New WebGL standard aims for 3D Web without browser plugins

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It looks like the 3D Web is nearing reality. The current generation of general-purpose immersive spaces (e.g. Second Life, There, Wonderland, OpenSim etc) are clunky, poorly-interoperable, resource-hungry monoliths that help to show the potential but are really not ready for mass adoption. These two initiatives (WebGL and O3D) should be exactly what is needed to build a truly standards-compliant and open immersive web. I recall similar arguments in the early to mid nineties about VRML and later X3D but maybe this is the bit of the puzzle that means we get the real thing at last!
Created:Fri, 07 Aug 2009 20:47:00 GMT

I am a professional learner, employed as a Full Professor and Associate Dean, Learning & Assessment, at Athabasca University, where I research lots of things broadly in the area of learning and technology, and I teach mainly in the School of Computing & Information Systems. I am a proud Canadian, though I was born in the UK. I am married, with two grown-up children, and three growing-up grandchildren. We all live in beautiful Vancouver.

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