the spatial metaphors that inform it beyond breaking point. Each bit of automation and each navigational decision hardens pedagogical choices. For all the cozy metaphors, programmers invent rather than replicate physics, in the process warping reality in ways that do no good and much harm. Classrooms solved problems of physics for in-person teaching and form part of a much larger structure that has evolved to teach reasonably well (including corridors, common rooms, canteens, and libraries, as it happens). Their more visible functions are only a part of that and, arguably, not the main part. There is much pedagogy embedded in the ways that physical universities, whether by accident or design, have evolved over centuries to support learning in every quadrangle and nook of a coffee shop. LMSs just focus on a limited subset of teaching roles, and empower the teacher in ways that caricature their already excessive dominance in the classroom (which only occurred because it had to, thanks to physics and the constraints it imposed).

LMSs are crap, but they contain recognizable semblances of their physical counterparts and just enough configurability and flexibility to more or less work as teaching tools, a bit, for everyone, almost no matter what their level of digital proficiency might be. They more or less solve the Faustian bargains listed earlier, but they do so by stifling what we wanted and should have been able to do in the first place with online tools, in the process creating new and quite horrific problems, as well as demolishing most of what makes physical universities work in the first place. It never has been true that virtual learning environments are learning environments – they are only ever parts of them – and there are places to escape from them, such as the Landing, other virtual systems, or even just plain old email, but then all those Faustian bargains come back to haunt us again. There has to be a better way.

Beyond the LMS

Cognisant of the issues, Athabasca University is now some way down the path to developing its own distinctive solutions to these problems, in a multi-year multi-million-dollar initiative known as (following the spatial metaphor) the Integrated Learning Environment (ILE). The ILE is not an application. It is an umbrella term for a lot of different, usually independent systems working together as one. Though some of the most interesting opportunities are still only loosely imagined, perhaps because they cause problems that are fiendishly hard to solve (e.g. how can we integrate systems that we build ourselves without creating risks for the rest of the ILE, and what happens when they need to be maintained?) a lot of progress is being made on the non-teaching foundations on which the rest depends (student admin systems, support tools, procedures, etc), as well as on the most visible and perhaps the biggest of its parts, BrightSpace, a proprietary commercial LMS that is meant to replace Moodle, for no obvious pedagogical or technical reasons (it’s no better). It might make economic sense. I don’t know, but I do know that open source software typically costs a fair bit to own, albeit because of the things that make it a much better idea (freedom, flexibility, ownership, etc). There is probably a fair bit of time and money being spent with Desire2Learn (makers of Brightspace) on the things that we spent a fair bit of time and money on many years ago to make Moodle a bit less classroom-like. The choice no doubt has something to do with how reliably and easily it can be made to work with some of the other proprietary commercial systems that someone has decided will make up the ILE. It bothers me greatly that we are not trying hard to choose open source solutions, for reasons that will become clearer in the rest of this post. However, (pedagogically speaking) all the mainstream LMSs are much of a muchness, making the same mistakes as one another in very similar ways, so it probably won’t wreck too much of what we already do within Moodle. But, on its own, it won’t move us much further forward and we could do it better. That’s what the ILE is supposed to do – to make the LMS just a part of a much larger teaching environment, intimately connected with the rest of what the university does for or with students, and extensible with new and better ways of learning, teaching, and assessing learning.

picture of lego bricksLego bricks make poor metaphors

When we were first imagining the ILE, though the approach was admirably participative, engaging much of the university community, I was very worried by the things we were encouraged to focus on. It was all about the functionality, the usability, the design, the tools, the pedagogies, the business systems that supported them. Those things matter, for sure, and should be not be ignored, but they should and will change and grow all the time: in fact, part of the point of building this thing is to do just that. Using the city metaphor, pretty much all that we (collectively) considered were the spaces (the rooms, mainly), and the stuff that goes on inside them, much like LMS designers thought of universities as just collections of classrooms in which teaching functions were performed. Space and stuff are, not uncoincidentally, exactly what Stewart Brand identified long ago as inevitably being the fastest-changing, most volatile parts of any town or city (after site, structure, skin, and services). I’ve written a fair bit on the universality of this principle across all systems. It’s a solid structural principle that applies as much to ecosystems and educational systems as to cities. As Brand observes himself, drawing from O’Neill et al (1986), the larger, slower-changing elements of any system affect the smaller, faster-changing more than vice versa. This is for much the same reasons that path dependencies set in. It’s about the prior providing the context for what follows. Flexible things have to fit into the gaps left by less flexible, older, pre-existing things. In physical spaces, of course these tend to be bigger and/or slower, but the same is true in virtual spaces, where size seldom matters that much, but hardness (inflexibility, brittleness) really does. Though lip service was paid to the word ‘integrated’ in our discussions,  I had the strong feeling that the kind of integration we had in mind was that of a Lego set. In fact, I think we were aiming to find a ‘Lego Athabasca University’ set, with assembly instructions and a picture on the box. The vendors who came to talk with us made much of how effectively they could do that, rather than how effectively they could make it possible for others to do that.

Metaphors matter. Lego bricks have to fit together tightly, in pre-specified ways, especially if you are following a plan. If you want to move them around, you have to dismantle a bit of the structure to fit them in. It’s difficult to integrate things that are not bricks, or that are made by different toy companies to work in different ways. At best you get what Brand calls ‘magazine architecture’, or ‘no road’ architecture, beautiful, fit for purpose, intricate and solid, but slow to learn. Lego is not a terrible way to build, compared with buying everything pre-assembled, but it could be improved.

Signals and boundaries

Drawing inspiration from John Holland’s brilliant last work, Signals & Boundaries, I tried to make the case that, instead, we should be focusing on the boundaries (the interfaces between the buildings and the rest of the city), and the signals that pass between them (the people, the messages, etc, the forms they take and how they move around). In Brand’s terms, I wanted us to be thinking about skin and services, and perhaps even structure, though site – Athabasca University – was a given. Though a few people nodded in agreement, I think it mainly fell on deaf ears. We wanted oven-ready solutions, not the infrastructure to enable those solutions. Though the city metaphor works well, because we are talking about human constructions, others would result in similar ways of thinking: cells in bodies, organisms in ecosystems, brains, termite mounds, and so on. All are organized by boundaries (at many levels of hierarchy) and the signals that pass between them.

The Lego set metaphor – whether deliberately or not – seems to have prevailed for now. A lot of old buildings are being slated for demolition and a lot of new virtual buildings are now being erected as part of this development, many of them chosen not because of problems with existing buildings but so that they can more easily connect together and live in the same cloud. This will very likely work, for now, but it is not cheap and it is not flexible, especially given the fact that most of it is not open so, like a rental property, we are not allowed to fix things, add utilities, change the walls, etc, and we are wholly dependent on the landlords being nice to us and each other (knowing that some – ahem, Microsoft – have a long history of abusing their tenants). Those buildings will age. We will find them cramped. Some will age faster than others, and will have to be modified to keep up, perhaps at high cost. Companies renting them might go out of business or change their terms so we might have to demolish the buildings and rent/make new ones. We will be annoyed at how they do things, usually without asking us. We will hate the landlords who dictate what we can do and how we can do it, and who will keep upping the rent while not doing what we ask. We will want more, and the only way to get it will be to build extensions, buy new brick sets, if it is not enough to pay someone to remodel the interiors (and it won’t be). Of course, because most of the big structural elements will not be open source, we will not be able to do that ourselves.

What the ILE really should be

The ILE is, I think, poorly named, because it should not be an environment at all. Following the building metaphor, the ILE is (or should be) more like the system that connects a lot of buildings, bringing them together into a coherent, safe, livable community. It’s infrastructure and services; it is the roads, the traffic signals, the doors, the sidewalks, the water pipes, the waste pipes, the electricity, the network cables; it is the services – fire, police, schools, traffic control, etc; it is all the many rules, standards, norms and regulations that make them work together to help make an environment in which people can live, work, play, and grow. It’s part of the environment – the part that makes it work – but it is not the environment itself. The environment itself is Athabasca University, not just the tools, processes, and systems that support its functions. That includes, most importantly, the people who are part of the university, or who are visitors to it, who are not just users of the environment or dwellers in its walls, but who are or should be the most significant and visible parts of it, just as trees are part of the environment of forests, not users of the forest. Those people live in physical as well as other virtual environments (social media, Word documents, websites, etc) that the ILE can connect together too, to make them a part of it, so the spatial metaphor gets weird at this point. The ILE makes environmental boundaries fuzzy, permeable, and shifting. It’s not an ILE, it’s an ILI – an integrated learning infrastructure.

If we focused on the connections and interfaces, and on how information and processes need to pass across them, and if we thought hard about the nature of those signals, then we could build a system that is resilient, that adapts, that lasts, that grows, that evolves, with parts that we can seamless replace or improve because the interfaces – the building facades, the mains pipes, the junction boxes, etc – will mostly stay the same, evolving slowly as they should. This is about strategy, not planning,  a way of thinking about systems rather than a sequence of things to do.

Some of the key people involved in the process realize this. They are talking about standards, protocols, and projects to build interfaces between systems, and imagining future needs, though they are inevitably distracted by the process of renting Lego bricks, so I am not sure how much they will be able to stay focused on that. I hope they prevail over those who think they are building a set of classrooms and tightly connected admin offices out of self-contained interlocking bricks because our future depends on getting it right. We are aiming to grow. It just takes one critical piece in the Lego building to fail to support that, and the rest falls apart like a… well, like a pile of bricks.

References

Brand, S. (1997). How buildings learn. Phoenix Illustrated. https://www.penguinrandomhouse.ca/books/320919/how-buildings-learn-by-stewart-brand/9780140139969

Holland, J. H. (2012). Signals and Boundaries: Building Blocks for Complex Adaptive Systems. MIT Press.  https://mitpress.mit.edu/books/signals-and-boundaries

O’Neill, R.V., DeAngelis, D.L, Waide, J. B., & Allen, T. F. H. (1986). A Hierarchical Concept of Ecosystems. Princeton University Press. http://www.gbv.de/dms/bs/toc/025157787.pdf

Postman, N. (1998). Five things we need to know about technological change. Denver, Colorado, 28.  https://student.cs.uwaterloo.ca/~cs492/papers/neil-postman–five-things.html

Mediaeval Teaching in the Digital Age (slides from my keynote at Oxford Brookes University, May 26, 2021)

 front slide, mediaeval teaching

These are the slides from my keynote today at the Oxford Brookes “Theorizing the Virtual” School of Education Research Conference. As theorizing the virtual is pretty much my thing, I was keen to be a part of this! It was an ungodly hour of the day for me (2am kickoff) but it was worth staying up for. It was a great bunch of attendees who really got into the spirit of the thing and kept me wide awake. I wish I could hang around for the rest of it but, on the bright side, at least I’m up at the right time to see the Super Flower Blood Moon (though it’s looking cloudy, darn it).  In this talk I dwelt on a few of the notable differences between online and in-person teaching. This is the abstract…

Pedagogical methods (ways of teaching) are solutions to problems of helping people to learn, in a context filled with economic, physical, temporal, legal, moral, social, political, technological, and organizational constraints. In mediaeval times books were rare and unaffordable, and experts’ time was precious and limited, so lectures were a pragmatic solution, but they in turn created more problems. Counter-technologies such as classes, classrooms, behavioural rules and norms, courses, terms, curricula, timetables and assignment deadlines were were devised to solve those problems, then methods of teaching (pedagogies) were in turn invented to solve problems these counter-technologies caused, notably including:
· people who might not want (or be able) to be there at that time,
· people who were bored and
· people who were confused.
Better pedagogies supported learner needs for autonomy and competence, or helped learners find relevance to their own goals, values, and interests. They exploited physical closeness for support, role-modelling, inspiration, belongingness and so on. However, increasingly many relied on extrinsic motivators, like classroom discipline, grades and credentials to coerce students to learn. Extrinsic motivation achieves compliance, but it makes the reward or avoidance of the punishment the goal, persistently and often permanently crowding out intrinsic motivation. Intelligent students respond with instrumental approaches, satisficing, or cheating. Learning seldom persists; love of the subject is subdued; learners learn to learn in ineffective ways. More layers of counter-technologies are needed to limit the damage, and so it goes on.
Online, the constraints are very different, and its native forms are the motivational inverse of in-person learning. An online teacher cannot control every moment of a learner’s time, and learners can use the freedoms they gain to take the time they need, when they need it, to learn and to reflect, without the constraints of scheduled classroom hours and deadlines. However, more effort is usually needed to support their needs for relatedness. Unfortunately, many online teachers try (or are required) to re-establish the control they had in the classroom through grading or the promise of credentials, recreating the mediaeval problems that would otherwise not exist, using tools like learning management systems that were designed (poorly) to replicate in-person teaching functions. These are solutions to the problems caused by counter-technologies, not to problems of learning.
There are better ways, and that’s what this session is about.

front slide, mediaeval teaching

Educational technology: what it is and how it works | AI & Society

https://rdcu.be/ch1tl

This is a link to my latest paper in the journal AI & Society. You can read it in a web browser from there, but it is not directly downloadable. A preprint of the submitted version (some small differences and uncorrected errors here and there, notably in citations) can be downloaded from https://auspace.athabascau.ca/handle/2149/3653. The published version should be downloadable for free by Researchgate members.

This is a long paper (about 10,000 words), that summarizes some of the central elements of the theoretical model of learning, teaching and technology developed in my recently submitted book (still awaiting review) and that gives a few examples of its application. For instance, it explains:

  • why, on average researchers find no significant difference between learning with and without tech.
  • why learning styles theories are a) inherently unprovable, b) not important even if they were, and c) a really bad idea in any case.
  • why bad teaching sometimes works (and, conversely, why good teaching sometimes fails)
  • why replication studies cannot be done for most educational interventions (and, for the small subset that are susceptible to reductive study, all you can prove is that your technology works as intended, not whether it does anything useful).

Abstract

This theoretical paper elucidates the nature of educational technology and, in the process, sheds light on a number of phenomena in educational systems, from the no-significant-difference phenomenon to the singular lack of replication in studies of educational technologies.  Its central thesis is that we are not just users of technologies but coparticipants in them. Our participant roles may range from pressing power switches to designing digital learning systems to performing calculations in our heads. Some technologies may demand our participation only in order to enact fixed, predesigned orchestrations correctly. Other technologies leave gaps that we can or must fill with novel orchestrations, that we may perform more or less well. Most are a mix of the two, and the mix varies according to context, participant, and use. This participative orchestration is highly distributed: in educational systems, coparticipants include the learner, the teacher, and many others, from textbook authors to LMS programmers, as well as the tools and methods they use and create.  From this perspective,  all learners and teachers are educational technologists. The technologies of education are seen to be deeply, fundamentally, and irreducibly human, complex, situated and social in their constitution, their form, and their purpose, and as ungeneralizable in their effects as the choice of paintbrush is to the production of great art.

Originally posted at: https://landing.athabascau.ca/bookmarks/view/8692242/my-latest-paper-educational-technology-what-it-is-and-how-it-works

Are experienced online teachers best-placed to help in-person teachers cope with suddenly having to teach online? Maybe not.

lecturingI recently downloaded What Teacher Educators Should Have Learned From 2020. This is an open edited book, freely downloadable from the AACE site, for teachers of teachers whose lives were disrupted by the sudden move to emergency remote teaching over the past year or so.  I’ve only skimmed the contents and read a couple of the chapters, but my first impressions are positive. Edited by Richard Ferdig and Kristine Pytash, It springs from the very active and engaged AACE SITE community, which is a good indicator of expertise and experience. It seems well organized into three main sections:

  1.         Social and Emotional Learning for Teacher Education.
  2.         Online Teaching and Learning for Teacher Education.
  3.         eXtended Reality (XR) for Teacher Education

I like the up-front emphasis on social and emotional aspects, addressing things like belongingness, compassion, and community, mainly from theoretical/model-oriented perspectives, and the other sections seem wisely chosen to meet practitioner needs. The chapters adopt a standardized structure:

  • Introduction. 
  • What We Know. 
  • Lessons Learned for Research. 
  • Lessons Learned for Practice. 
  • What You Should Read. 
  • References

Again, this seems pretty sensible, maintaining a good focus on actionable knowledge and practical steps to be taken. It’s not quite a textbook, but it’s a useful teach-yourself resource with good coverage. I look forward to dipping into it a bit more deeply. I expect to find some good ideas, good practices, and good theoretical models to support my teaching and my understanding of the issues. And I’m really pleased that it is being released as an open publication: well done, AACE, for making this openly available.

But I do wonder a little about who else will read this.

Comfort zones and uncomfortable zones

The other day I was chatting with a neighbour who teaches a traditional hard science subject at one of the local universities, who was venting about the problems of teaching via Zoom. He knew that I had a bit of interest and experience in this area, so he asked whether I had any advice. I started to suggest some ways of rethinking it as a pedagogical opportunity, but he was not impressed. Even something as low-threshold and straightforward as flipping the classroom or focusing on what students do rather than what he has to tell them was a step too far. He patiently explained that he has classes with hundreds of students and fixed topics that they need to learn, and he really didn’t see it as desirable or even possible to depart from his well-tried lecture format. At least it would be too much work and he didn’t have the time for it. I did try to push back on that a bit and I may have mentioned the overwhelming body of research that suggests this might not be a wise move, but he was pretty clear and firm about this.  What he actually wanted was for someone to make (or tell him how to make) the digital technology as easy and as comfortably familiar as the lecture theatre, and that would somehow make the students as engaged as he perceived them to normally be in his lectures, without notably changing how he taught. The problem was the darn technology, not the teaching. I bit my tongue at this point. I eventually came up with a platitude or two about trying to find different ways to make learning visible, about explicitly showing that he cares, about taking time to listen, about modelling the behaviour he wanted to see, about using the chat to good advantage, and about how motivation differs online and off, but I don’t think it helped. I suspect that the only things that really resonated with him were suggestions about how to get the most out of a webcam and a recommendation to get a better microphone.

Within the context in which he usually teaches, he is probably a very good teacher. He’s a likeable person who clearly cares a lot about his students, he knows a lot about his subject, and he knows how to make it appealing within the situation that he normally works. His courses, as he described them, are very conventional, relying a lot on the structure given to them by the industry-driven curriculum and the university’s processes, norms, and structures, and he fills his role in all that admirably. I think he is pretty typical of the vast majority of teachers. They’re good at what they do, comfortable with how they do it, and they just want the technology to accommodate them continuing to do so without unnecessary obstacles.

Unfortunately, technology doesn’t work that way.

The main reason it doesn’t work is very simple: technologies (including pedagogies) affect one another in complex and recursive ways, so (with some trivial exceptions) you can’t change one element (especially a large element) and expect the rest to work as they did before.  It’s simple, intuitive, and obvious but unless you are already well immersed in both systems theories and educational theory, really taking it to heart and understanding how it must affect your practice demands a pretty big shift in weltanschauung, which is not the kind of thing I was keen to start while on my way to the store in the midst of a busy day.

To make matters worse, even if teachers do acknowledge the need to change, their assumption that things will eventually (maybe soon) return to normal means that they are – reasonably enough –  not willing and probably not able to invest a lot of time into it. A big part of the reason for this is that, thanks to the aforementioned interdependencies, they are probably running round like blue-arsed flies just trying to keep things together, and filling their time with fixing the things that inevitably break in the process. Systems thrive on this kind of self-healing feedback loop. I guess teachers figure that, if they can work out how to tread water until the pandemic has run its course, it will be OK in the end.

If only.

Why in-person education works

The hallmark technologies (mandatory lectures, assignments, grades, exams, etc, etc) of in-person teaching are worse than awful but, just as a talented musician can make beautiful noises with limited technical knowledge and sub-standard instruments, so there are countless teachers who use atrocious methods in dreadful contexts but who successfully lead their students to learn. As long as the technologies are soft and flexible enough to allow them to paper over the cracks of bad tools and methods with good technique, talent, and passion, it works well enough for enough people enough of the time and can (with enough talent and passion) even be inspiring.

It would not work at all, though, without the massive machinery that surrounds it.

An institution (including its systems, structures, and tools) is itself designed to teach, no matter how bad the teachers are within it. The opportunities for students to learn from and with others around them, including other students, professors, support staff, administrators, and so on; the supporting technologies, including rules, physical spaces, structures, furnishings, and tools; the common rooms, the hallways, the smokers’ areas (best classrooms ever), the lecture theatres, the bars and the coffee shops; the timetables that make students physically travel to a location together (and thus massively increase salience); the notices on the walls; the clubs and societies; the librarians, the libraries, the students reading and writing within those libraries, echoing and amplifying the culture of learning that pervades them; the student dorms and shared kitchens where even more learning happens; the parties; even the awful extrinsic motivation of grades, teacher power, and norms and rules of behaviour that emerged in the first place due to the profound motivational shortcomings of in-person teaching. All of this and more conspires to support a basic level of at least mediocre (but good enough) learning, whether or not teachers teach well. It’s a massively distributed technology enacted by many coparticipants, of which designated teachers are just a part, and in which students are the lead actors among a cast of thousands. Online, those thousands are often largely invisible. At best, their presence tends to be highly filtered, channeled, or muted.

Why in-person methods don’t transfer well online

When most of that massive complex machinery is suddenly removed, leaving nothing but a generic interface better suited to remote business meetings than learning or, much worse, some awful approximation of all the evil, hard, disempowering technologies of traditional teaching wrapped around Zoom, or nightmarishly inhuman online proctoring systems, much of the teaching (in the broadest sense) disappears with it. Teaching in an institution is not just what teachers do. It’s the work of a community; of all the structures the community creates and uses; of the written and unwritten rules; of the tacit knowledge imparted by engagement in a space made for learning; of the massive preparation of schooling and the intricate loops that connect it with the rest of society; of attitudes and cultures that are shaped and reinforced by all the rest.  It’s no wonder that teachers attempting to transfer small (but the most visible) parts of that technology online struggle with it. They need to fill the ever-widening gaps left when most of the comfortable support structures of in-person institutions that made it possible in the first place are either gone or mutated into something lean and hungry. It can be done, but it is really hard work.

More abstractly, a big part of the problem with this transfer-what-used-to-work-in-person approach is that it is a technology-first approach to the problem that focuses on one technology rather than the whole. The technology of choice in this case happens to be a set of pedagogical methods, but it is no different in principle than picking a digital tool and letting that decide how you will teach. Neither makes much sense. All the technologies in the assembly – including pedagogies, digital tools, regulations, designs, and structures – have to work together. No single technology has precedence, beyond the one that results from assembling the rest. To make matters worse, what-used-to-work-in-person pedagogies were situated solutions to the problems of teaching in physical classrooms, not universally applicable methods of teaching. Though there are some similarities here and there, the problems of teaching online are not at all the same as those of in-person teaching so of course the solutions are different. Simply transferring in-person pedagogies to an online context is much like using the paddles from a kayak to power a bicycle. You might move, but you won’t move far, you won’t move fast, you won’t move where you want to go, and it is quite likely to end in injury to yourself or others.

Such problems have, to a large extent, been adequately solved by teachers and institutions that work primarily online. Online institutions and organizations have infrastructure, processes, rules, tools, cultures, and norms that have evolved to work together, starting with the baseline assumption that little or none of the physical stuff will ever be available. Anything that didn’t work never made it to first base, or has not survived. Those that have been around a while might not be perfect, but they have ironed out most of the kinks and filled in most of the gaps. Most of my work, and that of my smarter peers, begins in this different context. In fact, in my case, it mainly involves savagely critiquing that context and figuring out ways to improve it, so it is yet another step removed from where in-person teachers are now.

OK, maybe I could offer a little advice or, at least, a metaphor

Roughly 20 years ago I did share a similar context. Working in an in-person university, I had to lead a team of novice online teachers from geographically dispersed colleges to create and teach a blended program with 28 new online courses. We built the whole thing in 6 months from start to finish, including the formal evaluations and approvals process. I could share some generic lessons from what I discovered then, the main one being to put most of the effort into learning to teach online, not into designing course materials. Put dialogue and community first, not structure. For instance, make the first thing students see in the LMS the discussion, not your notes or slides, and use the discussion to share content and guide the process. However, I’d mostly feel like the driver of a Model T Ford trying to teach someone to drive a Tesla. Technologies have changed, I have changed, my memory is unreliable.

bicycleIn fact, I haven’t driven a car of any description in years. What I normally do now is, metaphorically, much closer to riding a bicycle, which I happen to do and enjoy a lot in real life too. A bike is a really smart, well-adapted, appropriate, versatile, maintainable, sustainable soft technology for getting around. The journey tends to be much more healthy and enjoyable, traffic jams don’t bother you, you can go all sorts of places cars cannot reach, and you can much more easily stop wherever you like along the way to explore what interests you. You can pretty much guarantee that you will arrive when and where you planned to arrive, give or take a few minutes. In the city, it’s often the fastest way to get around, once you factor in parking etc. It’s very liberating. It is true that more effort is needed to get from A to B, bad weather can be a pain, and it would not be the fastest or most comfortable way to reach the other side of the continent: sometimes, alternative forms of transport are definitely worth taking and I’m not against them when it’s appropriate to use them. And the bike I normally ride does have a little electric motor in one of the wheels that helps push me up hills (not much, but enough) but it doesn’t interfere with the joy (or most of the effort) of riding.  I have learned that low-threshold, adaptable, resilient systems are often much smarter in many ways than high-tech platforms because they are part-human. They can take on your own smartness and creativity in ways no amount of automation can match. This is true of online learning tools as much as it is true of bicycles. Blogs, wikis, email, discussion forums, and so on often beat the pants off learning management systems, commercial teaching platforms, learning analytics tools or AI chatbots for many advanced pedagogical methods because they can become what you want them to be, rather than what the designer thought you wanted, and they can go anywhere, without constraint. Of course, the flip side is that they take more effort, sometimes take more time, and (without enormous care) can make it harder for all concerned to do things that are automated and streamlined in more highly engineered tools, so they might not always be the best option in all circumstances, any more than a bike is the best way to get up a snowy mountain or to cross an ocean.

Why you shouldn’t listen to my advice

It’s sad but true that most of what I would really like to say on the subject of online learning won’t help teachers on the ground right now, and it is actually worse than the help their peers could give them because what I really want to tell them is to change everything and to see the world completely differently. That’s pretty threatening, especially in these already vulnerable times, and not much use if you have a class to teach tomorrow morning.

The AACE book is more grounded in where in-person teachers are now. The chapter “We Need to Help Teachers Withstand Public Criticism as They Learn to Teach Online”, for example, delves into the issues well, in accessible ways that derive from a clear understanding of the context.  However, the book cannot help but be an implicit (and, often, explicit) critique of how teachers currently teach: that’s implied in the title, and in the chapter structures.  If you’re already interested enough in the subject and willing enough to change how you teach that you are reading this book in the first place, then this is great. You are 90% of the way there already, and you are ready to learn those lessons. One of the positive sides of emergency remote teaching has been that it has encouraged some teachers to reflect on their teaching practices and purposes, in ways that will probably continue to be beneficial if and when they return to in-person teaching. They will enjoy this book, and they may be the intended audience. But they are not the ones that really need it.

I would quite like to see (though maybe not to read) a different kind of book containing advice from beginners. Maybe it would have a title something like ‘What I learned in 2020’ or ‘How I survived Zoom.’ Emergency remote teachers might be more inclined to listen to the people who didn’t know the ‘right’ ways of doing things when the crisis began, who really didn’t want to change, who maybe resented the imposition, but who found ways to work through it from where they were then, rather than where the experts think (or know) they should be aiming now. It would no doubt annoy me and other distance learning researchers because, from the perspective of recognized good practice, much of it would probably be terrible but, unlike what we have to offer, it would actually be useful. A few chapters in the AACE book are grounded in concrete experience of this nature, but even they wind up saying what should have happened, framing the solutions in the existing discourse of the distance learning discipline. Most chapters consist of advice from experts who already knew the answers before the pandemic started. It is telling that the word ‘should’ occurs a lot more frequently than it should. This is not a criticism of the authors or editors of the book: the book is clear from the start that it is going to be a critique of current practice and a practical guidebook to the territory, and most of the advice I’ve seen in it so far makes a lot of sense. It’s just not likely to affect many of the ones who have no wish to change not just their practices but their fundamental attitudes to teaching. Sadly, that’s also true of this post which, I think, is therefore more of an explanation of why I’ve been staring into the headlights for most of the pandemic, rather than a serious attempt to help those in need. I hope there’s some value in that because it feels weird to be a (slight, minor, still-learning) expert in the field with very strong opinions about how online learning should work, but to have nothing useful to say on the subject at the one time it ought to have the most impact.

Read the book:

Ferdig, R.E. & Pytash, K.E. (2021). What Teacher Educators Should Have Learned From 2020. Association for the Advancement of Computing in Education (AACE). Retrieved March 22, 2021 from https://www.learntechlib.org/primary/p/219088/.

My keynote slides from Confluence 2021 – STEAM engines: on building and testing the machines in our students’ minds

STEAM Engines

These are my slides for my keynote talk at the IEEE 11th International Conference on Cloud Computing, Data Science & Engineering (Confluence-2021), hosted by Amity University, India, 28th January 2021. Technically it was 27th January here in Vancouver when I started, but 28th January when I finished. I hate timezones.

The talk winds up being about how to be a (mainly online) teacher in science, technology, engineering, and mathematics (STEM) – not how to teach, as such – but it gets to the point circuitously through discussing some aspects of the nature of technology, using a subset of my coparticipation model. In (very brief) the idea behind that is that ‘technology’ means organizing stuff to do stuff (any stuff), and we are not just users but participants in that organization, either playing our roles correctly (hard technologies) or organizing stuff ourselves (soft technologies). Almost always, thanks to the fact that almost all technologies are assemblies of and with other technologies, it is a mix of the two. In the technologies of learning there are many coparticipants, all playing roles, soft or hard or both. The designated teacher is only one of these, of varying significance.

The talk dwelt on the technological nature of teaching itself, and on the technological nature of the results of teaching. Teaching (as a distributed process) can usefully be seen as a process of building technologies in learners’ minds, some hard (training), some soft (teaching). These technologies can, like all technologies, be assembled together or with others, so our minds are both enacted and extended through technologies with one another and with the constructed world around us.

In STEM subjects there is a tendency to focus a lot more on building hard technologies than on soft technologies, because there tends to be a lot of hard stuff to learn before you can do anything much at all. There are many other subjects like this, including one of the biggest, language learning. The same is actually true in softer disciplines but students tend to come equipped with a lot of the basic hard stuff – especially language, debating skills, etc – already, so a really big part of the machine already exists. However, as much as it is in the liberal arts (the ‘A’ in STEAM), it is actually the soft technologies – what we do with those hard machines in our minds, the soft technologies we assemble with them – that actually matters, personally, in the workplace, and in our social lives. Also, from a motivational perspective it is normally a really bad idea to force people to learn a lot of hard stuff without them actually having a personal need or desire to do so. Training people in the hard stuff without using it in a soft, personally/socially relevant and meaningful context is a recipe for failure, though the fact that hard skills and knowledge can be accurately measured means that assessments of it tend to create an illusion of success. ‘Success’, though, just means that the hard machine works as intended, not that it actually does anything useful.

Avoiding this chicken and egg problem – the need for hard skills before you can do anything, but the uselessness of them in isolation – is not difficult. In fact, it is how we learn to speak, and many other things. It means letting go of the notion that teachers control everything, embracing the distributed nature of teaching, and designing ways of learning that support autonomy, achievable challenge, and relatedness. To do this means making learning (not just its products) visible, creating a culture and tools for sharing, and designing in support processes to help learners overcome obstacles. Basically, from a designated teacher’s perspective, it’s about letting go and staying close. It’s much the same as how we bring up our kids, as it happens.

It was an odd session, a lecture with no direct interaction. In itself, this would not be a great learning experience for anyone. However – and this is one of my big points – it is the assembly that matters, not the individual components, and I was not the one doing that assembly. Seen as a component of learning, attended without coercion or extrinsic goals, my little lecture is something that can be assembled to make something quite useful.

How distance changes everything: slides from my keynote at the University of Ottawa

These are the slides from my keynote at the University of Ottawa’s “Scaffolding a Transformative Transition to Distance and Online Learning” symposium today. In the presentation I discussed why distance learning really is different from in-person learning, focusing primarily on the fact that they are the motivational inverse of one another. In-person teaching methods evolved in response to the particular constraints and boundaries imposed by physics, and consist of many inventions – pedagogical and otherwise – that are counter-technologies designed to cope with the consequences of teaching in a classroom, a lot of which are not altogether wise. Many of those constraints do not exist online, and yet we continue to do very similar things, especially those that control and dictate what students should do, as well as when, and how they should do it. This makes no sense, and is actually antagonistic to the natural flow of online learning. I provided a few simple ideas and prompts for thinking about how to go more with the flow.

The presentation was only 20 minutes of a lively and inspiring hour-long session, which was fantastic fun and provided me with many interesting questions and a chance to expand further on the ideas.

uottawa2020HowDistanceChangesEverything

Technology, technique, and teaching

These are the slides from my recent talk with students studying the philosophy of education at Pace University.

This is a mashup of various talks I have given in recent years, with a little new stuff drawn from my in-progress book. It starts with a discussion of the nature of technology, and the distinction between hard and soft technologies that sees relative hardness as the amount of pre-orchestration in a technology (be it a machine or a legal system or whatever). I observe that pedagogical methods (‘pedagogies’ for short) are soft technologies to those who are applying them, if not to those on the receiving end. It is implied (though I forgot to explicitly mention) that hard technologies are always more structurally significant than soft ones: they frame what is possible.

All technologies are assemblies, and (in education), the pedagogies applied by learners are always the most important parts of those assemblies. However, in traditional in-person classrooms, learners are (by default) highly controlled due to the nature of physics – the need to get a bunch of people together in one place at one time, scarcity of resources,  the limits of human voice and hearing, etc – and the consequent power relationships and organizational constraints that occur.  The classroom thus becomes the environment that frames the entire experience, which is very different from what are inaccurately described as online learning environments (which are just parts of a learner’s environment).

Because of physical constraints, the traditional classroom context is inherently very bad for intrinsic motivation. It leads to learners who don’t necessarily want to be there, having to do things they don’t necessarily want to do, often being either bored or confused. By far the most common solution to that problem is to apply externally regulated extrinsic motivation, such as grades, punishments for non-attendance, rules of classroom behaviour, and so on. This just makes matters much worse, and makes the reward (or the avoidance of punishment) the purpose of learning. Intelligent responses to this situation include cheating, short-term memorization strategies, satisficing, and agreeing with the teacher. It’s really bad for learning. Such issues are not at all surprising: all technologies create as well as solve problems, so we need to create counter technologies to deal with them. Thus, what we normally recognize as good pedagogy is, for the most part, a set of solutions to the problems created by the constraints of in-person teaching, to bring back the love of learning that is destroyed by the basic set-up. A lot of good teaching is therefore to do with supporting at least better, more internally regulated forms of extrinsic motivation.

Because pedagogies are soft technologies, skill is needed to use them well. Harder pedagogies, such as Direct Instruction, that are more prescriptive of method tend (on average) to work better than softer pedagogies such as problem-based learning, because most teachers tend towards being pretty average: that’s implicit in the term, after all. Lack of skill can be compensated for through the application of a standard set of methods that only need to be done correctly in order to work. Because such methods can also work for good teachers as well as the merely average or bad, their average effectiveness is, of course, high. Softer pedagogical methods such as active learning, problem-based learning, inquiry-based learning, and so on rely heavily on passionate, dedicated, skilled, time-rich teachers and so, on average, tend to be less successful. However, when done well, they outstrip more prescriptive methods by a large margin, and lead to richer, more expansive outcomes that go far beyond those specified in a syllabus or test. Softer technologies, by definition, allow for greater creativity, flexibility, adaptability, and so on than harder technologies but are therefore difficult to implement. There is no such thing as a purely hard or purely soft technology, though, and all exist on a spectrum,. Because all pedagogies are relatively soft technologies, even those that are quite prescriptive, almost any pedagogical method can work if it is done well: clunky, ugly, weak pedagogies used by a fantastic teacher can lead to great, persistent, enthusiastic learning. As Hattie observes, almost everything works – at least, that’s true of most things that are reported on in educational research studies :-). But (and this is the central message of my book, the consequences of which are profound) it ain’t what you do, it’s the way that you do it, that’s what gets results.

Problems can occur, though, when we use the same methods that work in person in a different context for which they were not designed. Online learning is by far the most dominant mode of learning (for those with an Internet connection – some big social, political, economic, and equity issues here) on the planet. Google, YouTube, Wikipedia, Reddit, StackExchange, Quora, etc, etc, etc, not to mention email, social networking sites, and so on, are central to how most of us in the online world learn anything nowadays. The weird thing about online education (in the institutional sense) is that online learning is far less obviously dominant, and tends to be viewed in a far less favourable light when offered as an option. Given the choice, and without other constraints, most students would rather learn in-person than online. At least in part, this is due to the fact that those of us working in formal online education continue to apply pedagogies and organizational methods that solved problems in in-person classrooms, especially with regard to teacher control: the rewards and punishments of grades, fixed length courses, strictly controlled pathways, and so on are solutions to problems that do not exist or that exist in very different forms for online learners, whose learning environment is never entirely controlled by a teacher.

The final section of the presentation is concerned with what – in very broad terms – native distance pedagogies might look like. Distance pedagogies need to acknowledge the inherently greater freedoms of distance learners and the inherently distributed nature of distance learning. Truly learner-centric teaching does not seek to control, but to support, and to acknowledge the massively distributed nature of the activity, in which everyone (including emergent collective and networked forms arising from their interactions) is part of the gestalt teacher, and each learner is – from their perspective – the most important part of all of that. To emphasize that none of this is exactly new (apart from the massive scale of connection, which does matter a lot), I include a slide of Leonardo’s to-do list that describes much the same kinds of activity as those that are needed of modern learners and teachers.

For those seeking more detail, I list a few of what Terry Anderson and I described as ‘Connectivist-generation’ pedagogical models. These are far more applicable to native online learning than earlier pedagogical generations that were invented for an in-person context. In my book I am now describing this new, digitally native generation as ‘complexivist’ pedagogies, which I think is a more accurate and less confusing name. It also acknowledges that many theories and models in the family (such as John Seely Brown’s distributed cognitive apprenticeship) predate Connectivism itself. The term comes from Davis’s and Sumara’s 2006 book, ‘Complexity and Education‘, which is a great read that deserves more attention than it received when it was published.

Slides: Technology, technique and teaching