Educational technologies and the synecdochic fallacy

all hands on deckFor a few minutes the other day I thought that I had invented a new kind of fallacy or, at least, a great term to describe it. Disappointingly, a quick search revealed that it was not only an old idea but one that has been independently invented at least twice before (Berry & Martin, 1974; Weinstock, 1981). Here is its definition from Weinstock (1981):

“a synecdochic fallacy is a deceptive, misleading, erroneous, or false notion, belief, idea, or statement where a part is substituted for a whole, a whole for a part, cause for effect, effect for cause, and so on.”

Most synecdoches (syn-NEK-doh-kees in case you were wondering – I have been getting it totally wrong for decades) are positively useful. Synecdoches make aspects of a whole more salient by focusing on the parts. No one, for instance, thinks “all hands on deck” actually means the crew should put their hands on the deck let alone that disembodied hands should crew the ship, but it does focus on an aspect of the whole that is of great interest: that there is an expectation that those hands will be used to do what hands do. Equally, synecdoches can make the parts more salient by focusing on the whole. When we say “Canada beat the USA in the finals” no one thinks that one literal country got up and thrashed the other, but it draws attention to a symbolic aspect of a hockey game that reveals one of its richer social roles. It becomes a fallacy only when we take it literally. Unfortunately, doing so is surprisingly common in research about education and educational technologies.

Technologies as synecdoches

The labels we use for technologies are very liable to be synecdochic (syn-nek-DOH-kik if you were wondering): it is almost a defining characteristic. Technologies are assemblies, and parts of assemblies, often contained by other technologies, often containing an indeterminate number of technologies that themselves consist of indeterminate numbers of technologies, that participate in richly recursive webs of further technologies with dynamic boundaries, where the interplay of process, product, structure, and use constantly shifts and shimmers. The labels we give to technologies are as much descriptions of sets of dynamic relationships as they are of objects (cognitive, physical, virtual, organizational, etc) in the world, and the boundaries we use to distinguish one from another are very, very fluid.

There is no technology that cannot be combined with different others or in different ways in order to create a different whole. Without changing or adding anything to the physical assembly a screwdriver, say, can be a paint stirrer, a pointer, a weapon, or unprestatably many other technologies, far from all of which are so easily labelled. Virtually every use of a technology is itself a technology, and it is often one that has never occurred in exactly the same way in the entire history of the universe. This sentence is one such technology: though there may be lots of sentences that are similar, the chances that anyone has ever used exactly this combination of words and punctuation before now are close to zero. Same for this post. This post has a title: that is the name of this technology, though it is a synecdoche for… what? The words it contains? Not quite, because now (literally as I write) it contains more of them but it is still this post. Is it still this post when it is syndicated? If the URL changes? Or the title? Or if I read it and turn it into podcast? I don’t know. This sentence does not have a name, but it is no less a technology. So is your reading of it. So is much of what is involved in the sense you are making of it, and that is the technology that probably matters most right now. No one has ever made sense of anything in exactly this way, right now, the way you are doing it, and no one ever will. The technosphere is almost as awesomely complex as the biosphere and, in education, the technosphere extends deep into every learner, not just as an object of learning but as part of learning itself.

Synecdoches and educational/edtech research

Let’s say you wanted to investigate the effects of putting computers in classrooms. It seems reasonable enough: after all, it’s a big investment so you’d want to know whether it was worth it. But what do you actually learn from doing so apart from that, in this particular instance, with this particular set of orchestrations and uses, something happened? Yes, computers might have been prerequisites for it happening but so what? An infinite number of different things could have happened if you had done something else even slightly different with them, there are infinitely many other things you could have done that might have been better, and all bets would be off if the computers themselves had been different. The same is equally true for what happens in classrooms without computers. What can you predict as a result? Even if you were to find that, 100% of the time until now, computers in classrooms led to better/worse learning (whatever that might mean to you) I guarantee that I could find plenty of ways of using them to do the precise opposite. This is functionally similar to taking “all hands on deck” literally: the hands may be very salient but, without taking into account the people they are attached to and exactly what they are doing with those hands, there is little or no value in making comparisons. Averages, maybe; patterns, perhaps, as long as you can keep everything else more or less similar (e.g. a traditional formal school setting); but reliable predictions of cause and effect? No. Or anything that can usefully transfer to a different setting (e.g. unschooling or – ha – online learning)? Not at all.

Conversely but following the same synecdochic logic we might ask questions about the effectiveness of online and distance learning (the whole),  comparing it with in-person learning.  Both encompass immense numbers of wildly diverse technologies, including not just course and class technologies but things like pedagogical techniques, institutional structures, and national standards, instantiated with wildly varying degrees of skill and talent, all of which matter at least as much as the fact that it is online and at a distance. Many may matter more. This is functionally similar to taking “Canada beat the US” literally. It did not. It remains a fallacy even if, on average, Canada (the hockey team) does win more often, or if online and distance learning is generally more effective than in-person learning, whatever that means. The problem is that it does not distinguish which of the many millions of parts of the distance or the in-person orchestration of phenomena matter and, for aforementioned and soon-to-be-mentioned reasons, it cannot.

Beyond causing physical harm – and even then with caveats – there is virtually nothing you could do or use to teach someone that, if you modified some other part of the assembly or organized the parts a little differently, could not have exactly the opposite effect the next time you do or use it. This sentence, say, will have quite different effects from the next despite using almost the exact same components. Almost components effects next the despite using different quite will sentence, say, this have the from exact. It’s a silly example and it is not difficult to argue that further components (rules of grammar, say) are sufficiently different that the comparison is flawed, but that’s exactly the point: all instantiations of educational technologies are different, in countless significant ways, each of which impacts lots of others which in turn impact others, in a complex adaptive system filled with positive and negative feedback loops, emergence, evolution, and random impacts from the systems that surround it. I didn’t actually even have to mix up the words. Had I repeated the exact same statement, its impact would have been different from the first because something else in the system had changed as a result of it: you and the sentence after. And this is just one sentence, and you are just one reader. Things get much more complex really fast.

In a nutshell, the synecdochic fallacy is why reductive research methods that serve us so well in the natural sciences are often completely inappropriate in the field of technology in general and education in particular. Natural science seeks and studies invariant phenomena but, because every use (at least in education) is a unique orchestration, technologies as they are actually enacted (i.e. the whole, including the current use) are never invariant and, even on those odd occasions that they do remain sufficiently similar for long enough to make study worthwhile, it just takes one small tweak to render useless everything we have learned about them.

All is not lost

There are lots of useful and effective kinds of research that we can do about educational technologies. Reductive science is great for identifying phenomena and what we can do with them in a technological assembly, and that can include other technologies that are parts of assemblies. It is really useful, say, to know about the properties of nuts and bolts used to build desks or computers, the performance characteristics of a database, or that students have persistent difficulties answering a particular quiz question. We can use this information to make good creative choices when changing or creating designs. Notice, though, that this is not a science of teaching or education. This is a science of parts and, if we do it with caution, their interactions with other parts. It is never going to tell us anything useful about, say, whether teaching to learning styles has any positive effect, that direct instruction is better than problem based learning, or that blended learning is better than in-person or online learning, but it might help us build a better LMS or design a lesson or two more effectively, if (and only if)  we used the information creatively and wisely.

Other effective methods involve the telling of rich stories that reveal phenomena of interest and reasons for or effects of decisions we made about putting them together: these can help others faced with similar situations, providing inspirations and warnings that might be very useful. If we find new ways of assembling or orchestrating the parts (we do something no one has done before) then it is really helpful to share what we have done: this helps others to invent because it expands the adjacent possible. Similarly we can look for patterns in the assembly that seem to work and that we can re-use (as parts) in other assemblies. We can sometimes come up with rules of thumb that might help us to (though never to predict that we will) build better new ones. We can share plans. We can describe reasons.

What this all boils down to is that we can and we should learn a great deal that is useful about the component technologies and we can and should seek broad patterns in ways that they intertwingle. What we cannot do, neither in principle nor in practice, is to use what we have learned to accurately predict anything specific about what happens when we put them together to support learning. It’s about improving the palette, not improving the painting. As Longo & Kauffman (2012) put it, in a complex system of this nature – and this applies as much to the biosphere, culture, and economics as it does to education and technology –  there are no laws of entailment, just of enablement. We are firmly in the land of emergence, evolution, craft, design, and bricolage, not engineering, manufacture and mass-production. I find this quite liberating.

 

References

Berry, K. J., & Martin, T. W. (1974). The Synecdochic Fallacy: A Challenge to Recent Research and Theory-Building in Sociology. Pacific Sociological Review, 17(2), 139–166. https://doi.org/10.2307/1388339
Longo, G., Montévil, M., & Kauffman, S. (2012). No entailing laws, but enablement in the evolution of the biosphere. Proceedings of the 14th Annual Conference Companion on Genetic and Evolutionary Computation, 1379–1392. https://doi.org/10.1145/2330784.2330946
Weinstock, Stephen M. (1981). Synecdochic Fallacy [Panel paper]. 67th annual meeting of the Speech Communication Association, Anaheim, California. https://www.scribd.com/document/396524982/Synecdochic-Fallacy-1981

I am a professional learner, employed as a Full Professor and Associate Dean, Learning & Assessment, at Athabasca University, where I research lots of things broadly in the area of learning and technology, and I teach mainly in the School of Computing & Information Systems. I am a proud Canadian, though I was born in the UK. I am married, with two grown-up children, and three growing-up grandchildren. We all live in beautiful Vancouver.

10 Comments on Educational technologies and the synecdochic fallacy

  1. @jondron
    It's way older than that. It's in my WWII era OED

    1. Jon Dron says:

      The word “synecdoche” dates back to at least the 15th Century – is that what you mean? I’m drawing a blank on “synecdochic fallacy” being used prior to 1974.

  2. Iain says:

    not wishing to be pedantic, but doesn’t the naval term ‘hands’ mean ‘shiphands’ which is the term for a general sailor and is not related to the anatomical component at the end of our arms? 😉

    1. Jon Dron says:

      Thanks Iain, I had fun looking that up! Actually, following the pedantic theme, having checked in a handful of usually reliable places, I believe that “hand” is the correct term, first appearing in a sailing context around the 16th Century but dating back continuously to old English as a generic description of a manual labourer. Its use is totally synecdochic. It appears that, in the 19th Century, “deck-hand” also entered the vocabulary, possibly via the US, perhaps thanks to the appearance of engine rooms in steamships and the need to make a distinction. I’ve not been able to find any significant use of “shiphand” at all, apart from in generative AI hallucinations, but I didn’t look that hard 🙂.

      Sources:
      Oxford University Press. (n.d.). Hand, n., III.14.b. In Oxford English dictionary. Retrieved August 13, 2025, from https://doi.org/10.1093/OED/5547673614
      https://www.etymonline.com/word/deck-hand
      https://www.merriam-webster.com/dictionary/deckhand

    2. Is there a term for use of the term “grip”? In the film industry the job description has been reduced to what the hand grabs. 😉

      Can’t reductive research methods be used in very specific cases? As an example, at least for a thought experiment I envisioned putting a sheet of glass at the front of the classroom and the teacher behind it, then place a video screen with the teacher appearing on it: would tat make a difference to the learning? That might sound unrealistic, but some universities have “partition rooms”, for female only classes, where the male teacher stands behind a one way mirror. https://blog.highereducationwhisperer.com/2018/12/digital-technology-for-partition-rooms.html

      In web design it is routine to conduct comparisons of different designs. Customers are shown different designs at random and results measured. This type of experiment could, and no doubt is, applied to education.

      1. Jon Dron says:

        I love the “grip” example. Funnily enough it’s a return to “hand’s” origins, which were related to seizing, collecting, controlling, etc that then came to apply to the body part, so “hand” itself is kind-of synecdochic (though no fallacies are involved!).

        Reductive methods are far from useless and the closer you can get to invariance the more predictive and useful they get. The problem is that most real-life education is not at all close to invariance. AB testing of websites is a very good example of where it can be valuable: you can compare one design with another and choose which works better for more people. There are no synecdoches here: just two things you are comparing with each other. The effects will very rarely be identical for all subjects and the reasons for differences may be very interesting, but you will (on average) get more visitors, better click-through rates, etc as a result. With a bit of interpretation and inspiration, you can often find some useful design patterns and rules of thumb too. This sort of thing increases our design vocabulary and helps us to build better learning experiences. As a result of analogous studies in learning contexts we have collectively identified quite a lot of really useful reusable and shareable parts and patterns that, when assembled with skill and sensitivity to learners, context, and needs, significantly improve the chances of teaching success.

        One of the problems with reductive comparative studies is, though, that they tend to privilege those approaches that are inherently more consistent. For instance the (on average) better performance of direct instruction vs active learning approaches is largely down to DI’s far greater invariance, in both method and context. It’s (on average) a good set of methods so, if you’re a bad teacher, DI will probably make student marks better and, if you’re a good teacher, it will probably do no significant harm, as long as you do it in a conventional context and make no serious mistakes. Conversely, if you use active approaches, good teachers may shine: learning may be more expansive, good risks may be taken, motivation may be higher, community stronger, outcomes more meaningful, etc, etc. However, if you’re a bad teacher it will be quite likely to go badly wrong. On average, teachers are average, so DI inevitably comes out on top, on average. But that doesn’t mean we should all switch to DI and, just maybe, the effort might be better put into becoming a better teacher.

        It is always and only ever the whole assembly that matters. No matter how great the parts and patterns might be, it is always possible for that assembly to be done well or badly, and there are always ways to modify the best to make them worse and the worst to make them better. The interplay of components matters, too: grafting something good onto something good can easily make it bad, and vice versa. I’m dealing with an issue like that now, where a course author has tried to improve a course by adding in good, research-informed learning activities like spaced learning and concept mapping but, in the process, has greatly increased an already excessive workload and amplified the already weak support for autonomy. A smarter approach would have been to address that weakness though that, too, would have had repercussions demanding further tweaks.

  3. Hi Jon, enjoyed your entre on synecdoche and synecdouches. Fun.
    You cover a lot of ground in this article, great. I want to respond to one point that you make, early in the paper. You dispute any comparisons of online, distance, and onsite education. So many differences are involved. True. Nonetheless, we can make some overviews. For example, if we generalize a pedagogy, an approach etc. I think some are very important, if only as a starting point or point of reference. For example, each of the above 3 can be said to be characterized by a particular pedagogy, meaning that the majority use that approach or we understand that approach to be x, y or z. For example, the use of didacticism (lectures) in undergrad classroom education or the traditional distance education model, or the dominant pedagogy(use) in online education. Completion rates are another example. Of course, in any research one needs far more granularity of data but that does not negate the value of big picture numbers in many cases. They provide context.

    1. Jon Dron says:

      Thanks Linda. Yes, for solving local problems (like “how should I teach this class?”) it is useful to have broad models and we can certainly use such methods and tools to help improve a specific practice. And, indeed, there are huge differences between modalities and, because of the history leading to how we do them (an unbroken web of problem solving followed by further solving of problems created by the solutions), not to mention top-down design mandating particular ways of doing things, there are many regularities in how we tend to go about doing them. And yes, the more regular/invariant/consistent the context, the more we can make use of reductive methods to research differences and similarities, especially when the measures we choose for success are sufficiently alike. Unless the measures and methods are very uniform then it is unlikely to ever be perfectly predictive but it can be good enough to improve whatever we are measuring as “success” in a particular (invented) system for enough people to make it worthwhile, notwithstanding that it may be the opposite for those falling outside the normal curve, and may not transfer if we reinvent or even slightly tweak the system. What we get out of that, though, are tools and structures that can be reused in other assemblies, useful stories, not invariant laws. And there tends to be a very artificial circularity in it: we invent the proxies that we will use to measure success in the system and then adjust our methods to achieve them. Again, none of this is fixed: it’s all an invention based on models that describe our solutions to problems, rules of thumb rather than natural laws. My beef is with those who, implicitly or explicitly, claim universality, regardless of the countless other factors that make it anything but: it looks kind of like the same science that we use to understand physical laws (it has the same kind of p-values) but it is very much not. This is, incidentally, a big part of the reason why I think genAI is so dangerous: it is really good at achieving those measures itself, and it is really (and increasingly) effective at adapting its methods to help people to achieve those measures, skipping or distorting all the stuff we don’t measure and that is actually both the point of doing it and what makes it work in the first place.

  4. “Had I repeated the exact same statement, its impact would have been different from the first because something else in the system had changed as a result of it: you and the sentence after.” puts me in mind of Borges and Don Quixote: https://en.wikipedia.org/wiki/Pierre_Menard,_Author_of_the_Quixote

    Now look what you’ve done to my peaceful Tuesday morning.

    1. Jon Dron says:

      I love that. We are so very much living in the land of Borges.

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